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	<title>Sean Moore - Flex Developer, AIR Developer, ActionScript Programmer &#187; 3D</title>
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	<link>http://seantheflexguy.com/blog</link>
	<description>Flex Developer, AIR Developer, ActionScript Programmer</description>
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		<title>36 New, Cool Flex and AS3 Tools, Libraries and Components</title>
		<link>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/</link>
		<comments>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/#comments</comments>
		<pubDate>Sat, 24 May 2008 19:16:36 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder 3]]></category>

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		<description><![CDATA[The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/nuclear-explosion.jpg"  align="right" />The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev every day. Along with the surge of interest has come a ton of new tools, libraries and components. I put together two blog posts last year showcasing many of these new libraries, tools, etc. The hit count on these those posts is pretty impressive to say the least. It surprised me quite a bit actually. Since the start of 2008 there have been several cool items introduced to the community. Here is a new list of 36 Flex and AS3 tools, libraries and components that I&#8217;ve been tracking. I hope someone else gets some use out of this list. I need to check out many of these projects myself&#8230;</p>
<p><strong>List of 31 Flex APIs, Libraries, Components and Tools</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/">http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/</a></p>
<p><strong>List of 22 ActionScript 3.0 API’s</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/</a></p>
<p><strong>ActionScript 3.0 APIs from Eric Feminella</strong><br />
ActionScript 3.0 APIs developed specifically for Adobe Flex and AIR.<br />
<a href="http://www.ericfeminella.com/blog/actionscript-3-apis/">http://www.ericfeminella.com/blog/actionscript-3-apis/</a></p>
<p><strong>ASMailer </strong><br />
The ASMailer class sends emails using an SMTP server. ASMailer sends mail without the need of a server side language like PHP or JSP.<br />
<a href="http://asmailer.riaforge.org/">http://asmailer.riaforge.org/</a></p>
<p><strong>Away3d 2.1</strong><br />
Away3D is a realtime 3d engine for flash in ActionScript 3.0<br />
<a href="http://away3d.com/away3d-21-demos-docs">http://away3d.com/away3d-21-demos-docs</a></p>
<p><strong>Bullet Graph</strong><br />
A good way to show actual time spent vs. the estimated time for a project<br />
<a href="http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html">http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html</a></p>
<p><strong>Degrafa</strong><br />
Degrafa : Declarative Graphics Framework<br />
<a href="http://www.degrafa.com/">http://www.degrafa.com/</a></p>
<p><strong>Desuade Partigen</strong><br />
Desuade Partigen is an extension for Adobe Flash which lets you create realistic vector and raster particle effects (such as fire, smoke, sparkles), without requiring you to do any complex coding.<br />
<a href="http://desuade.com/products/partigen/">http://desuade.com/products/partigen/</a></p>
<p><strong>EasyMVC </strong><br />
EasyMVC is an event driven MVC framework which focuses on flexibility while not getting in the developers way.<br />
<a href="http://projects.simb.net/easyMVC/">http://projects.simb.net/easyMVC/</a></p>
<p><strong>Five3D</strong><br />
vector-based 3d rendering framework by Mathieu Badimon &#8211; has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width<br />
<a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a></p>
<p><strong>Flash Player 10 API Documentation!</strong><br />
<a href="http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip">http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip</a></p>
<p><strong>Flex 3 Performance and Memory Profiling</strong><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling</a></p>
<p><strong>Flex 3 RSLs</strong><br />
Use Flex 3 runtime-shared-libraries (RSLs) to reduce the size of your applications and thereby reduce the time required to download the application. RSLs are just SWF files whose code is used as a shared library between different application SWF files.<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs</a></p>
<p><strong>Flex 4 States syntax changes</strong><br />
Flex 4 will target all of the legacy usage scenarios of classic Flex states functionality (stateful components, states as application &#8220;views&#8221; or &#8220;pages&#8221;, effects and transitions between view states, etc.). This document outlines what is primarily a syntax change for the existing functionality.<br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax">http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax</a></p>
<p><strong>Flex and Flex Developers Magazine</strong><br />
<a href="http://www.ffdmag.com/">http://www.ffdmag.com/</a></p>
<p><strong>Flex &#8220;Designer Scroll Bars&#8221;</strong><br />
&#8220;designer scroll bars&#8221; &#8211; skinny little tone on tone scroll bars that have no scroll arrows<br />
<a href="http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html">http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html</a></p>
<p><strong>FlexMDI</strong><br />
flexmdi is a robust, extensible Multiple Document Interface framework for Adobe Flex.<br />
<a href="http://code.google.com/p/flexmdi/">http://code.google.com/p/flexmdi/</a></p>
<p><strong>Flex Resource Bundles</strong><br />
What’s a resource bundle? It’s a set of values that you externalize from your source code in a properties file. And it can be swapped out at compile time or, with Flex 3, at runtime. Think of it like a style sheet for values.<br />
<a href="http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/">http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/</a></p>
<p><strong>FOAM </strong><br />
FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0.<br />
<a href="http://code.google.com/p/foam-as3/">http://code.google.com/p/foam-as3/</a></p>
<p><strong>Go3D</strong><br />
Cool Tweening Engine, the Go3D which give you more control over moving objects in 3d space.<br />
<a href="http://code.google.com/p/goplayground/source/checkout">http://code.google.com/p/goplayground/source/checkout</a></p>
<p><strong>GoogleMap Flex Component</strong><br />
A new component for Flex Developers who want to add more control or be very well organized.<br />
<a href="http://www.igorcosta.org/?p=140">http://www.igorcosta.org/?p=140</a></p>
<p><strong>Guttershark </strong><br />
Guttershark is an Actionscript 3 library that pushes some simple conventions on you, only to make you faster as a developer. It&#8217;s a pattern for Flash development that cuts out a huge amount of time, especially when you&#8217;re in the first stages of development.<br />
<a href="http://www.guttershark.net/">http://www.guttershark.net/</a></p>
<p><strong>ILOG Elixir </strong><br />
A suite of professional user interface controls that gives developers a rich collection of innovative and interactive data display components. It includes ready-to-use schedule displays, map displays, dials, gauges, 3D and radar charts, a treemap chart and organization charts.<br />
<a href="http://www.ilog.com/products/ilogelixir/">http://www.ilog.com/products/ilogelixir/</a></p>
<p><strong>LoadingImage </strong><br />
Takes a regular Flex Image component, and adds a self contained ProgressBar to it to show its own loading progress.<br />
<a href="http://www.munkiihouse.com/?p=135">http://www.munkiihouse.com/?p=135</a></p>
<p><strong>Logger Library and RIALogger</strong><br />
The Logger component provides classes to that abstract the Flex 2 Log and logging Target classes. It provides a simple approach to logging messages with category information and provide hooks into multiple targets. It supports the following logging targets by default: RIALoggerTarget, TraceTarget (trace()), XPanelTarget, and FlexTracePanelTarget. The LogController also provides functionality to allow you to setup your own custom logging Target.<br />
<a href="http://renaun.com/blog/flex-components/rialogger/">http://renaun.com/blog/flex-components/rialogger/</a></p>
<p><strong>Mate</strong><br />
Mate is a tag-based, event-driven Flex framework.<br />
<a href="http://mate.asfusion.com/index.cfm">http://mate.asfusion.com/index.cfm</a></p>
<p><strong>Merapi</strong><br />
Merapi is a new project that is a framework for connecting AIR to java at the desktop.<br />
<a href="http://adamflater.blogspot.com/search/?q=merapi">http://adamflater.blogspot.com/search/?q=merapi</a></p>
<p><strong>MinimalComps: Minimal AS3 UI Component Set</strong><br />
CheckBox, PushButton, HSlider, VSlider, InputText, ProgressBar, RadioButton, ColorChooser (text input only) and Panel.<br />
<a href="http://www.bit-101.com/minimalcomps/">http://www.bit-101.com/minimalcomps/</a></p>
<p><strong>OpenFlux</strong><br />
OpenFlux is an open-source Flex component framework which allows developers to create radically new and custom Flex components.<br />
<a href="http://code.google.com/p/openflux/">http://code.google.com/p/openflux/</a></p>
<p><strong>PeekPanel</strong><br />
Cool way to hide options or preferences in an application.  It borrows the look and feel from the FlexBook/PageFlip components already out there, but instead of simulating a book, this is more of a way to use the “flip” to hide other components.<br />
<a href="http://www.billdwhite.com/wordpress/?p=29">http://www.billdwhite.com/wordpress/?p=29</a></p>
<p><strong>PlexiGlass</strong><br />
<a href="http://www.bobjim.com/category/plexiglass/">http://www.bobjim.com/category/plexiglass/</a></p>
<p><strong>Share (Document Services API)</strong><br />
Online service provided by Adobe that allows you to share, publish, and organize documents online.<br />
<a href="http://code.google.com/p/as3sharelib/downloads/list">http://code.google.com/p/as3sharelib/downloads/list</a></p>
<p><strong>Slide</strong><br />
Slide is an application framework for projects built in Flex 2 or 3. Using familiar design patterns, Slide provides a robust MVC structure, view state management decoupled from view implementation and a flexible approach to model and controller access, eliminating need for singleton classes.<br />
<a href="http://code.google.com/p/flex-slide/">http://code.google.com/p/flex-slide/</a></p>
<p><strong>Sandy 3.0.2</strong><br />
Sandy is an intuitive and user-friendly 3D open-source library.<br />
<a href="http://www.flashsandy.org/versions/3.0">http://www.flashsandy.org/versions/3.0</a></p>
<p><strong>Sprouts</strong><br />
Sprouts is an open-source, cross-platform project generation and configuration tool for ActionScript 2, ActionScript 3, Adobe AIR and Flex projects.<br />
<a href="http://www.projectsprouts.org/">http://www.projectsprouts.org/</a></p>
<p><strong>Universal Mind Extensions for Adobe Cairngorm</strong><br />
Universal Mind has extended the &#8220;classic&#8221; Adobe 2.2.x Cairngorm version to provide many productivity and maintenance enhancements.<br />
<a href="http://code.google.com/p/flexcairngorm/">http://code.google.com/p/flexcairngorm/</a></p>
<p><strong>Video Tutorial on Compiling for Flash Player 10</strong><br />
<a href="http://theflashblog.com/?p=383">http://theflashblog.com/?p=383</a></p>
<p><strong>Virtual Space (AS 3.0) V. 1.0</strong><br />
The Virtual Space is an AS3 component that can be used to create virtual-tour type visualizations very easily. Simply specify 6 images to be used for top, bottom, left, right, front, and back. Then, position the camera, set the initial view, and specify interaction parameters.<br />
<a href="http://www.afcomponents.com/components/virtual_space_as3/">http://www.afcomponents.com/components/virtual_space_as3/</a></p>
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		<item>
		<title>One More Free Flex Book Up for Grabs!!</title>
		<link>http://seantheflexguy.com/blog/2008/02/08/one-more-free-flex-book-up-for-grabs/</link>
		<comments>http://seantheflexguy.com/blog/2008/02/08/one-more-free-flex-book-up-for-grabs/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 19:23:12 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[ActionScript 3.0 Animation]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/02/08/one-more-free-flex-book-up-for-grabs/</guid>
		<description><![CDATA[Congrats to Dan Thomas for being the first contestant to send in the correct answer to the question in my previous post. Dan has scored a free copy of Flex Solutions by Marco Casario. There were a lot of great answers almost all of them were correct however Dan was the first to send in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.friendsofed.com/img/cover/1590597915.jpg" align="right" />Congrats to <a href="http://danny-t.co.uk"><strong>Dan Thomas</strong></a> for being the <strong>first contestant to send in the correct answer</strong> to the question in my <a href="http://seantheflashguy.com/blog/2008/02/05/another-free-flex-book-up-for-grabs/">previous post</a>. Dan has scored a free copy of <a href="http://www.friendsofed.com/book.html?isbn=1590598768">Flex Solutions</a> by <a href="http://casario.blogs.com/">Marco Casario</a>. There were a lot of great answers almost all of them were correct however Dan was the first to send in the correct answer. Here is the repeated question in case you have not seen it.</p>
<blockquote><p>AIR provides an easy-to-use, cross-platform window API for creating native operating system windows using Flash, Flex, and HTML programming techniques. What are three classes used to create and work with windows in AIR?</p></blockquote>
<p>Here is the answer that Dan sent in:</p>
<blockquote><p>
flash.display.NativeWindow<br />
NativeWindowSystemChrome<br />
NativeWindowResize
</p></blockquote>
<p>All of these classes belong to the flash.display package and can be used for working with windows in AIR applications. Thanks for sending in your answer Dan, I hope you enjoy the book.</p>
<p>For future reference the ActionScript 3.0 windowing API contains the following classes for AIR.</p>
<p>flash.display<br />
 * NativeWindow<br />
 * NativeWindowInitOptions<br />
(Window string constants are defined in the following classes:)<br />
 * NativeWindowDisplayState<br />
 * NativeWindowResize<br />
 * NativeWindowSystemChrome<br />
 * NativeWindowType</p>
<p>flash.events<br />
 * NativeWindowBoundsEvent<br />
 * NativeWindowDisplayStateEvent<br />
 * NativeWindowErrorEvent</p>
<p>More information can be found in the online help under <a href="http://livedocs.adobe.com/labs/air/1/devappsflex/help.html?content=WorkingWithWindows_02.html">AIR window basics</a>.</p>
<p>Moving along to <strong>the final book giveaway</strong>&#8230; I guess this is more of an AS3 book than a Flex book, but anyway&#8230;. Be the first to email in the correct answer to the following question and you will win a free copy of <a href="http://www.friendsofed.com/book.html?isbn=1590597915"><strong>ActionScript 3.0 Animation</strong></a> by <a href="http://www.bit-101.com/blog/">Keith Peters</a>. This is a great book that covers the essential topics needed for understanding <strong>programmatic animation in ActionScript 3.0</strong>.</p>
<blockquote><p>
What are three types of mouse event properties of the MouseEvent class?
</p></blockquote>
<p>Please send your answers to: <a href="mailto:info@seantheflexguy.com?subject=BookGiveaway3"><strong>info@seantheflexguy.com</strong></a></p>
<p>Thanks for reading and good luck!</p>
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		<title>Working with 3D Layers in Photoshop by: Dolores Joya</title>
		<link>http://seantheflexguy.com/blog/2007/11/29/working-with-3d-layers-in-photoshop-by-dolores-joya/</link>
		<comments>http://seantheflexguy.com/blog/2007/11/29/working-with-3d-layers-in-photoshop-by-dolores-joya/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 23:04:30 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Photoshop CS3]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/11/29/working-with-3d-layers-in-photoshop-by-dolores-joya/</guid>
		<description><![CDATA[Compositing images in Photoshop just got more exiting with the release of Photoshop CS3 Extended. â€œExtendedâ€ indicates a special version of Photoshop with added features such as 3D and Video layer support in Photoshop documents. In this tutorial, we are going to concentrate on the 3D layer feature now offered in Adobeâ€™s CS3 product suite. [...]]]></description>
			<content:encoded><![CDATA[<p>Compositing images in Photoshop just got more exiting with the release of Photoshop CS3 Extended. â€œExtendedâ€ indicates a special version of Photoshop with added features such as 3D and Video layer support in Photoshop documents. In this tutorial, we are going to concentrate on the 3D layer feature now offered in Adobeâ€™s CS3 product suite.</p>
<p><a href="http://doloresjoya.com/blog/2007/11/29/designing-with-3d-objs-in-photoshop-cs3-extended/">Read full story here.</a></p>
]]></content:encoded>
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