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	<title>Sean Moore - Flex Developer, AIR Developer, ActionScript Programmer &#187; Bleeding Edge Flash</title>
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	<description>Flex Developer, AIR Developer, ActionScript Programmer</description>
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		<title>RobotLegs AS3 Framework Presentations</title>
		<link>http://seantheflexguy.com/blog/2010/03/20/robotlegs-as3-framework-presentations/</link>
		<comments>http://seantheflexguy.com/blog/2010/03/20/robotlegs-as3-framework-presentations/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 15:50:17 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Aspect Oriented Programming]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Presentations]]></category>
		<category><![CDATA[Flex Training]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=468</guid>
		<description><![CDATA[I&#8217;ll be presenting at the Denver Flex User&#8217;s Group on July 15th on RobotLegs. In addition I should also be presenting via Adobe Connect for the Nashville Flash Platform User Group in May. Here is some additional information about the presentation. RobotLegs is an IoC framework that&#8217;s been rising on the Flex framework scene. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" src="http://seantheflexguy.com/images/sean-moore-robot-legs-350.jpg" alt="" width="150" height="150" />I&#8217;ll be presenting at the Denver Flex User&#8217;s Group on July 15th on RobotLegs. In addition I should also be presenting via Adobe Connect for the Nashville Flash Platform User Group in May. Here is some additional information about the presentation.</p>
<p>RobotLegs is an IoC framework that&#8217;s been rising on the Flex framework scene. It&#8217;s a pure AS3 microarchitecture so it can be used in non-Flex projects as well. One thing that I like about the framework is that it does a pretty good job of telling you what&#8217;s wrong when you&#8217;re building your app. For example it&#8217;ll let you know if you&#8217;ve missed adding a class to the context. In this presentation I&#8217;ll show you how to set up a Flex app from the ground up using RobotLegs. In addition I&#8217;ll show you how to set up Flex Unit with RobotLets so that you can write unit tests or do test driven development for your project. I&#8217;ve worked with several Flex frameworks and RobotLegs is one of my favorites so far. This will be more of a live coding session than a theoretical talk about IoC. In this session you&#8217;ll learn how to set up your package structure, create a context, create a central data model, map events to commands, create and communicate with services, set up your views and use mediators as backing classes that will contain the ActionScript for them. I&#8217;ll also share a technique that I&#8217;ve been using that splits the context up so there isn&#8217;t one giant class to manage.</p>
<p>More information about the July preso can be found here:</p>
<p><a href="http://ria5280.org/calendar/event/2010/7/15/178056">http://ria5280.org/calendar/event/2010/7/15/178056</a></p>
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		<item>
		<title>seantheflexguyTV – episode 02: Flash and the City conference, AIR 2.0, Flex 3 with Java book review</title>
		<link>http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/</link>
		<comments>http://seantheflexguy.com/blog/2010/02/09/seantheflexguytv-%e2%80%93-episode-02-flash-and-the-city-conference-air-2-0-flex-3-with-java-book-review/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 23:14:01 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Conferences]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[seantheflexguyTV]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=435</guid>
		<description><![CDATA[Here’s the second episode of seantheflexguyTV! In this episode I talk about the upcoming Flash and the City conference in NYC. I also cover some of the new features and capabilities of AIR 2.0 and do a quick review of the Flex 3 with Java book. This episode should be a little more organized and [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s the second episode of seantheflexguyTV! In this episode I talk about the upcoming <a href="http://blog.flashandthecity.com/" target="_blank">Flash and the City conference in NYC</a>. I also cover some of the new features and capabilities of <a href="http://labs.adobe.com/technologies/air2/" target="_blank">AIR 2.0</a> and do a quick review of the <a href="http://www.packtpub.com/flex-3-with-java/book" target="_blank">Flex 3 with Java book</a>. This episode should be a little more organized and focused. I put together some show notes this time, which you can <a href="http://seantheflexguy.com/seantheflexguytv/seantheflexguyTV-episode02-notes.pdf" target="_blank">download here</a>. In addition I&#8217;ve collected up some links for you to check out that relate to the topics covered in the show. Thanks a ton for your suggestions last week and thanks for tuning in. The next episode will focus on Flex &#8220;Gotchas.&#8221; I&#8217;m looking to you, the viewer, to send any gotchas that you&#8217;ve encountered in your Flex development adventures. Please send them to: info@seantheflexguy.com I&#8217;m looking for problems with solutions if you have them. Nothing crazy just any weird issues you&#8217;ve found solutions for that others might benefit from. Thanks again for checking out the show, I appreciate your time and feedback. I have to send a HUGE shout out to Jens at Flash Magazine for the Vimeo Plus account for the shows going forward. Flash Magazine is now an official sponsor of seantheflexguyTV. Stay tuned for some exciting stuff moving forward. Well, until next time, take it easy&#8230;</p>
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<p><a href="http://vimeo.com/9334282">seantheflexguyTV &#8211; episode 02: Flash and the City, AIR 2.0, Flex 3 with Java book review</a> from <a href="http://vimeo.com/seantheflexguy">seantheflexguy</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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<p>Flash and the City Conference Blog</p>
<p><a href="http://blog.flashandthecity.com/" target="_blank">http://blog.flashandthecity.com/</a></p>
<p>Flash and the City Speakers</p>
<p><a href="http://blog.flashandthecity.com/speakers/" target="_blank">http://blog.flashandthecity.com/speakers/</a></p>
<p>Elad Elrom&#8217;s AIR 2.0 Cookbook recipes (thanks again dude!)</p>
<p><a href="http://elromdesign.com/blog/2010/02/01/10-recipes-on-adc-cookbooks-covering-air-20-new-apis/" target="_blank">http://elromdesign.com/blog/2010/02/01/10-recipes-on-adc-cookbooks-covering-air-20-new-apis/</a></p>
<p>AIR 2.0 info on the Adobe Labs site</p>
<p><a href="http://labs.adobe.com/technologies/air2/" target="_blank">http://labs.adobe.com/technologies/air2/</a></p>
<p>Exploring the new file capabilities in Adobe AIR 2</p>
<p><a href="http://www.adobe.com/devnet/air/flex/articles/exploring_file_capabilities.html" target="_blank">http://www.adobe.com/devnet/air/flex/articles/exploring_file_capabilities.html</a></p>
<p>StorageVolume class info</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/filesystem/StorageVolume.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/filesystem/StorageVolume.html</a></p>
<p>StorageVolumeInfo class info</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/filesystem/StorageVolumeInfo.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/filesystem/StorageVolumeInfo.html</a></p>
<p>StorageVolumeChangeEvent class info<a href=" http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/StorageVolumeChangeEvent.html" target="_blank"></p>
<p>http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/StorageVolumeChangeEvent.html</a></p>
<p>Interacting with Native Processes in AIR 2.0</p>
<p><a href="http://www.adobe.com/devnet/air/flex/quickstart/interacting_with_native_process.html" target="_blank">http://www.adobe.com/devnet/air/flex/quickstart/interacting_with_native_process.html</a></p>
<p>AIR 2.0 New Features Overview</p>
<p><a href="http://www.infoq.com/articles/air-20-new-features" target="_blank">http://www.infoq.com/articles/air-20-new-features</a></p>
<p>AIR 2.0 FAQ on Adobe Labs</p>
<p><a href="http://labs.adobe.com/wiki/index.php/AIR_2:Developer_FAQ" target="_blank">http://labs.adobe.com/wiki/index.php/AIR_2:Developer_FAQ</a></p>
<p>New Features in AIR 2.0 on Adobe Labs</p>
<p><a href="http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes#New_Features_in_AIR_2__beta_2" target="_blank">http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes#New_Features_in_AIR_2__beta_2</a></p>
<p>AIR 2 Enhancements Complete Overview</p>
<p><a href="http://www.insideria.com/2009/10/air-2-enhancements-complete-ov.html" target="_blank">http://www.insideria.com/2009/10/air-2-enhancements-complete-ov.html</a></p>
<p>Using the Microphone capabilities in Adobe AIR 2 beta</p>
<p><a href="http://www.adobe.com/devnet/air/flex/articles/using_mic_api.html" target="_blank">http://www.adobe.com/devnet/air/flex/articles/using_mic_api.html</a></p>
<p>TouchEvent class info</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/TouchEvent.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/TouchEvent.html</a></p>
<p>TouchscreenType</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/system/TouchscreenType.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/system/TouchscreenType.html</a></p>
<p>MultitouchInputMode</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/MultitouchInputMode.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/MultitouchInputMode.html</a></p>
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<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/Multitouch.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/ui/Multitouch.html</a></p>
<p>TransformGestureEvent</p>
<p><a href="http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/TransformGestureEvent.html" target="_blank">http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/events/TransformGestureEvent.html</a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>seantheflexguyTV &#8211; episode 01: RobotLegs, Flex Unit 4, FlexPMD, FDT, RIATest and more!</title>
		<link>http://seantheflexguy.com/blog/2010/01/30/seantheflexguytv-episode-01-robotlegs-flex-unit-4-flexpmd-fdt-riatest-and-more/</link>
		<comments>http://seantheflexguy.com/blog/2010/01/30/seantheflexguytv-episode-01-robotlegs-flex-unit-4-flexpmd-fdt-riatest-and-more/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 16:05:07 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[seantheflexguyTV]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=424</guid>
		<description><![CDATA[Here&#8217;s the first episode of seantheflexguyTV! I&#8217;ll talk about several new Flex related tools and some software development books. I&#8217;d like to thank Jesse Warden for the inspiration and the nudge to get seantheflexguyTV started. More specifically in this episode I talk a little about: RobotLegs, Parsley, FlexPMD, RIATest, Hello Flex 4, Clean Code, 97 [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the first episode of seantheflexguyTV! I&#8217;ll talk about several new Flex related tools and some software development books. I&#8217;d like to thank Jesse Warden for the inspiration and the nudge to get seantheflexguyTV started. More specifically in this episode I talk a little about: RobotLegs, Parsley, FlexPMD, RIATest, Hello Flex 4, Clean Code, 97 Things Every Software Architect Should Know, Flex Unit 4 and FDT. Please let me know if you love/hate the series and if you have any feedback. You can reach me by email at: info@seantheflexguy.com. Thanks for checking it out. If you have a tool, book, magazine or anything else that you&#8217;d like reviewed or any news stories please get in touch!!</p>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>SeanTheFlexGuy: 2009 Accomplishments and Review</title>
		<link>http://seantheflexguy.com/blog/2010/01/01/seantheflexguy-2009-accomplishments-and-review/</link>
		<comments>http://seantheflexguy.com/blog/2010/01/01/seantheflexguy-2009-accomplishments-and-review/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 20:46:33 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Consulting]]></category>
		<category><![CDATA[Flex Contracting]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[sdfug]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=413</guid>
		<description><![CDATA[Taking a look at everyone&#8217;s &#8220;2009 In Review&#8221; blog posts is really great inspiration. Looking back over the last year is always worth taking a minute to do. It&#8217;s great to reflect on personal growth over the course of a year and take note of our accomplishments. I decided to recall the last year for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.seantheflexguy.com/images/blog/2009.jpg" alt="" width="250" height="190" />Taking a look at everyone&#8217;s &#8220;2009 In Review&#8221; blog posts is really great inspiration. Looking back over the last year is always worth taking a minute to do. It&#8217;s great to reflect on personal growth over the course of a year and take note of our accomplishments. I decided to recall the last year for myself and put together a quick blog post. It was a pretty good year and I&#8217;ve learned a lot and continued refining my skills in my mission to become a &#8220;great&#8221; Flex developer. Here&#8217;s a rundown of what 2009 looked like for me:</p>
<p><strong>San Diego Flash Users Group: Flex Best Practices Presentation</strong></p>
<p>To start 2009 off I gave <a href="http://www.sdfug.org/san-diego-flash-users-group/flex/reminder-meeting-this-wednesday-6pm/" target="_blank">my first presentation</a> to an awesome group of Flash and Flex developers in San Diego. The presentation was created from the two articles I wrote in 2008 for the Adobe Developer Connection on Best Practices for Flex development. I&#8217;ve kept the Powerpoint presentation offline until now. Some of the content is a little dated but it&#8217;s probably still worth checking out. I may update this presentation with everything I&#8217;ve learned over the last year and for the upcoming changes coming in Flex 4, if time permits.</p>
<p>Download the <a href="http://www.seantheflexguy.com/presentations/Sean-Moore-Flex-Best-Practices.ppt" target="_blank">Flex Best Practices Powerpoint Presentation here</a>.</p>
<p><strong>Java Programming II at UCSD</strong></p>
<p>After wanting to learn more about Java for many years I decided to go back to school and take a structured class. This was the first time I&#8217;d set foot in a classroom since about 1998. It was through the UCSD Extension program but classes were held on the UCSD campus. It was pretty cool to walk around the campus and see the &#8220;college&#8221; life again after so long. In addition this was the first time I&#8217;d ever taken a class at a University, my previous college experience was at a community college. The instructor <a href="http://extension.ucsd.edu/about/index.cfm?vAction=instructorDetail&amp;vContactID=1078&amp;vDepartmentCode=CS" target="_blank">Kent Yang</a> was really awesome and the class was killer! I learned a lot more about Java, OOP, Unit Testing and Design Patterns. This knowledge was all transferable into AS3/Flex so the experience was well worth the time and investment.</p>
<p>Check out the <a href="http://extension.ucsd.edu/studyarea/index.cfm?vAction=singleCourse&amp;vStudyAreaID=14&amp;vCourse=CSE-40480" target="_blank">class details here</a>.</p>
<p><strong> The Flex Show Episode 71: OOP w/ Sean Moore</strong></p>
<p>The Flex Show is awesome, simply stated. Jeffry Houser has done an excellent job with the podcast and I&#8217;ve been a fan for a few years now. One of my goals was to be a guest on The Flex Show and in 2009 in became a reality. I was able to put together a talk about OOP in regards to Flex and ActionScript development. The Java class helped solidify my knowledge of OOP so hopefully the talk will help others grasp some of the fundamental OO concepts. It was an honor to be on the show and I really appreciate the opportunity. Hopefully I can do another show sometime in the future. Maybe on the Mindset BCI work I&#8217;ve been doing lately.</p>
<p>You can listen to <a href="http://www.theflexshow.com/blog/index.cfm/2009/4/8/The-Flex-Show-Episode-71-Flex-Compiler-Edits-w-Brian-Deitte-from-Brightcove" target="_blank">my talk on The Flex Show here</a>.</p>
<p><strong>Orange County Flex Users Group: Flex Best Practices Presentation</strong></p>
<p><strong></strong><a href="http://twitter.com/instante/" target="_blank">Laura Arguello</a> was kind enough to invite me to give my <a href="http://www.ocflex.org/post/march-meeting-flex-best-practices" target="_blank">Flex Best Practices preso at the OCFlex Users Group in March</a>. This gave me a chance to visit the <a href="http://www.asfusion.com/">ASFusion</a> office before the preso and hang out with <a href="http://twitter.com/jeremysaenz" target="_blank">Jeremy Saenz</a> (aka The Flex Gangster) a bit as well. The crowd at OCFlex was really great and very patient as I got set up and had some trouble finding a room at the venue big enough for everyone. Thanks again to ASFusion and the OCFlex Users Group for inviting me to present. It was a great experience!</p>
<p><strong>Technical Authoring for O&#8217;Reilly InsideRIA</strong></p>
<p>2008 was a big year for me and authoring. I wrote articles for <a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html" target="_blank">Adobe</a>, <a href="http://www.flashmagazine.com/Reviews/detail/mate_event_driven_framework_for_flex" target="_blank">Flash Magazine</a> and <a href="http://www.insideria.com/2008/11/exploring-the-strategy-design.html" target="_blank">O&#8217;Reilly&#8217;s InsideRIA</a>. I continued the trend in 2009 by writing three featured articles for InsideRIA. <a href="http://blog.everythingflex.com/" target="_blank">Rich Tretola</a> is one of the coolest guys I know and such a pleasure to work with. He helped me a ton with the articles I wrote this year through the good and the bad. Another person I really have to thank is <a href="http://blogs.adobe.com/mchotin/" target="_blank">Matt Chotin</a>. His feedback on my Flex 4 article was a huge help and I really appreciate his time and input! You can check out the articles I wrote for InsideRIA below:</p>
<p><a href="http://www.insideria.com/2009/04/51-actionscript-30-and-flex-op.html" target="_blank">Round up of ActionScript 3.0 and Flex optimization techniques and practices</a></p>
<p><a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html" target="_blank">Overview of Flex 4 (Gumbo)</a></p>
<p><a href="http://www.insideria.com/2009/10/decorator-design-pattern.html" target="_blank">Decorator Design Pattern</a></p>
<p><strong>Technical Reviews for Manning Publications</strong></p>
<p>Reviewing books is great for a lot of reasons, it helps your writing skills, you get a preview of the books before they&#8217;re published and you get to contribute to the quality of the books being published. I do the reviews on a volunteer basis and really enjoy and appreciate the opportunity to do so. In 2009 I had the privilege of reviewing three books for Manning. They are all great titles and I encourage you to check them out.</p>
<p><a href="http://www.manning.com/armstrong3/" target="_blank">Hello! Flex 4</a></p>
<p><a href="http://www.manning.com/allmon/" target="_blank">Flex On Java</a></p>
<p><a href="http://www.manning.com/ahmed2/" target="_blank">Flex 4 In Action</a></p>
<p><strong>Present.ly AIR Client Development</strong></p>
<p>This is one of the larger apps that I worked on completely by myself. Dave at <a href="http://www.intridea.com/" target="_blank">Intridea</a> got in touch with a request to help them refactor an existing AIR application to best practices. This project was one of the best projects I&#8217;ve ever had the pleasure of working on. The app was cool, the concept was cool and the client was cool. The <a href="http://presentlyapp.com/" target="_blank">Present.ly service</a> is a private Twitter like service for businesses, if you haven&#8217;t already taken a minute to check it out I encourage you to do so. Another really awesome aspect of this project is that the codebase for the AIR app is totally open source and available for download on GIT Hub. I was able to use Cairngorm and Flex Unit on this project which I feel really helped the codebase and application&#8217;s stability and scalability. You can check out the codebase and the finished app by following the links below:</p>
<p><a href="http://github.com/presently/presently-air" target="_blank">Present.ly AIR source code at GIT Hub</a></p>
<p><a href="http://presentlyapp.com/native_apps/air" target="_blank">Present.ly AIR Client</a></p>
<p><strong>Game Consulting and Development</strong></p>
<p>A game development company contacted me for some assistence with consulting and development for a Flex and Flash based game. This was my first experience doing any game dev and it was really great. This was another awesome client. They are not public yet so there aren&#8217;t any links to share. I did want to note that game development is something that I&#8217;d like to do more of and hopefully 2010 will present more opportunities to do so.</p>
<p><strong>Parsley</strong></p>
<p>Learning <a href="http://www.spicefactory.org/parsley/" target="_blank">Parsley</a> was been on my radar for quite some time. I&#8217;ve been able to work with the framework quite a bit over the last few months and really like it so far. It&#8217;s quite a bit different than Cairngorm development but it offers more flexibility and is the preferred direction by many developers. <a href="http://en.wikipedia.org/wiki/Inversion_of_control" target="_blank">IoC</a> frameworks are all the rage and I am glad to be learning how to use them.</p>
<p><strong>Presentation Model</strong></p>
<p>This design pattern is great. It enables better unit testing for your applications and helps to decouple logic from views. Using the <a href="http://martinfowler.com/eaaDev/PresentationModel.html" target="_blank">Presentation Model </a>wasn&#8217;t totally clear at first but after working with it for a while I&#8217;m really beginning to like it. Having a bunch of code in MXML files wasn&#8217;t really ever all that appealing to me and using the Presentation Model really helps to separate this code out into pure AS3 classes.</p>
<p><strong>ThinkGear Brain Computer Interface API</strong></p>
<p>In an effort to end 2009 with a bang I released my <a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">ThinkGear API</a>. This API enables the <a href="http://www.neurosky.com/" target="_blank">Neurosky </a>Mindset Brain Computer Interface to communicate with AS3 based applications. So far I&#8217;ve been able to build a rough dashboard that uses my brainwaves as its data source. In addition I was able to tie my brainwaves into some AS3 based particle visualizations. You can see my demo video and <a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">learn more here</a>. Control ActionScript with your mind!!!</p>
<p>Well here&#8217;s looking to 2010. I can&#8217;t believe it&#8217;s already been a decade since Y2K. It&#8217;s been a great decade for the Flash Platform we&#8217;ve all come a long way.</p>
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		<title>Neurosky MindSet Brain Computer Interface ActionScript 3.0 API</title>
		<link>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 23:44:07 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=402</guid>
		<description><![CDATA[Read and process data from your brain in ActionScript 3.0 with this open source API that I&#8217;ve created. You&#8217;ll need the Mindset hardware to utilize the full power of the API but you can run the ThinkGear Connector in &#8220;demo&#8221; mode and it will send simulated brain data to your app. I&#8217;ve been interested in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><img src="http://seantheflexguy.com/images/blog/sean-moore-bci.jpg" alt="" width="200" height="232" /><p class="wp-caption-text">Sean wearing the Mindset</p></div>
<p>Read and process data from your brain in ActionScript 3.0 with this open source API that I&#8217;ve created. You&#8217;ll need the Mindset hardware to utilize the full power of the API but you can run the ThinkGear Connector in &#8220;demo&#8221; mode and it will send simulated brain data to your app.</p>
<p>I&#8217;ve been interested in <a href="http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface" target="_blank">Brain Computer Interfaces</a> for a few years now and was pleasantly surprised to find that <a href="http://neurosky.com/" target="_blank">Neurosky </a>is now <a href="http://store.neurosky.com/" target="_blank">selling </a>an affordable headset that reads brainwave data. The development tools are <a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">available for download </a>from the Neurosky website for free. They provide a small piece of AS3 that shows how to read data from the ThinkGear Connector through a socket using ActionScript 3.0. I&#8217;ve abstracted the raw socket code into an easy to use API with <a href="http://kannopy.com/thinkgear/thinkgear-api-asdocs/" target="_blank">documentation</a>. Events are generated as the connector captures brainwave data from the BCI headset. You can register to listen for these events and get notifications as the brainwave data is read in one second intervals.</p>
<p>I&#8217;m currently working on a dashboard that displays the data my brain is generating using this API. It&#8217;s still a little rough but you can see the beginning in the video below. I&#8217;m also working on another project that feeds the brainwave data to some particle based visualizations in Flex. I think combining the brainwave data with Flash/Flex based visualizations could produce some very interesting results!</p>
<p>I&#8217;m planning on making this API open source and encourage developers to get involved. I can&#8217;t think of anything more exciting than reading your brain with ActionScript 3.0, Flex, AIR, etc. I truly think BCIs are the future of computing and we&#8217;ve hardly even seen the full potential yet. I currently need more examples to add to the project so if you&#8217;re interested in contributing those or anything else to the project please <a href="mailto:info@seantheflexguy.com?subject=ThinkGearAPI">get in touch</a>.</p>
<p>The game market is a great area where a BCI can be utilized. There is currently a demo game included with the Mindset when you purchase one. It&#8217;s pretty cool and if you are as interested in BCIs I encourage  you to take a look.</p>
<p>You can use the links below to find additional information about Neurosky and the Mindset BCI. You can also download the ThinkGearAPI SWC, browse the API documentation and download the source for the API and the Flex example using Subversion.</p>
<p>	<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="640" height="480" id="ThinkGearBlogPost" align="middle"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="false" /><param name="movie" value="http://www.seantheflexguy.com/video/ThinkGearBlogPost.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /><embed src="http://www.seantheflexguy.com/video/ThinkGearBlogPost.swf" quality="high" bgcolor="#ffffff" width="640" height="480" name="ThinkGearBlogPost" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /><br />
	</object></p>
<p><strong>ThinkGearAPI SWC</strong></p>
<p><a href="http://kannopy.com/thinkgear/ThinkGearAPI.swc" target="_blank">http://kannopy.com/thinkgear/ThinkGearAPI.swc</a></p>
<p><strong>ThinkGearAPI ASDoc Documentation</strong></p>
<p><a href="http://kannopy.com/thinkgear/thinkgear-api-asdocs/" target="_blank">http://kannopy.com/thinkgear/thinkgear-api-asdocs/</a></p>
<p><strong>ThinkGearAPI Flex Example (Flex Archive)</strong></p>
<p><a href="http://kannopy.com/thinkgear/ThinkGearAPIFlexExample.zip" target="_blank">http://kannopy.com/thinkgear/ThinkGearAPIFlexExample.zip</a></p>
<p><strong>Neurosky MindSet BCI API (Subversion):</strong></p>
<p><a href="http://kannopy.com/thinkgearapi/">http://kannopy.com/thinkgearapi/</a></p>
<p><strong>Neurosky MindSet BCI API Flex Example (Subversion):</strong></p>
<p><a href="http://kannopy.com/thinkgearflex">http://kannopy.com/thinkgearflex</a></p>
<p><strong>Neurosky MindSet Development Tools</strong></p>
<p><a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">http://store.neurosky.com/products/mindset-development-tools</a></p>
<p><strong>Neurosky Homepage</strong></p>
<p><a href="http://www.neurosky.com/" target="_blank">http://www.neurosky.com/</a></p>
<p><strong>Neurosky Brainwave Visualizer</strong></p>
<p><a href="http://www.neurosky.com/mindset/visualizer.html" target="_blank">http://www.neurosky.com/mindset/visualizer.html</a></p>
<input id="gwProxy" type="hidden" /><!--Session data--><br />
<input id="jsProxy" onclick="jsCall();" type="hidden" />
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		<slash:comments>19</slash:comments>
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		<item>
		<title>List of 34 More ActionScript 3.0 APIs</title>
		<link>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:19:13 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[frameworks]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=390</guid>
		<description><![CDATA[Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s 34 more ActionScript 3.0 APIs that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my previous API [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.seantheflexguy.com/images/blog/as3-api.jpg" class="alignright" width="165" height="132" /><br />
Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s <strong>34 more ActionScript 3.0 APIs</strong> that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my <a href="http://seantheflexguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">previous</a> API listing <a href="http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/">posts</a> can help you and your team save time. Happy Holidays!! <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>ArcGIS API for Flex</strong><br />
The ArcGIS API for Flex allows the creation of Rich Internet applications on top of ArcGIS Server. It is based on the free Adobe Flex framework. The Flex framework is a client-side technology that is rendered by Flash Player 9 and above, or by Adobe AIR. All Flex 3.x SDK versions are now supported.<br />
<a href="http://resources.esri.com/arcgisserver/apis/flex/">http://resources.esri.com/arcgisserver/apis/flex/</a></p>
<p><strong>asaudio</strong><br />
ASaudio is a small AS3 library dedicated to simple and efficient sound handling.<br />
<a href="http://code.google.com/p/asaudio/">http://code.google.com/p/asaudio/</a></p>
<p><strong>as3ansi</strong><br />
Library for parsing and viewing extended ASCII (IBM code page 437) into AS3 for use in Flash and Flex applications.<br />
<a href="http://code.google.com/p/as3ansi/">http://code.google.com/p/as3ansi/</a></p>
<p><strong>ActionScript 3.0 Client Library for Facebook Platform API</strong><br />
The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform.<br />
<a href="http://code.google.com/p/facebook-actionscript-api/">http://code.google.com/p/facebook-actionscript-api/</a></p>
<p><strong>ascolourlovers</strong><br />
ColourLovers API for ActionScript 3. This library provides all the tools needed to bring palettes, colors, patterns and more from the ColourLovers API in your AS3 projects.<br />
<a href="http://code.google.com/p/ascolourlovers/">http://code.google.com/p/ascolourlovers/</a></p>
<p><strong>AS3DAC </strong><br />
AS3DAC parses an AS3.0 class or instance file and adds asdoc documentation stubs. Follows the Flex SDK Coding Conventions where applicable.<br />
<a href="http://code.google.com/p/as3dac/">http://code.google.com/p/as3dac/</a></p>
<p><strong>as3flexdb</strong><br />
AS3FlexDB project is a open source lib that allows Adobe Flex applications to connect to a MySQL server.<br />
<a href="http://code.google.com/p/as3flexdb/">http://code.google.com/p/as3flexdb/</a></p>
<p><strong>as3growl</strong><br />
An ActionScript 3 API for working with the Growl notification service.<br />
<a href="http://code.google.com/p/as3growl/">http://code.google.com/p/as3growl/</a></p>
<p><strong>AS3 Http Client Library</strong><br />
An http library written on top of flash.net.Socket (and as3crypto) to be used with AIR or flash runtimes.<br />
<a href="http://github.com/gabriel/as3httpclient">http://github.com/gabriel/as3httpclient</a></p>
<p><strong>as3midilib</strong><br />
MIDI for ActionScript 3.0<br />
<a href="http://code.google.com/p/as3midilib/">http://code.google.com/p/as3midilib/</a></p>
<p><strong>as3openxmlformats</strong><br />
ActionScript 3 lib for MS Office Open XML Formats<br />
<a href="http://code.google.com/p/as3openxmlformats/">http://code.google.com/p/as3openxmlformats/</a></p>
<p><strong>as3-scaffold </strong><br />
as3-scaffold is a lightweight as3 framework with an accompanying set of scaffolding scripts to automate the tedium of setting up new as3 projects, with support for PureMVC.<br />
<a href="http://code.google.com/p/as3-scaffold/">http://code.google.com/p/as3-scaffold/</a></p>
<p><strong>as3scriptinglib</strong><br />
This library aims to provide an API for compiling and executing runtime ActionScript/JavaScript within the Flash client (no server required) via Adobe&#8217;s ECMAScript 4 compiler (from the Tamarin project).<br />
<a href="http://code.google.com/p/as3scriptinglib/">http://code.google.com/p/as3scriptinglib/</a></p>
<p><strong>as3zlib</strong><br />
as3 port of zlib<br />
This is a port of JZlib to as3. Was created because as3 in Flash9 does not support deflate in ByteArray. AIR does support deflate and doesn&#8217;t need this code.<br />
<a href="http://code.google.com/p/as3zlib/">http://code.google.com/p/as3zlib/</a></p>
<p><strong>bitly as3 api</strong><br />
Simple as3 implementation for bit.ly API.<br />
<a href="http://code.google.com/p/bitly-as3-api/">http://code.google.com/p/bitly-as3-api/</a></p>
<p><strong>Diggbe </strong><br />
Diggbe is a general purpose DI engine. It is first conceived for unit testing purposes (to avoid xxxSet/GetForTest). But it can also be use for runtime code to allow service dependencies to be injected.<br />
<a href="http://code.google.com/p/diggbe/">http://code.google.com/p/diggbe/</a></p>
<p><strong>echo-nest-flash-api</strong><br />
An ActionScript 3 interface for the the Echo Nest API.<br />
<a href="http://github.com/also/echo-nest-flash-api">http://github.com/also/echo-nest-flash-api</a></p>
<p><strong>Etsy API Wrapper for Actionscript 3</strong><br />
An Actionscript 3 class that wraps the Etsy.com API.<br />
<a href="http://thunderfarm.com/etsy/">http://thunderfarm.com/etsy/</a></p>
<p><strong>feedmeas3</strong><br />
FeedMe is a low level class for sharing data between objects.<br />
<a href="http://code.google.com/p/feedmeas3/">http://code.google.com/p/feedmeas3/</a></p>
<p><strong>fuelas3svn </strong><br />
This is the SVN protocol implemented in AS3. This library gives you the ability to write your own SVN client completely in Flash.<br />
<a href="http://code.google.com/p/fuelas3svn/">http://code.google.com/p/fuelas3svn/</a></p>
<p><strong>Gigya AS3 API</strong><br />
<a href="http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29">http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29</a></p>
<p><strong>googleas3api</strong><br />
AS3 library on Googles API&#8217;s, integrate the power of Google in your Flash/Flex/AIR application (searches, translation, suggest, weather, feeds).<br />
<a href="http://code.google.com/p/googleas3api/">http://code.google.com/p/googleas3api/</a></p>
<p><strong>Kongregate&#8217;s AS3 API</strong><br />
The Kongregate AS3 API allows you to extend your game to communicate with the Kongregate back-end.<br />
<a href="http://www.kongregate.com/developer_center/docs/as3-api">http://www.kongregate.com/developer_center/docs/as3-api</a></p>
<p><strong>KoolMoves AS3 API</strong><br />
<a href="http://koolexchange.com/docs/km/">http://koolexchange.com/docs/km/</a></p>
<p><strong>lastfm as3</strong><br />
Actionscript 3.0 API to access the Last.fm web services.<br />
<a href="http://code.google.com/p/lastfm-as3/">http://code.google.com/p/lastfm-as3/</a></p>
<p><strong>Mappy AS3 API</strong><br />
Thanks to Mappy AS3 API, show your users advanced visual effects (zooming with transition effects, video integrations, animations, etc.)and render maps quickly on browsers with a Flash plug-in instaled (the vast majority of Internet users).<br />
<a href="http://api.mappy.com/en/as3">http://api.mappy.com/en/as3</a></p>
<p><strong>MP3tunes Music AS3/Flex/AIR API</strong><br />
API to implements the MP3tunes Music API. The api consists of REST interface which gives you access to all data for a user within the MP3tunes Locker service. It gives you the foundation for using the service in a AS3/Flex/AIR project.<br />
<a href="http://code.google.com/p/mp3tunes-as3-api/">http://code.google.com/p/mp3tunes-as3-api/</a></p>
<p><strong>nd3d</strong><br />
ND3D is a simple to use AS3 3D Engine. Aimed for speed and simplicity. Target use are small 3D effects and rapid 3D testing / prototyping. The compiled size of the engine is about 10k.<br />
<a href="http://code.google.com/p/nd3d/">http://code.google.com/p/nd3d/</a></p>
<p><strong>netflex-as3-api</strong><br />
An Actionscript 3 utility library to simplify the Netflix API for Actionscript 3 based applications.<br />
<a href="http://code.google.com/p/netflex-as3-api/">http://code.google.com/p/netflex-as3-api/</a></p>
<p><strong>Sekati API</strong><br />
Sekati API is a Pure Actionscript 3.0 framework designed to bootstrap the development of flash/flex projects &#038; applications with an emphasis on high-level functionality encapsulation. The framework provides a flexible, feature-rich xml configurable application architecture through the implementation of it&#8217;s collection of behavior-specific core display objects, controllers, managers &#038; utilities.<br />
<a href="http://code.google.com/p/sekati/">http://code.google.com/p/sekati/</a></p>
<p><strong>Soundcloud AS3 API</strong><br />
Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0.<br />
<a href="http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README">http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README</a></p>
<p><strong>tweensy</strong><br />
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.<br />
<a href="http://code.google.com/p/tweensy/">http://code.google.com/p/tweensy/</a></p>
<p><strong>vyana </strong><br />
Light-weight Cairngorm-PureMVC like framework with care about modular applications<br />
<a href="http://code.google.com/p/vyana/">http://code.google.com/p/vyana/</a></p>
<p><strong>wiiflash</strong><br />
Communication between the Wiimote and Flash<br />
<a href="http://code.google.com/p/wiiflash/">http://code.google.com/p/wiiflash/</a></p>
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		<title>O&#8217;Reilly InsideRIA: Overview of Flex 4 (Gumbo)</title>
		<link>http://seantheflexguy.com/blog/2009/06/01/oreilly-insideria-overview-of-flex-4-gumbo/</link>
		<comments>http://seantheflexguy.com/blog/2009/06/01/oreilly-insideria-overview-of-flex-4-gumbo/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 12:04:26 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Catalyst]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Gumbo]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=314</guid>
		<description><![CDATA[Last August I began researching and exploring the new features and capabilities in the next version of Flex, Flex 4 Gumbo. Adobe has been posting nightly builds of Flex 4 since last summer. Gareth Edwards was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html"><img class="alignright" title="Overview of Flex 4 (Gumbo)" src="http://seantheflexguy.com/images/blog/overview-of-flex-4-sean-moore.jpg" alt="" width="425" height="327" /></a>Last August I began researching and exploring the new features and capabilities in the next version of Flex, Flex 4 Gumbo. Adobe has been posting <a href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4" target="_blank">nightly builds of Flex 4</a> since last summer. <a href="http://www.kaffien.com/blog/" target="_blank">Gareth Edwards</a> was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was doing <a href="http://scalenine.com/blog/2008/07/17/jumping-into-skinning-with-flex-4/">some initial blogging</a> and Ely Greenfield released <a href="http://flexhttp://tv.adobe.com/#vi+f1472v1501http://tv.adobe.com/#vi+f1472v1501" target="_blank">the infamous video</a> demonstrating the new skinning techniques soon to be available. <a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html" target="_self">The Overview of Flex 4 (Gumbo) article</a> was originally started as a presentation I was building in late August / early September. (I may still port the content back into a presentation in the near future. The <a href="http://insideria.eventbrite.com/" target="_blank">InsideRIA Conference</a> is coming up and a Flex 4 preso might be a good candidate for the &#8220;<a href="http://www.insideria.com/2009/05/insideria-conference---call-fo.html" target="_blank">Call for Papers&#8221;.</a>)</p>
<p>I&#8217;ll have to say this article was a labor of love. We made it through <a href="http://opensource.adobe.com/wiki/display/flexsdk/Dropping+the+Fx+Prefix" target="_blank">prefix and namespace issues</a>, code updates and also various other updates to the product time line, etc. I really enjoyed working on the article and am very, very pleased that <a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html" target="_blank">it&#8217;s finally been released into the wild.</a> I&#8217;d like to thank Rich Tretola for his patience and help during the authoring process and would also like to send out a gigantic thanks to Matt Chotin for the time he provided to review the article. I&#8217;d also like to thank Deepa for all of the awesome content on the Adobe Open Source site, my article would not exist without it.</p>
<p>The new Flex 4 landscape is rich with features and improvements. Flash Builder and Flash Catalyst will empower a new sect of designers, devigners and deselopers into the world of Flex based development for the Flash Platform. I&#8217;m very excited to see what my Flash brethren bring to the table using Catalyst. I&#8217;m also very excited about the Unit Testing automation that&#8217;s available and many other developer centric updates that have been included in the Flex 4 framework and in Flash Builder.</p>
<p>When I first started looking into the code for how the new Spark component architecture is structured I got all warm and fuzzy. Spark totally separates the component logic from the view markup which should really standardize component development and also enable a whole new level of skinning and UX for Flex application development.</p>
<p>Anyone looking to upgrade their Flex 3 applications to Flex 4 <a href="mailto:info@seantheflexguy.com">please get in touch</a>. I&#8217;m really excited to start talking about the possibilities of upgrading and refactoring to the new framework. I&#8217;m currently working on a Flex 4 application example that makes use of Cairngorm and the <a href="http://opensource.adobe.com/wiki/display/flexunit/FlexUnit+4+feature+overview" target="_blank">new version of Flex Unit</a> so check back for that soon.</p>
<p><strong>Here&#8217;s the link to my article, I hope it provides a decent overview of what&#8217;s available in Flex 4:</strong><br />
<a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html">http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html</a></p>
<p>It should be an exciting week and the buzz about the beta release is already getting crazy! Here are a couple of important links:</p>
<p><a href="http://www.adobe.com/devnet/flex/articles/flex4sdk_whatsnew.html" target="_blank">http://www.adobe.com/devnet/flex/articles/flex4sdk_whatsnew.html</a><br />
<a href="http://labs.adobe.com/technologies/flashbuilder4/" target="_blank">http://labs.adobe.com/technologies/flashbuilder4/</a><a href="http://labs.adobe.com/technologies/flashcatalyst/" target="_blank"><br />
http://labs.adobe.com/technologies/flashcatalyst/</a><a href="http://www.ashorten.com/2009/06/01/flash-builder-and-flash-catalyst-betas-now-on-labs/" target="_blank"></p>
<p>http://www.ashorten.com/2009/06/01/flash-builder-and-flash-catalyst-betas-now-on-labs/</a></p>
<p><em><strong>Happy Flexing!!!</strong></em></p>
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		<title>Top Ten Flex Tools and Resources</title>
		<link>http://seantheflexguy.com/blog/2009/05/20/top-ten-flex-tools-and-resources/</link>
		<comments>http://seantheflexguy.com/blog/2009/05/20/top-ten-flex-tools-and-resources/#comments</comments>
		<pubDate>Wed, 20 May 2009 15:02:46 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=306</guid>
		<description><![CDATA[When developing Flex and/or AIR applications there are a handful of tools that really make the difference between a good project and a great project. They are all very valuable and provide stability and clarity for the RIA development process; or at least they have for me. From Unit Testing to SVN utilities to frameworks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://seantheflexguy.com/images/blog/top-ten-flex-tools.jpg" alt="" width="200" height="175" />When developing Flex and/or AIR applications there are a handful of tools that really make the difference between a good project and a great project. They are all very valuable and provide stability and clarity for the RIA development process; or at least they have for me. From Unit Testing to SVN utilities to frameworks and libraries I&#8217;ve found the following ten items to be very useful and helpful. I&#8217;d even go so far as to say these are critical for quality Flex RIA development; but as Les says: &#8220;It&#8217;s just a matter of opinion.&#8221; <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Cairngorm</strong><br />
Cairngorm is the lightweight micro-architecture for Rich Internet Applications built in Flex or AIR. A collaboration of recognized design patterns, Cairngorm exemplifies and encourages best-practices for RIA development advocated by Adobe Consulting, encourages best-practice leverage of the underlying Flex framework, while making it easier for medium to large teams of software engineers deliver medium to large scale, mission-critical Rich Internet Applications.<a href="http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm" target="_blank"></p>
<p>http://opensource.adobe.com/wiki/display/cairngorm/Cairngorm</a><strong></p>
<p>Download:</strong> <a href="http://download.macromedia.com/pub/opensource/cairngorm/cairngorm2_2_1-bin.zip" target="_blank">http://download.macromedia.com/pub/opensource/cairngorm/cairngorm2_2_1-bin.zip</a></p>
<p><strong><br />
Flex Unit</strong><br />
FlexUnit is a unit testing framework for Flex and ActionScript 3.0 applications and libraries. It mimics the functionality of JUnit, a Java unit testing framework, and comes with a graphical test runner.<a href="http://opensource.adobe.com/wiki/display/flexunit/FlexUnit" target="_blank"></p>
<p>http://opensource.adobe.com/wiki/display/flexunit/FlexUnit</a><strong></p>
<p>Download:</strong> <a href="http://download.macromedia.com/pub/opensource/flexunit/flexunit0_9.zip" target="_blank">http://download.macromedia.com/pub/opensource/flexunit/flexunit0_9.zip</a></p>
<p><strong><br />
Subclipse</strong><br />
Subclipse is an Eclipse Team Provider plug-in providing support for Subversion within the Eclipse IDE. The software is released under the Eclipse Public License (EPL) 1.0 open source license.<a href="http://subclipse.tigris.org/" target="_blank"></p>
<p>http://subclipse.tigris.org/</a><strong></p>
<p>Eclipse update site URL:</strong> <a href="http://subclipse.tigris.org/update_1.6.x" target="_blank">http://subclipse.tigris.org/update_1.6.x</a></p>
<p><strong><br />
Eclipse</strong><br />
Eclipse is a multi-language software development platform comprising an IDE and a plug-in system to extend it. It is written primarily in Java and is used to develop applications in this language and, by means of the various plug-ins, in other languages as well &#8211; C, C++, COBOL, Python, Perl, PHP and more.<a href="http://www.eclipse.org" target="_blank"></p>
<p>http://www.eclipse.org</a><strong></p>
<p>Download:</strong> <a href="http://www.eclipse.org/downloads/" target="_blank">http://www.eclipse.org/downloads/</a></p>
<p><strong><br />
ASDoc</strong><br />
ASDoc is a command-line tool that you can use to create API language reference documentation as HTML pages from the classes in your Adobe® Flex® application. The Adobe Flex team uses the ASDoc tool to generate the <em>Adobe Flex Language Reference</em>.<a href="http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html" target="_blank"></p>
<p>http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html</a></p>
<p><strong><br />
Flex Ant Tasks</strong><br />
The Adobe® Flex® Ant tasks provide a convenient way to build your Flex projects using an industry-standard build management tool. If you are already using Ant projects to build Flex applications, you can use the Flex Ant tasks to replace your exec or java commands that invoke the mxmlc and compc compilers. If you are not yet using Ant to build your Flex applications, you can take advantage of these custom tasks to quickly and easily set up complex build processes for your Flex applications.<a href="http://livedocs.adobe.com/flex/3/html/help.html?content=anttasks_1.html" target="_blank"></p>
<p>http://livedocs.adobe.com/flex/3/html/help.html?content=anttasks_1.html</a><strong></p>
<p>Installation:</strong> <a href="http://livedocs.adobe.com/flex/3/html/help.html?content=anttasks_2.html#224215" target="_blank">http://livedocs.adobe.com/flex/3/html/help.html?content=anttasks_2.html#224215</a></p>
<p><strong><br />
Degrafa</strong><br />
Degrafa is a declarative graphics framework open source licensed under MIT.<a href="http://www.degrafa.org" target="_blank"></p>
<p>http://www.degrafa.org</a><strong></p>
<p>Download:</strong> <a href="http://www.degrafa.org/code/" target="_blank">http://www.degrafa.org/code/</a></p>
<p><strong><br />
as3corelib</strong><br />
The corelib project is an ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.<a href="http://code.google.com/p/as3corelib/" target="_blank"></p>
<p>http://code.google.com/p/as3corelib/</a><strong></p>
<p>Download:</strong> <a href="http://as3corelib.googlecode.com/files/as3corelib-.92.1.zip" target="_blank">http://as3corelib.googlecode.com/files/as3corelib-.92.1.zip</a></p>
<p><strong><br />
Flex SDK coding conventions and best practices</strong><br />
Coding standards for writing open-source Flex framework components in ActionScript 3. Adhering to these standards makes the source code look consistent, well-organized, and professional.<a href="http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions" target="_blank"></p>
<p>http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions</a></p>
<p><strong><br />
Flex Language Reference</strong><br />
The Flex 3.3 Language Reference provides syntax and usage information for every element in the ActionScript™ language. It documents all elements in Adobe® Flash® Player and Adobe® AIR™ that are officially supported by Adobe.<a href="http://livedocs.adobe.com/flex/3/langref/" target="_blank"></p>
<p>http://livedocs.adobe.com/flex/3/langref/</a></p>
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		<title>Flex 4 Gumbo Link Roundup: From getting started to skinning</title>
		<link>http://seantheflexguy.com/blog/2008/08/02/flex-4-gumbo-link-roundup-from-getting-started-to-skinning/</link>
		<comments>http://seantheflexguy.com/blog/2008/08/02/flex-4-gumbo-link-roundup-from-getting-started-to-skinning/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 17:46:13 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[MXML]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=82</guid>
		<description><![CDATA[Flex 4 is certain to mold the future of RIA development. Building on the existing Halo theme the Flex Team has started to further refine the component model and architecture for Flex. Flex 4 has a strong focus on design. One primary goal is to allow designers and developers to collaborate in innovative and unseen [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><a href="http://opensource.adobe.com/wiki/display/flexsdk/Gumbo"><img title="Mock Flex 4 Gumbo logo" src="http://seantheflexguy.com/images/blog/Flex4GumboLogo-Med.gif" alt="Mock Flex 4 Gumbo logo" width="200" height="191" /></a><p class="wp-caption-text">Mock Flex 4 Gumbo logo</p></div>
<div class="mceTemp">Flex 4 is certain to mold the future of RIA development. Building on the existing Halo theme the Flex Team has started to further refine the component model and architecture for Flex. Flex 4 has a strong focus on design. One primary goal is to allow designers and developers to collaborate in innovative and unseen ways bending the RIA paradigm and pushing the expressive envelope even further.</p>
<p>Here is a useful list of links for finding information about Flex 4 &#8211; Gumbo. From getting started to the new skinning features this list of links will help introduce you to Flex 4.</p>
<p><strong>&#8220;Gumbo plan&#8221; video &#8211; Matt Chotin</strong><br />
<a href="http://flexorg.wip3.adobe.com/gumbo/gumboplan.htm">http://flexorg.wip3.adobe.com/gumbo/gumboplan.htm</a></p>
<p><strong>Flex Bug Database &#8211; Filtered to show 4 Gumbo Bugs</strong></div>
<div class="mceTemp"><a href="http://snurl.com/39jlk">http://snurl.com/39jlk</a><br />
<strong><br />
Gumbo Themes</strong><br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Gumbo+Themes">http://opensource.adobe.com/wiki/display/flexsdk/Gumbo+Themes</a></p>
<p><strong>An Introduction to the Gumbo Component Architecture</strong><br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Gumbo+Component+Architecture">http://opensource.adobe.com/wiki/display/flexsdk/Gumbo+Component+Architecture</a></p>
<p><strong>Compiling Your First Flex 4 Application</strong><br />
<a href="http://blog.smartlogicsolutions.com/2008/07/15/compiling-your-first-flex-4-application/">http://blog.smartlogicsolutions.com/2008/07/15/compiling-your-first-flex-4-application/</a></p>
<p><strong>Compiling Flex 4 (Gumbo)</strong><br />
<a href="http://sherifabdou.com/2008/07/compiling-flex-4-gumbo/">http://sherifabdou.com/2008/07/compiling-flex-4-gumbo/</a></p>
<p><strong>Adobe® Flex™ Gumbo Language Reference</strong><br />
<a href="http://livedocs.adobe.com/flex/gumbo/langref/">http://livedocs.adobe.com/flex/gumbo/langref/</a></p>
<p><strong>Gumbo Downloads from Adobe</strong><br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4">http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4</a></p>
<p><strong>Flex 4.0 Gumbo ~ Developer Designer workflow, just awesome</strong><br />
<a href="http://bkflex.wordpress.com/2008/07/15/flex-40-gumbo-developer-designer-workflow-just-awesome/">http://bkflex.wordpress.com/2008/07/15/flex-40-gumbo-developer-designer-workflow-just-awesome/</a></p>
<p><strong>Using the beta Gumbo SDK in Flex Builder 3</strong><br />
<a href="http://blog.flexexamples.com/2008/08/02/using-the-beta-gumbo-sdk-in-flex-builder-3/">http://blog.flexexamples.com/2008/08/02/using-the-beta-gumbo-sdk-in-flex-builder-3/</a></p>
<p><strong>Downloading and installing Flex SDK builds from opensource.adobe.com</strong><br />
<a href="http://blog.flexexamples.com/2008/08/01/downloading-and-installing-flex-sdk-builds-from-opensourceadobecom/">http://blog.flexexamples.com/2008/08/01/downloading-and-installing-flex-sdk-builds-from-opensourceadobecom/</a></p>
<p><strong>Jumping Into Skinning with Flex 4</strong><br />
<a href="http://scalenine.com/blog/2008/07/17/jumping-into-skinning-with-flex-4/">http://scalenine.com/blog/2008/07/17/jumping-into-skinning-with-flex-4/</a></p>
<p><strong>Gumbo (Flex 4) Skin with Transitions</strong><br />
<a href="http://scalenine.com/blog/2008/07/20/gumbo-flex-4-skin-with-transitions/">http://scalenine.com/blog/2008/07/20/gumbo-flex-4-skin-with-transitions/</a></p>
<p><strong>Flex 4 (Gumbo) VSlider, HSlider, Panel Skinny Example</strong><br />
<a href="http://sherifabdou.com/2008/07/flex-4-gumbo-vslider-hslider-panel-skinny-example/">http://sherifabdou.com/2008/07/flex-4-gumbo-vslider-hslider-panel-skinny-example/</a></p>
<p><strong>Flex 4(Gumbo) using the includeIn Property and States</strong><br />
<a href="http://sherifabdou.com/2008/07/flex-4gumbo-using-the-includein-property-and-states/">http://sherifabdou.com/2008/07/flex-4gumbo-using-the-includein-property-and-states/</a></p>
<p><strong>FXG kicks ass!</strong><br />
<a href="http://www.richapps.de/?p=156">http://www.richapps.de/?p=156</a></p>
<p><strong>ILOG Elixir Gauges using Flex 4 (aka Gumbo) FXG</strong><br />
<a href="http://blogs.ilog.com/elixir/2008/07/18/ilog-elixir-gauges-using-flex-4-aka-gumbo-fxg/">http://blogs.ilog.com/elixir/2008/07/18/ilog-elixir-gauges-using-flex-4-aka-gumbo-fxg/</a></p>
<p><strong>If you are Trying to Compile Gumbo (Flex 4) and getting a Verify Error</strong><br />
<a href="http://sherifabdou.com/2008/07/if-you-are-trying-to-compile-gumbo-flex-4-and-getting-a-verify-error/">http://sherifabdou.com/2008/07/if-you-are-trying-to-compile-gumbo-flex-4-and-getting-a-verify-error/</a></p>
<p><strong>Flex-mojos compiling Flex 4 Gumbo?</strong><br />
<a href="http://blog.flex-mojos.info/2008/07/16/flex-mojos-compiling-flex-4-gumbo/">http://blog.flex-mojos.info/2008/07/16/flex-mojos-compiling-flex-4-gumbo/</a></p>
<p>A couple other related, useful links:</p>
<p><strong>Cygwin</strong><br />
<a href="http://www.cygwin.com/">http://www.cygwin.com/</a></p>
<p><strong>J2SE 5.0_13</strong><br />
<a href="http://java.sun.com/products/archive/j2se/5.0_13/index.html">http://java.sun.com/products/archive/j2se/5.0_13/index.html</a></p>
<p><strong>Ant 1.7.0</strong><br />
<a href="http://archive.apache.org/dist/ant/binaries/apache-ant-1.7.0-bin.zip">http://archive.apache.org/dist/ant/binaries/apache-ant-1.7.0-bin.zip</a></p>
<p><strong>mm.cfg</strong><br />
<a href="http://opensource.adobe.com/wiki/download/attachments/2392481/mm.cfg?version=1">http://opensource.adobe.com/wiki/download/attachments/2392481/mm.cfg?version=1</a></p>
<p><strong>FlexSDK.cfg</strong><br />
<a href="http://opensource.adobe.com/wiki/download/attachments/2392481/FlexSDK.cfg?version=1">http://opensource.adobe.com/wiki/download/attachments/2392481/FlexSDK.cfg?version=1</a></div>
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		<title>36 New, Cool Flex and AS3 Tools, Libraries and Components</title>
		<link>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/</link>
		<comments>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/#comments</comments>
		<pubDate>Sat, 24 May 2008 19:16:36 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder 3]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/</guid>
		<description><![CDATA[The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/nuclear-explosion.jpg"  align="right" />The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev every day. Along with the surge of interest has come a ton of new tools, libraries and components. I put together two blog posts last year showcasing many of these new libraries, tools, etc. The hit count on these those posts is pretty impressive to say the least. It surprised me quite a bit actually. Since the start of 2008 there have been several cool items introduced to the community. Here is a new list of 36 Flex and AS3 tools, libraries and components that I&#8217;ve been tracking. I hope someone else gets some use out of this list. I need to check out many of these projects myself&#8230;</p>
<p><strong>List of 31 Flex APIs, Libraries, Components and Tools</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/">http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/</a></p>
<p><strong>List of 22 ActionScript 3.0 API’s</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/</a></p>
<p><strong>ActionScript 3.0 APIs from Eric Feminella</strong><br />
ActionScript 3.0 APIs developed specifically for Adobe Flex and AIR.<br />
<a href="http://www.ericfeminella.com/blog/actionscript-3-apis/">http://www.ericfeminella.com/blog/actionscript-3-apis/</a></p>
<p><strong>ASMailer </strong><br />
The ASMailer class sends emails using an SMTP server. ASMailer sends mail without the need of a server side language like PHP or JSP.<br />
<a href="http://asmailer.riaforge.org/">http://asmailer.riaforge.org/</a></p>
<p><strong>Away3d 2.1</strong><br />
Away3D is a realtime 3d engine for flash in ActionScript 3.0<br />
<a href="http://away3d.com/away3d-21-demos-docs">http://away3d.com/away3d-21-demos-docs</a></p>
<p><strong>Bullet Graph</strong><br />
A good way to show actual time spent vs. the estimated time for a project<br />
<a href="http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html">http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html</a></p>
<p><strong>Degrafa</strong><br />
Degrafa : Declarative Graphics Framework<br />
<a href="http://www.degrafa.com/">http://www.degrafa.com/</a></p>
<p><strong>Desuade Partigen</strong><br />
Desuade Partigen is an extension for Adobe Flash which lets you create realistic vector and raster particle effects (such as fire, smoke, sparkles), without requiring you to do any complex coding.<br />
<a href="http://desuade.com/products/partigen/">http://desuade.com/products/partigen/</a></p>
<p><strong>EasyMVC </strong><br />
EasyMVC is an event driven MVC framework which focuses on flexibility while not getting in the developers way.<br />
<a href="http://projects.simb.net/easyMVC/">http://projects.simb.net/easyMVC/</a></p>
<p><strong>Five3D</strong><br />
vector-based 3d rendering framework by Mathieu Badimon &#8211; has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width<br />
<a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a></p>
<p><strong>Flash Player 10 API Documentation!</strong><br />
<a href="http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip">http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip</a></p>
<p><strong>Flex 3 Performance and Memory Profiling</strong><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling</a></p>
<p><strong>Flex 3 RSLs</strong><br />
Use Flex 3 runtime-shared-libraries (RSLs) to reduce the size of your applications and thereby reduce the time required to download the application. RSLs are just SWF files whose code is used as a shared library between different application SWF files.<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs</a></p>
<p><strong>Flex 4 States syntax changes</strong><br />
Flex 4 will target all of the legacy usage scenarios of classic Flex states functionality (stateful components, states as application &#8220;views&#8221; or &#8220;pages&#8221;, effects and transitions between view states, etc.). This document outlines what is primarily a syntax change for the existing functionality.<br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax">http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax</a></p>
<p><strong>Flex and Flex Developers Magazine</strong><br />
<a href="http://www.ffdmag.com/">http://www.ffdmag.com/</a></p>
<p><strong>Flex &#8220;Designer Scroll Bars&#8221;</strong><br />
&#8220;designer scroll bars&#8221; &#8211; skinny little tone on tone scroll bars that have no scroll arrows<br />
<a href="http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html">http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html</a></p>
<p><strong>FlexMDI</strong><br />
flexmdi is a robust, extensible Multiple Document Interface framework for Adobe Flex.<br />
<a href="http://code.google.com/p/flexmdi/">http://code.google.com/p/flexmdi/</a></p>
<p><strong>Flex Resource Bundles</strong><br />
What’s a resource bundle? It’s a set of values that you externalize from your source code in a properties file. And it can be swapped out at compile time or, with Flex 3, at runtime. Think of it like a style sheet for values.<br />
<a href="http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/">http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/</a></p>
<p><strong>FOAM </strong><br />
FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0.<br />
<a href="http://code.google.com/p/foam-as3/">http://code.google.com/p/foam-as3/</a></p>
<p><strong>Go3D</strong><br />
Cool Tweening Engine, the Go3D which give you more control over moving objects in 3d space.<br />
<a href="http://code.google.com/p/goplayground/source/checkout">http://code.google.com/p/goplayground/source/checkout</a></p>
<p><strong>GoogleMap Flex Component</strong><br />
A new component for Flex Developers who want to add more control or be very well organized.<br />
<a href="http://www.igorcosta.org/?p=140">http://www.igorcosta.org/?p=140</a></p>
<p><strong>Guttershark </strong><br />
Guttershark is an Actionscript 3 library that pushes some simple conventions on you, only to make you faster as a developer. It&#8217;s a pattern for Flash development that cuts out a huge amount of time, especially when you&#8217;re in the first stages of development.<br />
<a href="http://www.guttershark.net/">http://www.guttershark.net/</a></p>
<p><strong>ILOG Elixir </strong><br />
A suite of professional user interface controls that gives developers a rich collection of innovative and interactive data display components. It includes ready-to-use schedule displays, map displays, dials, gauges, 3D and radar charts, a treemap chart and organization charts.<br />
<a href="http://www.ilog.com/products/ilogelixir/">http://www.ilog.com/products/ilogelixir/</a></p>
<p><strong>LoadingImage </strong><br />
Takes a regular Flex Image component, and adds a self contained ProgressBar to it to show its own loading progress.<br />
<a href="http://www.munkiihouse.com/?p=135">http://www.munkiihouse.com/?p=135</a></p>
<p><strong>Logger Library and RIALogger</strong><br />
The Logger component provides classes to that abstract the Flex 2 Log and logging Target classes. It provides a simple approach to logging messages with category information and provide hooks into multiple targets. It supports the following logging targets by default: RIALoggerTarget, TraceTarget (trace()), XPanelTarget, and FlexTracePanelTarget. The LogController also provides functionality to allow you to setup your own custom logging Target.<br />
<a href="http://renaun.com/blog/flex-components/rialogger/">http://renaun.com/blog/flex-components/rialogger/</a></p>
<p><strong>Mate</strong><br />
Mate is a tag-based, event-driven Flex framework.<br />
<a href="http://mate.asfusion.com/index.cfm">http://mate.asfusion.com/index.cfm</a></p>
<p><strong>Merapi</strong><br />
Merapi is a new project that is a framework for connecting AIR to java at the desktop.<br />
<a href="http://adamflater.blogspot.com/search/?q=merapi">http://adamflater.blogspot.com/search/?q=merapi</a></p>
<p><strong>MinimalComps: Minimal AS3 UI Component Set</strong><br />
CheckBox, PushButton, HSlider, VSlider, InputText, ProgressBar, RadioButton, ColorChooser (text input only) and Panel.<br />
<a href="http://www.bit-101.com/minimalcomps/">http://www.bit-101.com/minimalcomps/</a></p>
<p><strong>OpenFlux</strong><br />
OpenFlux is an open-source Flex component framework which allows developers to create radically new and custom Flex components.<br />
<a href="http://code.google.com/p/openflux/">http://code.google.com/p/openflux/</a></p>
<p><strong>PeekPanel</strong><br />
Cool way to hide options or preferences in an application.  It borrows the look and feel from the FlexBook/PageFlip components already out there, but instead of simulating a book, this is more of a way to use the “flip” to hide other components.<br />
<a href="http://www.billdwhite.com/wordpress/?p=29">http://www.billdwhite.com/wordpress/?p=29</a></p>
<p><strong>PlexiGlass</strong><br />
<a href="http://www.bobjim.com/category/plexiglass/">http://www.bobjim.com/category/plexiglass/</a></p>
<p><strong>Share (Document Services API)</strong><br />
Online service provided by Adobe that allows you to share, publish, and organize documents online.<br />
<a href="http://code.google.com/p/as3sharelib/downloads/list">http://code.google.com/p/as3sharelib/downloads/list</a></p>
<p><strong>Slide</strong><br />
Slide is an application framework for projects built in Flex 2 or 3. Using familiar design patterns, Slide provides a robust MVC structure, view state management decoupled from view implementation and a flexible approach to model and controller access, eliminating need for singleton classes.<br />
<a href="http://code.google.com/p/flex-slide/">http://code.google.com/p/flex-slide/</a></p>
<p><strong>Sandy 3.0.2</strong><br />
Sandy is an intuitive and user-friendly 3D open-source library.<br />
<a href="http://www.flashsandy.org/versions/3.0">http://www.flashsandy.org/versions/3.0</a></p>
<p><strong>Sprouts</strong><br />
Sprouts is an open-source, cross-platform project generation and configuration tool for ActionScript 2, ActionScript 3, Adobe AIR and Flex projects.<br />
<a href="http://www.projectsprouts.org/">http://www.projectsprouts.org/</a></p>
<p><strong>Universal Mind Extensions for Adobe Cairngorm</strong><br />
Universal Mind has extended the &#8220;classic&#8221; Adobe 2.2.x Cairngorm version to provide many productivity and maintenance enhancements.<br />
<a href="http://code.google.com/p/flexcairngorm/">http://code.google.com/p/flexcairngorm/</a></p>
<p><strong>Video Tutorial on Compiling for Flash Player 10</strong><br />
<a href="http://theflashblog.com/?p=383">http://theflashblog.com/?p=383</a></p>
<p><strong>Virtual Space (AS 3.0) V. 1.0</strong><br />
The Virtual Space is an AS3 component that can be used to create virtual-tour type visualizations very easily. Simply specify 6 images to be used for top, bottom, left, right, front, and back. Then, position the camera, set the initial view, and specify interaction parameters.<br />
<a href="http://www.afcomponents.com/components/virtual_space_as3/">http://www.afcomponents.com/components/virtual_space_as3/</a></p>
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