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	<title>Sean Moore - Software Developer, Digital Musician, Arduino Hacker &#187; Flash CS3</title>
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	<link>http://seantheflexguy.com/blog</link>
	<description>Sean Moore - Software Developer, Digital Musician, Arduino Hacker</description>
	<lastBuildDate>Mon, 27 Feb 2012 16:17:19 +0000</lastBuildDate>
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		<title>Video Skinning Explorations and Fun with Flex 3 Effects</title>
		<link>http://seantheflexguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/</link>
		<comments>http://seantheflexguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 19:02:26 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Skinning Lab]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/</guid>
		<description><![CDATA[Dolores Joya sent over a link to her blog with a couple of new Flex 3 experiments today. In her research she was able to develop some pretty cool transitions using the Flex Effects classes. The source code is included with her sample, just do the right click boogie for the source. The other area [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/blog/doloreseffectspost.jpg" align="right" alt="Video Skinning Flex 3 and Flex 3 Effects" />Dolores Joya sent over a link to <a href="http://doloresjoya.com/blog/">her blog</a> with a couple of new Flex 3 experiments today. In her research she was able to develop some pretty cool transitions using the Flex Effects classes. The source code is included with her sample, just do the right click boogie for the source.</p>
<p>The other area she investigated was skinning the Flex 3 UI controls with video. This is something I haven&#8217;t seen in any Flex UI&#8217;s to date, Dolores is always up to something cool! She has really been digging into skinning Flex apps lately. Stop by her <a href="http://doloresjoya.com/blog/">blog</a> or <a href="mailto:doloresjoya@gmail.com">get in touch directly</a> to discuss bleeding-edge Flex 3 and AIR skinning requests. Dolores is also very interested in integrating 3D into Flex. Stay tuned for some 3D/Flex UI explorations from her in the future.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Understanding Gradients in a Web 2.0 World</title>
		<link>http://seantheflexguy.com/blog/2007/10/16/understanding-gradients-in-a-web-20-world/</link>
		<comments>http://seantheflexguy.com/blog/2007/10/16/understanding-gradients-in-a-web-20-world/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 01:49:32 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[General Development Notes]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/10/16/understanding-gradients-in-a-web-20-world/</guid>
		<description><![CDATA[&#8220;How To Simulate Material, Light &#038; Dimension in Flash with Just Gradients&#8221; by: Dolores Joya. This article is an artists inside perspective into the world of vector gradients applied to user interface design. Dolores has been involved with traditional art for a number of years. Here is your chance to learn some of the principals [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/djoya_gradients_cap.jpg" alt="Dolores Joya How To Simulate Material, Light &#038; Dimension in Flash with Just Gradients" align="right" /></p>
<p><a href="http://doloresjoya.com/blog/color/">&#8220;How To Simulate Material, Light &#038; Dimension in Flash with Just Gradients&#8221;</a> by: Dolores Joya. This article is an artists inside perspective into the world of vector gradients applied to user interface design. Dolores has been involved with traditional art for a number of years. Here is your chance to learn some of the principals behind gradients from an artist. With the &#8220;shiny&#8221; surface currently glossing over the web this is critical knowledge. There are too many companion downloads to count in this article. Everything from glossy gradients applied to UI&#8217;s with the FLA, to Flash Color Set .clr files.</p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2007/10/16/understanding-gradients-in-a-web-20-world/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flex ActionScript 3.0 Odeo API Example with Live typing reflection</title>
		<link>http://seantheflexguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/</link>
		<comments>http://seantheflexguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 23:21:49 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flash CS3 to Flex communication]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/</guid>
		<description><![CDATA[Delving deeper into the ActionScript 3.0 API research I present the Odeo API Example. Full source available. Use of TileList with drop-in ItemRenderer. Parallels for animation and the search text field has a real time &#8220;web 2.0&#8243; reflection. A little bit of Flash CS3 to Flex communication going on here too. This application should probably [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/"><img src="http://www.seantheflashguy.com/flex/OdeoBasicExample/odeoscreencap.jpg" align="left"></a>Delving deeper into the ActionScript 3.0 API research I present the Odeo API Example. <a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/srcview/index.html" target="_blank">Full source available.</a> Use of <a href="http://livedocs.adobe.com/flex/2/langref/mx/controls/TileList.html">TileList</a> with <a href="http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00000827.html">drop-in ItemRenderer</a>. <a href="http://livedocs.adobe.com/flex/2/langref/mx/effects/Parallel.html">Parallels</a> for animation and the search text field has a real time &#8220;web 2.0&#8243; reflection. A little bit of <a href="http://seantheflashguy.com/blog/2007/09/27/flash-cs3-and-flex-2-communication-using-actionscript-30/">Flash CS3 to Flex communication</a> going on here too.</p>
<p>This application should probably be broken down in terms of architecture. Refactoring this to <a href="http://puremvc.org/">PureMVC</a> or <a href="http://labs.adobe.com/wiki/index.php/Cairngorm">Cairngorm</a> would be a fun project. Perhaps after the <a href="http://seantheflashguy.com/blog/2007/09/22/actionscript-30-apis-examined-youtube-up-first/">remaining API examples</a> have been completed.</p>
<p><a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/">http://www.seantheflashguy.com/flex/OdeoBasicExample/</a></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash CS3 and Flex 2 communication using ActionScript 3.0</title>
		<link>http://seantheflexguy.com/blog/2007/09/27/flash-cs3-and-flex-2-communication-using-actionscript-30/</link>
		<comments>http://seantheflexguy.com/blog/2007/09/27/flash-cs3-and-flex-2-communication-using-actionscript-30/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 17:22:09 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flash CS3 to Flex communication]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/09/27/flash-cs3-and-flex-2-communication-using-actionscript-30/</guid>
		<description><![CDATA[Here is an example that demonstrates how to control the timeline of an SWF that was published with Flash CS3 from AS3 code in a Flex project. The Flash CS3 based SWF is set to publish for Flash Player 9 and uses ActionScript 3.0. The SWF is loaded into Flex using a SWFLoader control. Once [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://seantheflashguy.com/flex/FlexFlashCS3CommExample/FlashCS3ToFlexCommunicationExample.html"><img src="http://seantheflashguy.com/flex/FlexFlashCS3CommExample/flexflashcommhorse.jpg" alt="Flex and Flash CS3 communication" align="right" /></a><a href="http://seantheflashguy.com/flex/FlexFlashCS3CommExample/FlashCS3ToFlexCommunicationExample.html">Here is an example </a>that demonstrates how to control the timeline of an SWF that was published with Flash CS3 from AS3 code in a Flex project. The Flash CS3 based SWF is set to publish for Flash Player 9 and uses ActionScript 3.0. The SWF is loaded into Flex using a SWFLoader control. Once it is loaded functions on the timeline of the loaded SWF can be called from functions in the Flex project.</p>
<p>This is something I have wanted to look into for a while now. I just got the chance last night while working on the Odeo API example. Using this technique really starts to blur the lines between Flex and Flash CS3. I think this approach also opens the door to more opportunities for interesting UI development.</p>
<p><a href="http://seantheflashguy.com/flex/FlexFlashCS3CommExample/FlashCS3ToFlexCommunicationExample.html"><strong>View example here.</strong></a></p>
<p><a href="http://seantheflashguy.com/flex/FlexFlashCS3CommExample/srcview/index.html"><strong>Full source available.</strong></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Flex Skin Design Deconstructed &#8211; Behind the Design</title>
		<link>http://seantheflexguy.com/blog/2007/09/18/flex-skin-design-deconstructed-behind-the-design/</link>
		<comments>http://seantheflexguy.com/blog/2007/09/18/flex-skin-design-deconstructed-behind-the-design/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 17:39:58 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Skinning Lab]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/09/18/flex-skin-design-deconstructed-behind-the-design/</guid>
		<description><![CDATA[Here is an excellent article from Dolores Joya regarding user interface design using Flash, Illustrator and Adobe Flex. This is a behind the scenes look at a designers approach to creating a custom, skinned Flex application. Get inspired!! Flex Skin Design Deconstructed &#8211; Behind the Design Iâ€™ve always loved repeat motif or repeat patterns since [...]]]></description>
			<content:encoded><![CDATA[<p>Here is an excellent article from Dolores Joya regarding user interface design using Flash, Illustrator and Adobe Flex. This is a behind the scenes look at a designers approach to creating a custom, skinned Flex application. Get inspired!!</p>
<p><strong><a href="http://doloresjoya.com/blog/2007/09/18/gui-flex-skin-inspired-by-the-hyphy-hip-hop-style">Flex Skin Design Deconstructed &#8211; Behind the Design</a></strong></p>
<blockquote><p>Iâ€™ve always loved repeat motif or repeat patterns since I first learned about them in my graphic design class in â€˜95. That is also one of the things that caught my eye about the San Francisco inspired style and movement called â€œHyphyâ€. The concept of repeat patterns layered with metallics is big in the Fashion scene right now and one that I employed as a recurring theme throughout this design. I dipped into this style for my 1st Flex skin theme called Green and Gold GUI Flex Skin. Below Iâ€™m going to go into my design approach to creating this unique user interface design using Photoshop, Illustrator and Adobe Flex. I call this user interface art. </p></blockquote>
<p><strong>UPDATE:<br />
The link above appeared to be broken. It should now be working.<br />
</strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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