Archive for the 'Design Patterns' Category
I’ll be presenting at the Denver Flex User’s Group on July 15th on RobotLegs. In addition I should also be presenting via Adobe Connect for the Nashville Flash Platform User Group in May. Here is some additional information about the presentation.
RobotLegs is an IoC framework that’s been rising on the Flex framework scene. It’s a [...]
March 20th, 2010 | Posted in ActionScript 3.0, Aspect Oriented Programming, Bleeding Edge Flash, Design Patterns, Flash Platform, Flex, Flex Best Practices, Flex Presentations, Flex Training, Inversion Of Control, OOP, Software development process | No Comments
Taking a look at everyone’s “2009 In Review” blog posts is really great inspiration. Looking back over the last year is always worth taking a minute to do. It’s great to reflect on personal growth over the course of a year and take note of our accomplishments. I decided to recall the last year for [...]
January 1st, 2010 | Posted in AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Design Patterns, Flash Platform, Flash Platform Community, Flex, Flex 4, Flex Best Practices, Flex Books, Flex Builder 3, Flex Consulting, Flex Contracting, Gumbo, Inversion Of Control, Java, OOD, OOP, Software development process, frameworks, sdfug | 2 Comments
Interested in Design Patterns? Check out this article on InsideRIA that explains the Decorator Design Pattern. This article explains the Open Closed Principal and discusses favoring composition over inheritance. These are very powerful OOP concepts that can be leveraged to produce more flexible and robust code. The Decorator is a great pattern to learn after [...]
November 1st, 2009 | Posted in Design Patterns, Flash Platform, Flex, Flex Best Practices, OOD, OOP, Software development process | No Comments
Understanding more about Java is great. A good amount of knowledge can be shared between Flex/ActionScript 3.0 and Java. I’ve worked with Java in the past, compiled some applications, read the tutorials and some books, helped build a Java based LMS and also worked with Adobe on writing a simple Java socket server, but I [...]
February 20th, 2009 | Posted in BlazeDS, Design Patterns, Flex, General Development Notes, Hibernate, Java, OOP, Software development process, Spring | 5 Comments
The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]
January 8th, 2009 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flex, Flex 3 Skinning, Flex Best Practices, Flex Builder, Flex Builder 3, Flex Champion, General Development Notes, MXML, OOD, OOP, Software development process, UML, frameworks, mate, sdfug | 3 Comments
Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]
December 13th, 2008 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flash Platform, Flex, Flex Builder, Flex Builder 3, MXML, OOP, Software development process, UML | 1 Comment
In case you missed it here is a link to the article discussing the Strategy Design Pattern that was recently featured on the O’Reilly, InsideRIA website. Writing the article was a really wonderful experience and I’m extremely excited to have another in the works now. More on that later. Here is a snip of the [...]
November 8th, 2008 | Posted in ActionScript 3.0, Design Patterns, General Development Notes, OOD, OOP, Software development process | No Comments
Here is an article on Flex best practices that I had the extreme pleasure of recently writing for Adobe’s Dev Center. The article explores a number of things you can do to help clarify your Flex development process. The article was a community based effort and input was collected from quite a few prominent Flex, [...]
July 26th, 2008 | Posted in ActionScript 3.0, Design Patterns, Flash Platform, Flex, Flex Builder, OOP, Software development process | 1 Comment
I wanted to post a link to this article that I had the pleasure and opportunity of writing for Flash Magazine about the Mate framework for Flex. Mate is an awesome framework used for developing applications using Adobe Flex. I’d like to thank both Jens from Flash Magazine and Laura from ASFusion for their help [...]
July 5th, 2008 | Posted in Design Patterns, Flex, MXML, OOD, OOP, Software development process, frameworks, mate | No Comments
2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we’ve been studying for years.
“I’m sure that Flex skills will be one of the hottest skills [...]
December 21st, 2007 | Posted in AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Design Patterns, Flash Platform, Flex, Flex 3 Skinning, Flex API Example, Flex Builder, Flex Builder 3, General Development Notes, OOD, OOP, Software development process, UML | 12 Comments