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	<title>Comments on: seantheflexguyTV – episode 02: Flash and the City conference, AIR 2.0, Flex 3 with Java book review</title>
	<atom:link href="http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/</link>
	<description>Sean Moore - Software Developer, Digital Musician, Arduino Hacker</description>
	<lastBuildDate>Mon, 14 Nov 2011 17:57:04 +0000</lastBuildDate>
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		<title>By: Matt</title>
		<link>http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/comment-page-1/#comment-2454</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 13 Feb 2010 17:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=435#comment-2454</guid>
		<description>Sean,

Your show is awesome.  Thanks for putting together all of this great information.  

As for multitouch,  I think you covered this stuff correctly but you actually set the Multitouch.inputMode to &#039;none&#039;, &#039;touchPoint&#039; and &#039;gestures&#039; (or their public static consts in MultitouchInputMode).  You can toggle between listening for gestures or raw touch events. Default is gesture.

You can check a users capabilities by checking the Multitouch.supportsGestureEvents or Multitouch.supportsTouchEvents which both return boolean.  Or get a list (Vector) of actual Multitouch.supportedGestures.  You can also check a users Capabilities with a new property on the Capabilities class called touchscreenType which returns &#039;finger&#039;, &#039;none&#039; or stylus&#039;.

Your show rocks!  Looking forward to episode 3.</description>
		<content:encoded><![CDATA[<p>Sean,</p>
<p>Your show is awesome.  Thanks for putting together all of this great information.  </p>
<p>As for multitouch,  I think you covered this stuff correctly but you actually set the Multitouch.inputMode to &#8216;none&#8217;, &#8216;touchPoint&#8217; and &#8216;gestures&#8217; (or their public static consts in MultitouchInputMode).  You can toggle between listening for gestures or raw touch events. Default is gesture.</p>
<p>You can check a users capabilities by checking the Multitouch.supportsGestureEvents or Multitouch.supportsTouchEvents which both return boolean.  Or get a list (Vector) of actual Multitouch.supportedGestures.  You can also check a users Capabilities with a new property on the Capabilities class called touchscreenType which returns &#8216;finger&#8217;, &#8216;none&#8217; or stylus&#8217;.</p>
<p>Your show rocks!  Looking forward to episode 3.</p>
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	<item>
		<title>By: Elad Elrom</title>
		<link>http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/comment-page-1/#comment-2453</link>
		<dc:creator>Elad Elrom</dc:creator>
		<pubDate>Sat, 13 Feb 2010 17:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=435#comment-2453</guid>
		<description>Sean, thanx for the shout-out.  Awesome episode &amp; improvement from last week&#039;s video.  I think it would be interesting if you call people while you recording... I&#039;ll be happy to come up :)</description>
		<content:encoded><![CDATA[<p>Sean, thanx for the shout-out.  Awesome episode &amp; improvement from last week&#8217;s video.  I think it would be interesting if you call people while you recording&#8230; I&#8217;ll be happy to come up <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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