Archive for the 'Cairngorm' Category
Last August I began researching and exploring the new features and capabilities in the next version of Flex, Flex 4 Gumbo. Adobe has been posting nightly builds of Flex 4 since last summer. Gareth Edwards was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was [...]
June 1st, 2009 | Posted in ActionScript 3.0, Bleeding Edge Flash, Cairngorm, Flash Builder, Flash Catalyst, Flash Platform, Flex 4, Flex Builder, Gumbo | No Comments
When developing Flex and/or AIR applications there are a handful of tools that really make the difference between a good project and a great project. They are all very valuable and provide stability and clarity for the RIA development process; or at least they have for me. From Unit Testing to SVN utilities to frameworks [...]
May 20th, 2009 | Posted in AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Flex, Flex Best Practices, OOP, Software development process | No Comments
The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]
January 8th, 2009 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flex, Flex 3 Skinning, Flex Best Practices, Flex Builder, Flex Builder 3, Flex Champion, General Development Notes, MXML, OOD, OOP, Software development process, UML, frameworks, mate, sdfug | 3 Comments
Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]
December 13th, 2008 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flash Platform, Flex, Flex Builder, Flex Builder 3, MXML, OOP, Software development process, UML | 1 Comment
The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev [...]
May 24th, 2008 | Posted in 3D, AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Flex, Flex Builder 3 | 16 Comments
2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we’ve been studying for years.
“I’m sure that Flex skills will be one of the hottest skills [...]
December 21st, 2007 | Posted in AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Design Patterns, Flash Platform, Flex, Flex 3 Skinning, Flex API Example, Flex Builder, Flex Builder 3, General Development Notes, OOD, OOP, Software development process, UML | 12 Comments
If you are interested in generating UML and/or AS3 code you might want to take a look at the following tools. The price tags range from $0 to $239.
Cairngen - Free
http://www.ericfeminella.com/blog/cairngen
This tool provides AS3 code generation for Cairngorm based Flex projects. You’ll need to have Ant installed and know how to run and modify Ant [...]
November 20th, 2007 | Posted in ActionScript 3.0, Cairngorm, Flash Platform, Flex, Flex Builder, Flex Builder 3, OOD, OOP, UML | 5 Comments