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	<title>Sean Moore - Software Developer, Digital Musician, Arduino Hacker &#187; Flex API Example</title>
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	<link>http://seantheflexguy.com/blog</link>
	<description>Sean Moore - Software Developer, Digital Musician, Arduino Hacker</description>
	<lastBuildDate>Mon, 27 Feb 2012 16:17:19 +0000</lastBuildDate>
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		<title>I&#8217;m available for Flex / AS3 / Flash / JavaScript work</title>
		<link>http://seantheflexguy.com/blog/2012/02/27/im-available-for-flex-as3-flash-javascript-work/</link>
		<comments>http://seantheflexguy.com/blog/2012/02/27/im-available-for-flex-as3-flash-javascript-work/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 16:17:19 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Development]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[best practices]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Builder 4.5]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex 4 Components]]></category>
		<category><![CDATA[Flex 4.5]]></category>
		<category><![CDATA[Flex API Example]]></category>
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		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Component Development]]></category>
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		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[IoC]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[JavaScript Mobile]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[RobotLegs]]></category>
		<category><![CDATA[SCRUM]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[TDD]]></category>
		<category><![CDATA[TDD JavaScript]]></category>
		<category><![CDATA[Test Driven Development]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=956</guid>
		<description><![CDATA[That&#8217;s right! I&#8217;m on the hunt for a great team and project to dive into. Obviously my skills are mostly Flex related, AS3 as well. However I also have experience with JavaScript and Java. I can do UI Design and animation as well. I&#8217;ve been working with Flash since 1998 so there aren&#8217;t too many [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right! I&#8217;m on the hunt for a great team and project to dive into. Obviously my skills are mostly Flex related, AS3 as well. However I also have experience with JavaScript and Java. I can do UI Design and animation as well. I&#8217;ve been working with Flash since 1998 so there aren&#8217;t too many pieces of the technology I haven&#8217;t worked with. From BlazeDS/LCDS integration to pure front end UI/UX design. My passion is writing high quality code in a TDD fashion following best practice and using solid, proven application development frameworks. I really, really enjoy writing AS3 APIs using TDD. I&#8217;m open to contract or full time work. The only real catch is that I need to work remotely right now. I can however be onsite in Seattle a couple days a week if needed. Please get in touch if you need help with a project or are looking for a Flex developer. I also most recently have experience doing JavaScript dev for mobile. I&#8217;m not an expert in that yet but it&#8217;s really not that hard for me to understand and do considering I&#8217;ve been doing ECMAScript development for over ten years. I also have experience doing technical reviews and technical writing for books and web based articles. I&#8217;ve worked with many teams using Agile/SCRUM so I&#8217;m very familiar with that environment. In my personal time I&#8217;ve been starting to learn native Java programming for Android, so if you&#8217;re looking for someone to help with that please let me know. You can reach me at: seantheflashguy@gmail.com</p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2012/02/27/im-available-for-flex-as3-flash-javascript-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Getting Started with Arduino and Flex/AS3 Development Presentation at FlexMania Brazil 2011</title>
		<link>http://seantheflexguy.com/blog/2011/09/30/my-getting-started-with-arduino-and-flexas3-development-presentation-at-flexmania-brazil-2011/</link>
		<comments>http://seantheflexguy.com/blog/2011/09/30/my-getting-started-with-arduino-and-flexas3-development-presentation-at-flexmania-brazil-2011/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 02:40:03 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[as3glue]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Electrical Engineering]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Builder 4.5]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex 4.5]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Conferences]]></category>
		<category><![CDATA[flex development]]></category>
		<category><![CDATA[Flex Presentations]]></category>
		<category><![CDATA[Flex Training]]></category>
		<category><![CDATA[FlexMania Brazil 2011]]></category>
		<category><![CDATA[Microcontroller]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=877</guid>
		<description><![CDATA[Back in July I had the awesome opportunity to do a presentation for the FlexMania Brazil conference on getting started with Arduino and AS3/Flex communication. I got the link to the recorded presentation and decided I&#8217;d share it with everyone. I was going to give this presentation at the UK based try { harder } conference happening in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 8px;" src="http://seantheflexguy.com/presentations/flex-arduino-preso-thumb.jpg" alt="" width="250" height="188" />Back in July I had the awesome opportunity to do a presentation for the <a href="http://www.flexmania.com.br/" target="_blank">FlexMania Brazil conference</a> on getting started with Arduino and AS3/Flex communication. I got the link to the recorded presentation and decided I&#8217;d share it with everyone. I was going to give this presentation at the UK based <a href="http://www.tryharder.org.uk/" target="_blank">try { harder }</a> conference happening in a couple days. Unfortunately I can&#8217;t make it out to try { harder } to give the presentation in person (<em><a href="http://www.motleycollegefootball.com/Images/SadPanda2.jpg" target="_blank">megasadpanda</a></em>). So, here&#8217;s the recorded Connect session, the slides and the PIR Motion Sensor schematics from my presentation. Enjoy!!</p>
<p><strong>Getting Started with Arduino and Flex/AS3 Development (by: Sean Moore)<br />
</strong></p>
<p>This presentation will explain what the Arduino is, how it&#8217;s used and why it&#8217;s used. The session will cover how and where to obtain the hardware and software needed for Arduino development with and without Flex and AS3. It will also demonstrate a basic LED blinking example, a temperature sensor example and a PIR motion sensor example. The session will also explain how to get as3glue and serproxy working on your system to enable Arduino circuit development with Flex and AS3.</p>
<p><strong><a href="http://experts.adobeconnect.com/p12bgs09meb/?launcher=false&amp;fcsContent=true&amp;pbMode=normal" target="_blank">Here&#8217;s the live recording (Connect session) of the preso</a></strong></p>
<p>Here&#8217;s <strong><a href="http://www.seantheflexguy.com/presentations/intro-to-arduino-and-flex-as3.ppt" target="_blank">the PPT of the slides</a></strong> and a <strong><a href="http://www.seantheflexguy.com/presentations/intro-to-arduino-and-flex-as3.pdf" target="_blank">PDF of the slides</a></strong></p>
<p>Here&#8217;s the <strong><a href="http://www.seantheflexguy.com/presentations/pir-drawing.jpg" target="_blank">schematic to build the PIR Motion Sensor circuit</a></strong></p>
<p>Here&#8217;s also a<strong><a href="http://www./seantheflexguy.com/presentations/Passive-Infrared-Motion-Sensor-With-LED.fz" target="_blank"> Fritzing schematic</a> </strong>for the PIR Motion Sensor circuit. You can get <a href="http://fritzing.org/">Fritzing here</a>.</p>
<p>My presentation can be found here in the original listing on the FlexMania site for proof and/or historical purposes: <a href="http://www.flexmania.com.br/gravacoes.php" target="_blank">http://www.flexmania.com.br/gravacoes.php</a></p>
<p><em><strong>Oh, and a MASSIVE, MASSIVE shout to <a href="http://twitter.com/igorcosta" target="_blank">Igor Costa</a> for inviting me to present at the conference and THANK YOU to everyone who attended!!!!</strong></em></p>
<p><em><strong>Happy Arduino&#8217;ing everyone!!! <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>mongoAS3 &#8211; An ActionScript 3.0 MongoDB Driver</title>
		<link>http://seantheflexguy.com/blog/2011/07/17/mongoas3-an-actionscript-3-0-mongodb-driver/</link>
		<comments>http://seantheflexguy.com/blog/2011/07/17/mongoas3-an-actionscript-3-0-mongodb-driver/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 18:55:03 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[flex development]]></category>
		<category><![CDATA[mongodb]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=757</guid>
		<description><![CDATA[Here&#8217;s a really cool new API that can be used for AS3 and/or Flex development if  you are working with mongoDB. The really awesome thing about using mongoDB and AS3/Flex is that you don&#8217;t need a middleware language to work with the database. The API was created by Omar Gonzales, you may know him on [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><img class="alignright" style="margin-left: 8px; margin-right: 8px;" src="http://seantheflexguy.com/images/blog/mongo-screen-cap.jpg" alt="" width="250" height="158" />Here&#8217;s a really cool new API that can be used for AS3 and/or Flex development if  you are working with <a href="http://www.mongodb.org/" target="_blank">mongoDB</a>. The really awesome thing about using mongoDB and AS3/Flex is that you don&#8217;t need a middleware language to work with the database. The API was created by Omar Gonzales, you may know him on twitter as <a href="http://twitter.com/s9tpepper" target="_blank">@s9tpepper</a>. He&#8217;s written a blog post to help  you get started using mongoAS3, <a href="http://omar.likesflex.com/?p=37" target="_blank">check it out here</a>. Jump directly over to the <a href="https://github.com/s9tpepper/MongoAS3/" target="_blank">github repo here</a>.</div>
<div>This is the description of the API from the <a href="http://www.mongoas3.com/" target="_blank">mongoAS3 website</a>:</div>
<div><em>&#8220;An ActionScript 3 driver for mongodb that works without the use of a server side language such as PHP, Java, .Net, etc. The driver is written in pure AS3 so it is usable in both pure AS3/Flash projects as well as Flex projects. Current Version: 0.1&#8243;</em></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Presentation on May 25th: Intro to Test Driven Development (TDD) and TDD Kata</title>
		<link>http://seantheflexguy.com/blog/2011/05/16/presentation-on-may-25th-intro-to-test-driven-development-tdd-and-tdd-kata/</link>
		<comments>http://seantheflexguy.com/blog/2011/05/16/presentation-on-may-25th-intro-to-test-driven-development-tdd-and-tdd-kata/#comments</comments>
		<pubDate>Mon, 16 May 2011 17:22:59 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[best practices]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[flex development]]></category>
		<category><![CDATA[Flex Presentations]]></category>
		<category><![CDATA[Flex Tools]]></category>
		<category><![CDATA[Flex Training]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[TDD]]></category>
		<category><![CDATA[TDD Kata]]></category>
		<category><![CDATA[Test Driven Development]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=741</guid>
		<description><![CDATA[I&#8217;ll be giving a presentation on TDD for the Bloomington/Normal, IL Rich Internet Applications Group on May 25th at 6:30PM (Central time). It will be broadcast via Adobe Connect so you watch it from anywhere. It will also be recorded for playback at a later point in time. Here&#8217;s more info about the presentation: This [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin-top: 0px; margin-bottom: 0px; margin-left: 8px; margin-right: 8px;" src="http://www.seantheflexguy.com/images/blog/tdd-presentation.jpg" alt="" width="250" height="250" />I&#8217;ll be giving a presentation on TDD for the Bloomington/Normal, IL Rich Internet Applications Group on May 25th at 6:30PM (Central time). It will be broadcast via Adobe Connect so you watch it from anywhere. It will also be recorded for playback at a later point in time. Here&#8217;s more info about the presentation:</p>
<p>This presentation introduces you to the benefits of Test Driven Development and teaches the fundamentals of TDD practice through a TDD Kata. A Kata is an idea borrowed from martial arts &#8211; an exercise done regularly in order to hone the practitioner&#8217;s skills &#8211; in this case the test-error-code-fail-code-pass cycle. Clearly testing offers reduction of defects and increased code confidence, but this presentation will illustrate how truly Test *Driven* Development brings much deeper benefits. You&#8217;ll leave the presentation with a TDD Kata that you can practice to increase your TDD skills and speed over time, and an understanding of why taking time to build TDD in to your workflow pays dividends.</p>
<p>Here&#8217;s a link to more info about the presentation and how to attend:</p>
<p><a href="http://bniria.groups.adobe.com/index.cfm?event=post.display&amp;postid=36277">http://bniria.groups.adobe.com/index.cfm?event=post.display&amp;postid=36277</a></p>
<p>See you there <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>BabelFX for localization of Flex applications</title>
		<link>http://seantheflexguy.com/blog/2011/04/23/babelfx-for-localization-of-flex-applications/</link>
		<comments>http://seantheflexguy.com/blog/2011/04/23/babelfx-for-localization-of-flex-applications/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 18:33:21 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Flash Builder]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[flex development]]></category>
		<category><![CDATA[Flex Tools]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[localization]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=725</guid>
		<description><![CDATA[One of the most useful sessions I attended at 360Flex was Rob Rusher&#8217;s session on localization of Flex applications. All the sessions were great but this one applied directly to a project I&#8217;m working on. In the session Rob gave an overview of the BabelFX framework and explained how to get it set up and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.babelfx.org/"><img class="alignright" style="margin-left: 8px; margin-right: 8px;" src="http://www.seantheflexguy.com/images/blog/babelfx.png" alt="" width="250" height="250" /></a>One of the most useful sessions I attended at 360Flex was <a href="http://twitter.com/robrusher" target="_blank">Rob Rusher&#8217;</a>s session on localization of Flex applications. All the sessions were great but this one applied directly to a project I&#8217;m working on. In the session Rob gave an overview of the <a href="http://www.babelfx.org/" target="_blank">BabelFX framework</a> and explained how to get it set up and working.</p>
<p>After returning from 360 one of my next tasks was actually to implement localization into the new architecture I&#8217;m putting together. BabelFX is great because is uses an IoC approach to inject your view layer with localized textual values, pulled from resource bundles. It&#8217;s nice because you aren&#8217;t required to have a bunch of ResourceManager calls in your codebase.  You simply add IDs to your view layer controls and components and BabelFX will then inject the various properties on them with the localized strings.</p>
<p>I&#8217;m still getting everything set up and have yet to explore the more sophisticated features available through BabelFx but so far it&#8217;s working great! Everything boils down to a Map that you create that basically maps properties from your resource bundles to controls in your view layer. It&#8217;s basically a Context and somewhat like a Front Controller. For large, complex applications you can use multiple Contexts to keep things organized and clean.</p>
<p>I&#8217;d recommend that you take a minute and check out BabelFX if you are localizing any Flex apps. It can be added to existing applications or used from the start of the development cycle. You can grab the <a href="https://github.com/BabelFx/AS3-Flex-Library" target="_blank">source here</a>, get the <a href="https://github.com/BabelFx/AS3-Flex-Library/zipball/v1.0b1.6">SWC here</a> and I&#8217;d recommend starting with <a href="https://github.com/BabelFx/AS3-Flex-Samples/tree/master/TestCalendar" target="_blank">this example</a> to see the uber basics.</p>
<p>I&#8217;d like to thank <a href="http://twitter.com/thomasburleson" target="_blank">Thomas Burleson</a>, the author of BabelFx for his time and help this week. He was very generous and gave me a hand getting things up and running. Thanks again man!! Really appreciate the assistance!!!</p>
<p>Thomas should be posting a new tutorial and video for getting things up and running with BabelFx soon. I&#8217;ll also probably put together a MEGA simple example sometime in the near future.</p>
]]></content:encoded>
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		<item>
		<title>Using Brainwave Data to Control an LED using AS3, AIR, Mindset BCI and Arduino</title>
		<link>http://seantheflexguy.com/blog/2011/03/14/using-brainwave-data-to-control-an-led-using-as3-air-mindset-bci-and-arduino/</link>
		<comments>http://seantheflexguy.com/blog/2011/03/14/using-brainwave-data-to-control-an-led-using-as3-air-mindset-bci-and-arduino/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 21:44:49 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Electrical Engineering]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[flex development]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[Hardware Hacking]]></category>
		<category><![CDATA[Microcontroller]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=693</guid>
		<description><![CDATA[Here&#8217;s a new AS3/Flex project I&#8217;ve been working on that uses brainwave data to control an LED on an Arduino microcontroller. The brainwave data is captured with a Mindset BCI, sent into an AIR application and then sent to an Arduino Duemilanove. It uses the AS3 API I created for interfacing Flash/Flex projects to the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin-left: 5px; margin-right: 5px;" src="http://www.seantheflexguy.com/images/blog/mindset-led.jpg" alt="" width="300" height="300" />Here&#8217;s a new AS3/Flex project I&#8217;ve been working on that uses brainwave data to control an LED on an Arduino microcontroller. The brainwave data is captured with a <a href="http://store.neurosky.com/products/mindset" target="_blank"><strong>Mindset BCI</strong></a>, sent into an AIR application and then sent to an <strong><a href="http://www.arduino.cc/en/Main/ArduinoBoardDuemilanove" target="_blank">Arduino Duemilanove</a></strong>. It uses the <a href="https://github.com/seantheflexguy/NeuroskyMindsetAS3API" target="_blank"><strong>AS3 API I created</strong></a> for interfacing Flash/Flex projects to the Mindset and also <a href="http://code.google.com/p/as3glue/" target="_blank"><strong>AS3Glue</strong> </a>to communicate with the Arduino from AIR.</p>
<p>This is a pretty simple project, only involving an <strong>LED</strong>. The possibilities from here are pretty promising though. I created this as a proof of concept to ensure I could get all of the various hardware communicating through the AIR application. The AIR app in this case is the catalyst to bring all of the various hardware together and enable communication between it. The same thing could probably be accomplished with the C language but since I know AS3 and Flex a lot better I decided to use it.</p>
<p>There are two &#8216;server&#8217; type applications involved as well, <a href="http://www.lspace.nildram.co.uk/freeware.html" target="_blank"><strong>SerProxy</strong> </a>and the <strong>Thinkgear Connector</strong>. These are freely available and pretty easy to work with.</p>
<p>One tricky part of getting everything working is the COM ports used by the Arduino and the Mindset. I had some conflicts but they weren&#8217;t too difficult to get sorted out. I just had to assign the Arduino and Mindset to use separate COM ports. I&#8217;m using Windows so the Arduino gets automatically assigned a COM port. The Mindset wanted to use the same one <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>You can check out <a href="http://www.youtube.com/watch?v=il-Z64aHkqg" target="_blank"><strong>this video</strong></a> to see everything in action. I also talk more about the project. As mentioned this is really a test to ensure that I could get all the hardware communicating. Now that the brainwave data is being captured, processed and sent to the Arduino I can use it to control anything connected to the microcontroller. This could be a servo, motor, anything really. <a href="http://www.neurosky.com/" target="_blank">Neurosky</a>, the manufacturer of the Mindset has a <a href="http://company.neurosky.com/products/mattel-mindflex/" target="_blank">game they&#8217;ve created</a> with Mattel that uses brainwave data to control a ball on a track. I was thinking about trying to do something <em>somewhat</em> similar and create a game as well.</p>
<p>Getting all of this working together is something I&#8217;ve been working towards for a while so I&#8217;m pretty excited! Here&#8217;s the link to the video demonstrating the<strong> <a href="http://www.youtube.com/watch?v=il-Z64aHkqg" target="_blank">Mindset BCI, Arduino and Flex to control an LED</a></strong>.</p>
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			<wfw:commentRss>http://seantheflexguy.com/blog/2011/03/14/using-brainwave-data-to-control-an-led-using-as3-air-mindset-bci-and-arduino/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Neurosky MindSet Brain Computer Interface ActionScript 3.0 API</title>
		<link>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 23:44:07 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=402</guid>
		<description><![CDATA[**11/04/10 &#8211; UPDATE** The API is unavailable right now due to domain issues with Kannopy. If you&#8217;d like a copy of the source code or documentation please send me an email and I&#8217;ll try to get it over to you ASAP. Sorry for the trouble. Read and process data from your brain in ActionScript 3.0 [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><img src="http://seantheflexguy.com/images/blog/sean-moore-bci.jpg" alt="" width="200" height="232" /><p class="wp-caption-text">Sean wearing the Mindset</p></div>
<p><strong>**11/04/10 &#8211; UPDATE**</strong><em> The API is unavailable right now due to domain issues with Kannopy. If you&#8217;d like a copy of the source code or documentation please send me an email and I&#8217;ll try to get it over to you ASAP. Sorry for the trouble.</em></p>
<p>Read and process data from your brain in ActionScript 3.0 with this open source API that I&#8217;ve created. You&#8217;ll need the Mindset hardware to utilize the full power of the API but you can run the ThinkGear Connector in &#8220;demo&#8221; mode and it will send simulated brain data to your app.</p>
<p>I&#8217;ve been interested in <a href="http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface" target="_blank">Brain Computer Interfaces</a> for a few years now and was pleasantly surprised to find that <a href="http://neurosky.com/" target="_blank">Neurosky </a>is now <a href="http://store.neurosky.com/" target="_blank">selling </a>an affordable headset that reads brainwave data. The development tools are <a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">available for download </a>from the Neurosky website for free. They provide a small piece of AS3 that shows how to read data from the ThinkGear Connector through a socket using ActionScript 3.0. I&#8217;ve abstracted the raw socket code into an easy to use API with <a href="http://kannopy.com/thinkgear/thinkgear-api-asdocs/" target="_blank">documentation</a>. Events are generated as the connector captures brainwave data from the BCI headset. You can register to listen for these events and get notifications as the brainwave data is read in one second intervals.</p>
<p>I&#8217;m currently working on a dashboard that displays the data my brain is generating using this API. It&#8217;s still a little rough but you can see the beginning in the video below. I&#8217;m also working on another project that feeds the brainwave data to some particle based visualizations in Flex. I think combining the brainwave data with Flash/Flex based visualizations could produce some very interesting results!</p>
<p>I&#8217;m planning on making this API open source and encourage developers to get involved. I can&#8217;t think of anything more exciting than reading your brain with ActionScript 3.0, Flex, AIR, etc. I truly think BCIs are the future of computing and we&#8217;ve hardly even seen the full potential yet. I currently need more examples to add to the project so if you&#8217;re interested in contributing those or anything else to the project please <a href="mailto:info@seantheflexguy.com?subject=ThinkGearAPI">get in touch</a>.</p>
<p>The game market is a great area where a BCI can be utilized. There is currently a demo game included with the Mindset when you purchase one. It&#8217;s pretty cool and if you are as interested in BCIs I encourage  you to take a look.</p>
<p>You can use the links below to find additional information about Neurosky and the Mindset BCI. You can also download the ThinkGearAPI SWC, browse the API documentation and download the source for the API and the Flex example using Subversion.</p>
<p><object id="ThinkGearBlogPost" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="middle" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="false" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /><param name="src" value="http://www.seantheflexguy.com/video/ThinkGearBlogPost.swf" /><param name="name" value="ThinkGearBlogPost" /><param name="allowfullscreen" value="false" /><embed id="ThinkGearBlogPost" type="application/x-shockwave-flash" width="640" height="480" src="http://www.seantheflexguy.com/video/ThinkGearBlogPost.swf" name="ThinkGearBlogPost" bgcolor="#ffffff" quality="high" allowfullscreen="false" allowscriptaccess="sameDomain" align="middle"></embed></object></p>
<p><strong>ThinkGearAPI SWC</strong></p>
<p><a href="http://seantheflexguy.com/thinkgearapi/ThinkGearAPI.swc" target="_blank">http://seantheflexguy.com/thinkgearapi/ThinkGearAPI.swc</a></p>
<p><!--<br />
<strong>Neurosky MindSet BCI API (Subversion):</strong></p>
<p><a href="http://seantheflexguy.com/thinkgearapi/" mce_href="http://seantheflexguy.com/thinkgearapi/">http://seantheflexguy.com/thinkgearapi/</a></p>
<p><strong>Neurosky MindSet BCI API Flex Example (Subversion):</strong></p>
<p><a href="http://seantheflexguy.com/thinkgearflex" mce_href="http://seantheflexguy.com/thinkgearflex">http://seantheflexguy.com/thinkgearflex</a><br />
//&#8211;></p>
<p><strong>Neurosky MindSet Development Tools</strong></p>
<p><a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">http://store.neurosky.com/products/mindset-development-tools</a></p>
<p><strong>Neurosky Homepage</strong></p>
<p><a href="http://www.neurosky.com/" target="_blank">http://www.neurosky.com/</a></p>
<p><strong>Neurosky Brainwave Visualizer</strong></p>
<p><a href="http://www.neurosky.com/mindset/visualizer.html" target="_blank">http://www.neurosky.com/mindset/visualizer.html</a></p>
<input id="gwProxy" type="hidden" />
<p><!--Session data--></p>
<input id="jsProxy" onclick="jsCall();" type="hidden" />
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>List of 34 More ActionScript 3.0 APIs</title>
		<link>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:19:13 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=390</guid>
		<description><![CDATA[Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s 34 more ActionScript 3.0 APIs that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my previous API [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.seantheflexguy.com/images/blog/as3-api.jpg" class="alignright" width="165" height="132" /><br />
Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s <strong>34 more ActionScript 3.0 APIs</strong> that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my <a href="http://seantheflexguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">previous</a> API listing <a href="http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/">posts</a> can help you and your team save time. Happy Holidays!! <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>ArcGIS API for Flex</strong><br />
The ArcGIS API for Flex allows the creation of Rich Internet applications on top of ArcGIS Server. It is based on the free Adobe Flex framework. The Flex framework is a client-side technology that is rendered by Flash Player 9 and above, or by Adobe AIR. All Flex 3.x SDK versions are now supported.<br />
<a href="http://resources.esri.com/arcgisserver/apis/flex/">http://resources.esri.com/arcgisserver/apis/flex/</a></p>
<p><strong>asaudio</strong><br />
ASaudio is a small AS3 library dedicated to simple and efficient sound handling.<br />
<a href="http://code.google.com/p/asaudio/">http://code.google.com/p/asaudio/</a></p>
<p><strong>as3ansi</strong><br />
Library for parsing and viewing extended ASCII (IBM code page 437) into AS3 for use in Flash and Flex applications.<br />
<a href="http://code.google.com/p/as3ansi/">http://code.google.com/p/as3ansi/</a></p>
<p><strong>ActionScript 3.0 Client Library for Facebook Platform API</strong><br />
The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform.<br />
<a href="http://code.google.com/p/facebook-actionscript-api/">http://code.google.com/p/facebook-actionscript-api/</a></p>
<p><strong>ascolourlovers</strong><br />
ColourLovers API for ActionScript 3. This library provides all the tools needed to bring palettes, colors, patterns and more from the ColourLovers API in your AS3 projects.<br />
<a href="http://code.google.com/p/ascolourlovers/">http://code.google.com/p/ascolourlovers/</a></p>
<p><strong>AS3DAC </strong><br />
AS3DAC parses an AS3.0 class or instance file and adds asdoc documentation stubs. Follows the Flex SDK Coding Conventions where applicable.<br />
<a href="http://code.google.com/p/as3dac/">http://code.google.com/p/as3dac/</a></p>
<p><strong>as3flexdb</strong><br />
AS3FlexDB project is a open source lib that allows Adobe Flex applications to connect to a MySQL server.<br />
<a href="http://code.google.com/p/as3flexdb/">http://code.google.com/p/as3flexdb/</a></p>
<p><strong>as3growl</strong><br />
An ActionScript 3 API for working with the Growl notification service.<br />
<a href="http://code.google.com/p/as3growl/">http://code.google.com/p/as3growl/</a></p>
<p><strong>AS3 Http Client Library</strong><br />
An http library written on top of flash.net.Socket (and as3crypto) to be used with AIR or flash runtimes.<br />
<a href="http://github.com/gabriel/as3httpclient">http://github.com/gabriel/as3httpclient</a></p>
<p><strong>as3midilib</strong><br />
MIDI for ActionScript 3.0<br />
<a href="http://code.google.com/p/as3midilib/">http://code.google.com/p/as3midilib/</a></p>
<p><strong>as3openxmlformats</strong><br />
ActionScript 3 lib for MS Office Open XML Formats<br />
<a href="http://code.google.com/p/as3openxmlformats/">http://code.google.com/p/as3openxmlformats/</a></p>
<p><strong>as3-scaffold </strong><br />
as3-scaffold is a lightweight as3 framework with an accompanying set of scaffolding scripts to automate the tedium of setting up new as3 projects, with support for PureMVC.<br />
<a href="http://code.google.com/p/as3-scaffold/">http://code.google.com/p/as3-scaffold/</a></p>
<p><strong>as3scriptinglib</strong><br />
This library aims to provide an API for compiling and executing runtime ActionScript/JavaScript within the Flash client (no server required) via Adobe&#8217;s ECMAScript 4 compiler (from the Tamarin project).<br />
<a href="http://code.google.com/p/as3scriptinglib/">http://code.google.com/p/as3scriptinglib/</a></p>
<p><strong>as3zlib</strong><br />
as3 port of zlib<br />
This is a port of JZlib to as3. Was created because as3 in Flash9 does not support deflate in ByteArray. AIR does support deflate and doesn&#8217;t need this code.<br />
<a href="http://code.google.com/p/as3zlib/">http://code.google.com/p/as3zlib/</a></p>
<p><strong>bitly as3 api</strong><br />
Simple as3 implementation for bit.ly API.<br />
<a href="http://code.google.com/p/bitly-as3-api/">http://code.google.com/p/bitly-as3-api/</a></p>
<p><strong>Diggbe </strong><br />
Diggbe is a general purpose DI engine. It is first conceived for unit testing purposes (to avoid xxxSet/GetForTest). But it can also be use for runtime code to allow service dependencies to be injected.<br />
<a href="http://code.google.com/p/diggbe/">http://code.google.com/p/diggbe/</a></p>
<p><strong>echo-nest-flash-api</strong><br />
An ActionScript 3 interface for the the Echo Nest API.<br />
<a href="http://github.com/also/echo-nest-flash-api">http://github.com/also/echo-nest-flash-api</a></p>
<p><strong>Etsy API Wrapper for Actionscript 3</strong><br />
An Actionscript 3 class that wraps the Etsy.com API.<br />
<a href="http://thunderfarm.com/etsy/">http://thunderfarm.com/etsy/</a></p>
<p><strong>feedmeas3</strong><br />
FeedMe is a low level class for sharing data between objects.<br />
<a href="http://code.google.com/p/feedmeas3/">http://code.google.com/p/feedmeas3/</a></p>
<p><strong>fuelas3svn </strong><br />
This is the SVN protocol implemented in AS3. This library gives you the ability to write your own SVN client completely in Flash.<br />
<a href="http://code.google.com/p/fuelas3svn/">http://code.google.com/p/fuelas3svn/</a></p>
<p><strong>Gigya AS3 API</strong><br />
<a href="http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29">http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29</a></p>
<p><strong>googleas3api</strong><br />
AS3 library on Googles API&#8217;s, integrate the power of Google in your Flash/Flex/AIR application (searches, translation, suggest, weather, feeds).<br />
<a href="http://code.google.com/p/googleas3api/">http://code.google.com/p/googleas3api/</a></p>
<p><strong>Kongregate&#8217;s AS3 API</strong><br />
The Kongregate AS3 API allows you to extend your game to communicate with the Kongregate back-end.<br />
<a href="http://www.kongregate.com/developer_center/docs/as3-api">http://www.kongregate.com/developer_center/docs/as3-api</a></p>
<p><strong>KoolMoves AS3 API</strong><br />
<a href="http://koolexchange.com/docs/km/">http://koolexchange.com/docs/km/</a></p>
<p><strong>lastfm as3</strong><br />
Actionscript 3.0 API to access the Last.fm web services.<br />
<a href="http://code.google.com/p/lastfm-as3/">http://code.google.com/p/lastfm-as3/</a></p>
<p><strong>Mappy AS3 API</strong><br />
Thanks to Mappy AS3 API, show your users advanced visual effects (zooming with transition effects, video integrations, animations, etc.)and render maps quickly on browsers with a Flash plug-in instaled (the vast majority of Internet users).<br />
<a href="http://api.mappy.com/en/as3">http://api.mappy.com/en/as3</a></p>
<p><strong>MP3tunes Music AS3/Flex/AIR API</strong><br />
API to implements the MP3tunes Music API. The api consists of REST interface which gives you access to all data for a user within the MP3tunes Locker service. It gives you the foundation for using the service in a AS3/Flex/AIR project.<br />
<a href="http://code.google.com/p/mp3tunes-as3-api/">http://code.google.com/p/mp3tunes-as3-api/</a></p>
<p><strong>nd3d</strong><br />
ND3D is a simple to use AS3 3D Engine. Aimed for speed and simplicity. Target use are small 3D effects and rapid 3D testing / prototyping. The compiled size of the engine is about 10k.<br />
<a href="http://code.google.com/p/nd3d/">http://code.google.com/p/nd3d/</a></p>
<p><strong>netflex-as3-api</strong><br />
An Actionscript 3 utility library to simplify the Netflix API for Actionscript 3 based applications.<br />
<a href="http://code.google.com/p/netflex-as3-api/">http://code.google.com/p/netflex-as3-api/</a></p>
<p><strong>Sekati API</strong><br />
Sekati API is a Pure Actionscript 3.0 framework designed to bootstrap the development of flash/flex projects &#038; applications with an emphasis on high-level functionality encapsulation. The framework provides a flexible, feature-rich xml configurable application architecture through the implementation of it&#8217;s collection of behavior-specific core display objects, controllers, managers &#038; utilities.<br />
<a href="http://code.google.com/p/sekati/">http://code.google.com/p/sekati/</a></p>
<p><strong>Soundcloud AS3 API</strong><br />
Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0.<br />
<a href="http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README">http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README</a></p>
<p><strong>tweensy</strong><br />
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.<br />
<a href="http://code.google.com/p/tweensy/">http://code.google.com/p/tweensy/</a></p>
<p><strong>vyana </strong><br />
Light-weight Cairngorm-PureMVC like framework with care about modular applications<br />
<a href="http://code.google.com/p/vyana/">http://code.google.com/p/vyana/</a></p>
<p><strong>wiiflash</strong><br />
Communication between the Wiimote and Flash<br />
<a href="http://code.google.com/p/wiiflash/">http://code.google.com/p/wiiflash/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>6 Adobe AIR ActionScript APIs explored, first up File System Access</title>
		<link>http://seantheflexguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/</link>
		<comments>http://seantheflexguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 15:50:58 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[MXML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/</guid>
		<description><![CDATA[Ted Patrick recently visited San Diego and gave a presentation for the upcoming release of Flex Builder 3.0 and AIR 1.0. One thing that stood out was the slideshow that Ted used during his presentation. One important screen that jumped out at me was the Adobe AIR Application Stack. The 6 Adobe AIR APIs in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://seantheflashguy.com/images/airapis.jpg" alt="Adobe AIR ActionScript API" align="right" /><a href="http://www.onflex.org" target="_blank">Ted Patrick</a> recently visited San Diego and gave a presentation for the <a href="http://flex.org/tour/" target="_blank">upcoming release of Flex Builder 3.0 and AIR 1.0</a>. One thing that<br />
stood out was the <a href="http://flex.org/tour/slides.pdf" target="_blank">slideshow</a> that Ted used during his presentation. One important screen that jumped out at me was the Adobe AIR Application Stack. The 6 Adobe AIR APIs in this diagram seemed like they would make a good blog series. Here are the APIs from the slide:</p>
<ul>
<li>File System Access</li>
<li>Network Detection</li>
<li>Notifications</li>
<li>Application Update</li>
<li>Drag and Drop</li>
<li>Local Database</li>
</ul>
<p>The first code example is for File System Access. The next code example will be Network Detection.</p>
<p>Here is the source code that is used to open and read a .txt file with Adobe AIR. Note: this is a simple example created using the <a href="http://livedocs.adobe.com/labs/air/1/devappsflex/" target="_blank">&#8220;Developing AIR Applications with Adobe Flex 3&#8243;</a> online manual. This manual is a GREAT resource and I highly recommend using it.</p>
<p><strong>Adobe AIR: File System Access</strong><br />
<i>Example Code</i>:<br />
<font size="2"></p>
<pre>

&lt;mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
  layout="absolute"
  creationComplete="init();"&gt;
  &lt;mx:Script&gt;
    &lt;![CDATA[

      private var file : File;
      private var fileStream : FileStream;
      private var fileContents : String;
      private const ISO_CS : String = "iso-8859-1";

      private function init() : void
      {
        file = new File();
        file = File.applicationDirectory.resolvePath("file.txt");
        fileStream = new FileStream();
        fileStream.addEventListener( Event.COMPLETE, fileComplete );
        fileStream.openAsync( file, FileMode.READ );
      }
      private function fileComplete( event : Event ):void
      {
        fileContents = fileStream.readMultiByte( fileStream.bytesAvailable, ISO_CS );
        trace( "fileContents="+fileContents );
      }
    ]]&gt;
  &lt;/mx:Script&gt;
&lt;/mx:WindowedApplication&gt;
</pre>
<p></font></p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>42 tech items for Flex Developers to research, study and watch in 2008</title>
		<link>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</link>
		<comments>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 16:14:20 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</guid>
		<description><![CDATA[2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years. &#8220;Iâ€™m sure that Flex skills will be one of the hottest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/flex2008.jpg" alt="Adobe AIR, Adobe Flex, Adobe Thermo, Adobe Astro" /></p>
<p>2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years.</p>
<p>&#8220;Iâ€™m sure that Flex skills will be one of the hottest skills to have in 2008.&#8221; &#8211; Yakov Fain</p>
<p><strong>ActionScript 3.0</strong><br />
<a href="http://www.amazon.com/Essential-ActionScript-3-0-Colin-Moock/dp/0596526946/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198204598&#038;sr=8-1">Essential ActionScript 3.0</a><br />
Personally I plan on digging into the nitty-gritty details of the language. This includes refining knowledge of Errors, Events, Exceptions, Interfaces, Bitmap API, Display API and Namespaces to name a few. I&#8217;ll be reading Essential ActionScript 3.0 to do so.</p>
<p><strong>Adobe AIR</strong><br />
<a href="http://labs.adobe.com/technologies/air/">http://labs.adobe.com/technologies/air/</a><br />
The first full release of AIR should be coming in 2008. With the rapid growth and massive interest already I cannot even speculate what 08 will bring for this exciting, young technology.</p>
<p><strong>Adobe Astro</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Astro">http://labs.adobe.com/wiki/index.php/Astro</a><br />
&#8220;The next major release of Flash Player, codename &#8220;Astro,&#8221; was first previewed at Adobe MAX 2007. The preview highlighted a few of the new capabilities the Flash Player team is working on for Astro: advanced text layout, simple 3D effects, and custom filters, blend modes and effects.&#8221;</p>
<p><strong>Adobe BlazeDS</strong><br />
<a href="http://labs.adobe.com/technologies/blazeds/">http://labs.adobe.com/technologies/blazeds/</a><br />
<a href="http://livedocs.adobe.com/labs/blazeds/html/index.html">http://livedocs.adobe.com/labs/blazeds/html/index.html</a><br />
&#8220;BlazeDS is the server-based Java remoting and web messaging technology that enables developers to easily connect to back-end distributed data and push data in real-time to AdobeÂ® Flexâ„¢ and Adobe AIRâ„¢ applications for more responsive rich Internet application (RIA) experiences.&#8221;</p>
<p><strong>API&#8217;s</strong><br />
<a href="http://programmableweb.com/apis/directory/1?sort=date">http://programmableweb.com/apis/directory/1?sort=date</a><br />
I always keep an eye on this area of Programmable Web for new ideas for applications and mashups.</p>
<p><strong>ASDoc</strong><br />
<a href="http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&#038;file=asdoc_127_1.html">Using ASDoc</a><br />
&#8220;ASDoc is a command-line tool that you can use to create API language reference documentation as HTML pages from the classes in your Flex application. The Adobe Flex team uses the ASDoc tool to generate the Adobe Flex 2 Language Reference.&#8221;</p>
<p><strong>Brain-computer interface</strong><br />
<a href="http://en.wikipedia.org/wiki/Brain-computer_interfaces">http://en.wikipedia.org/wiki/Brain-computer_interfaces</a><br />
<a href="http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx">http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx</a><br />
&#8220;brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal brain (or brain cell culture) and an external device.&#8221; The WII in Flash was cool, let&#8217;s see one of these plugged into the Flash Platform!!!</p>
<p><strong>Cairngorm</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Cairngorm">http://labs.adobe.com/wiki/index.php/Cairngorm</a><br />
<a href="http://www.cairngormdocs.org/">http://www.cairngormdocs.org/</a><br />
&#8220;The Cairngorm Microarchitecture is a lightweight yet prescriptive framework for rich Internet application (RIA) development.&#8221;</p>
<p><strong>Cloud Computing</strong><br />
<a href="http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/">http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/</a><br />
<a href="http://download.boulder.ibm.com/ibmdl/pub/software/dw/wes/hipods/Cloud_computing_wp_final_8Oct.pdf">Cloud_computing_wp_final_8Oct.pdf</a><br />
&#8220;is a computing paradigm shift where computing is moved away from personal computers or an individual server to a â€œcloudâ€ of computers. Users of the cloud only need to be concerned with the computing service being asked for, as the underlying details of how itâ€™s achieved are hidden&#8221;</p>
<p><strong>Design Patterns</strong><br />
<a href="http://www.javacamp.org/designPattern/">http://www.javacamp.org/designPattern/</a><br />
<a href="http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm">http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm</a><br />
<a href="http://www.amazon.com/ActionScript-3-0-Design-Patterns-Programming/dp/0596528469/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198196346&#038;sr=8-1">ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques</a><br />
&#8220;In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations&#8221;</p>
<p><strong>E4X</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/training_e4x.html">http://www.adobe.com/devnet/flex/articles/training_e4x.html</a><br />
<a href="http://www.ecma-international.org/publications/standards/Ecma-357.htm">http://www.ecma-international.org/publications/standards/Ecma-357.htm</a><br />
<a href="http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00001912.html">E4X: A new approach to XML processing</a><br />
<a href="http://www.w3schools.com/e4x/default.asp">http://www.w3schools.com/e4x/default.asp</a><br />
&#8220;E4X offers a natural, fluent set of language constructs for manipulating XML. In contrast to traditional XML-parsing APIs, XML with E4X performs like a native data type of the language. E4X streamlines the development of applications that manipulate XML by drastically reducing the amount of code needed.&#8221;</p>
<p><strong>EcmaScript 4.0</strong><br />
<a href="http://www.ecmascript.org/">http://www.ecmascript.org/</a><br />
<a href="http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf">http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf</a><br />
<a href="http://www.mikechambers.com/blog/2007/11/01/microsoft-trying-to-derail-ecmascript-4/">Microsoft trying to derail ECMAScript 4?</a><br />
&#8220;ECMA-262 Edition 4 is the next-generation version of ECMAScript being developed currently by the ECMA TG1 working group.&#8221; This space is heating up, keep a watch on this one I have a feeling this is going to shape the future of the web in major ways.</p>
<p><strong>Flash Media Server</strong><br />
<a href="http://www.adobe.com/products/flashmediaserver">http://www.adobe.com/products/flashmediaserver</a><br />
&#8220;an enterprise-grade data and media server from Adobe Systems Inc. This server works together with the Flash Player runtime to create media driven, multiuser RIAâ€™s.&#8221;</p>
<p><strong>Flex 3 &#038; Flex 4</strong><br />
<a href="http://labs.adobe.com/technologies/flex/">http://labs.adobe.com/technologies/flex/</a><br />
Keep an eye on Adobe Labs. Flex 3 will be coming out in 2008 and who knows we may even see at least some more talk about or get to provide additional input on the future of Flex.</p>
<p><strong>Flex Custom Components</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/creating_components.html">http://www.adobe.com/devnet/flex/articles/creating_components.html</a><br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018">Flex Component Kit Alpha for Flex 2.0.1</a><br />
<a href="http://www.adobe.com/devnet/flash/articles/creating_as3_components.html">http://www.adobe.com/devnet/flash/articles/creating_as3_components.html</a><br />
I think creating custom components for Flex is going to increase in demand in 2008.</p>
<p><strong>Flex Performance and Memory Profiling</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">Performance and Memory Profiling</a><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;</p>
<p><strong>Flex Persistent Framework Caching</strong><br />
<a href="http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm">http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm</a></p>
<p><strong>Flex Refactoring</strong><br />
<a href="http://labs.adobe.com/technologies/flex/videos/refactoringdemo/">http://labs.adobe.com/technologies/flex/videos/refactoringdemo/</a></p>
<p><strong>Flex Skinning</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/flex_skins.html">http://www.adobe.com/devnet/flex/articles/flex_skins.html</a><br />
<a href="http://www.scalenine.com/resources.html">http://www.scalenine.com/resources.html</a><br />
&#8220;If you want to redesign the appearance of the Flex components more radically, you can do so by creating a new set of skins for the Flex components that completely replace the built-in Halo Aeon theme.&#8221;</p>
<p><strong>Hibernate</strong><br />
<a href="http://www.hibernate.org/">http://www.hibernate.org/</a><br />
&#8220;Hibernate is a powerful, high performance object/relational persistence and query service. Hibernate lets you develop persistent classes following object-oriented idiom &#8211; including association, inheritance, polymorphism, composition, and collections.&#8221;</p>
<p><strong>Hydra / Adobe Image Foundation</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/AIF_Toolkit">http://labs.adobe.com/wiki/index.php/AIF_Toolkit</a><br />
&#8220;The Adobe Image Foundation (AIF) Toolkit preview release includes a high-performance graphics programming language that Adobe is developing for image processing, codenamed Hydra, and an application to create, compile and preview Hydra filters and effects.&#8221;</p>
<p><strong>Java 7</strong><br />
<a href="https://jdk7.dev.java.net/">https://jdk7.dev.java.net/</a><br />
<a href="http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html">http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html</a></p>
<p><strong>Java 6</strong><br />
<a href="http://www.sun.com/training/catalog/courses/WJB-110A.xml">http://www.sun.com/training/catalog/courses/WJB-110A.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/SL-275-SE6.xml">http://www.sun.com/training/catalog/courses/SL-275-SE6.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/CX-310-065.xml">http://www.sun.com/training/catalog/courses/CX-310-065.xml</a><br />
Here are a few links with training recommended for Java certification. Might be something to think about for the future.</p>
<p><strong>JavaFX</strong><br />
<a href="http://www.sun.com/software/javafx/index.jsp">http://www.sun.com/software/javafx/index.jsp</a><br />
&#8220;The JavaFX product family delivers the ability to create interactive content, applications and services from the desktop to mobile devices to the living room.&#8221;</p>
<p><strong>Microformats</strong><br />
<a href="http://microformats.org/ ">http://microformats.org/ </a><br />
&#8220;Designed for humans first and machines second, microformats are a set of simple, open data formats built upon existing and widely adopted standards.&#8221; Microformats are being used in conjunction with Adobe AIR.</p>
<p><strong>Occasionally Connected Apps</strong><br />
<a href="http://livedocs.adobe.com/labs/air/1/devappsflex/help.html?content=network_connectivity_1.html">Monitoring network connectivity</a><br />
One of the draws to using Adobe AIR is the ability to monitor network connectivity. This is one area I want to work with and research a bit more in 2008.</p>
<p><strong>OOP</strong><br />
<a href="http://www.friendsofed.com/book.html?isbn=1590598458">http://www.friendsofed.com/book.html?isbn=1590598458</a><br />
<a href="http://www.adobe.com/devnet/actionscript/articles/oop_as3.html">http://www.adobe.com/devnet/actionscript/articles/oop_as3.html</a><br />
&#8220;Object-oriented programming (OOP) is a programming paradigm that uses &#8220;objects&#8221; and their interactions to design applications and computer programs. It is based on several techniques, including encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s. Many modern programming languages now support OOP.&#8221;</p>
<p><strong>Papervision 2.0</strong><br />
<a href="http://blog.papervision3d.org/">http://blog.papervision3d.org/</a><br />
<a href="http://papervision3d.googlecode.com/svn/trunk">http://papervision3d.googlecode.com/svn/trunk</a><br />
<a href="http://blog.zupko.info/?p=76">http://blog.zupko.info/?p=76</a><br />
&#8220;Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.&#8221;</p>
<p><strong>Prisim</strong><br />
<a href="http://labs.mozilla.com/2007/10/prism/">http://labs.mozilla.com/2007/10/prism/</a><br />
&#8220;Unlike Adobe AIR and Microsoft Silverlight, weâ€™re not building a proprietary platform to replace the web. We think the web is a powerful and open platform for this sort of innovation, so our goal is to identify and facilitate the development of enhancements that bring the advantages of desktop apps to the web platform.&#8221;</p>
<p><strong>Refactoring</strong><br />
<a href="http://www.refactoring.com/">http://www.refactoring.com/</a><br />
&#8220;Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a &#8216;refactoring&#8217;) does little, but a sequence of transformations can produce a significant restructuring.&#8221;</p>
<p><strong>Spring</strong><br />
<a href="http://www.springframework.org/">http://www.springframework.org/</a><br />
<a href="http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25">http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25</a><br />
&#8220;The Spring Framework is probably best known for offering features required to effectively create complex business applications outside of the programming models that historically have been dominant in the industry. Next to that it is also credited for introducing previously unfamiliar functionalities into today&#8217;s mainstream development practices, even beyond the Java platform.&#8221;</p>
<p><strong>SQLite</strong><br />
<a href="http://www.sqlite.org/">http://www.sqlite.org/</a><br />
<a href="http://sqlitebrowser.sourceforge.net/">http://sqlitebrowser.sourceforge.net/</a><br />
&#8220;SQLite is a software library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine.&#8221; This is used in google gears and Adobe AIR. Firefox also uses SQLite.</p>
<p><strong>Struts</strong><br />
<a href="http://struts.apache.org/">http://struts.apache.org/</a><br />
&#8220;An open source framework for building Servlet/JSP based web applications based on the Model-View-Controller (MVC) design paradigm.&#8221;</p>
<p><strong>Subversion</strong><br />
<a href="http://subversion.tigris.org/">http://subversion.tigris.org/</a><br />
<a href="http://svnbook.red-bean.com/">http://svnbook.red-bean.com/</a><br />
<a href="http://svnbook.red-bean.com/en/1.4/svn-book.pdf">http://svnbook.red-bean.com/en/1.4/svn-book.pdf</a><br />
&#8220;Subversion (SVN) is a version control system initiated in 2000 by CollabNet Inc. It allows users to keep track of changes made to any type of electronic data, typically source code, web pages or design documents.&#8221;</p>
<p><strong>Surface Computing</strong><br />
<a href="http://www.microsoft.com/surface/">http://www.microsoft.com/surface/</a><br />
&#8220;Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen, replicating the familiar hands-on experience of everyday object manipulation.&#8221;</p>
<p><strong>Swing</strong><br />
<a href="http://books.google.com/books?id=cPxGfk-FZNUC&#038;dq=java+swing&#038;pg=PP1&#038;ots=gEAy40pn9r&#038;sig=GgnF3AE1O467crW8XQYgS2nofDo&#038;hl=en&#038;prev=http://www.google.com/search?hl=en&#038;client=firefox-a&#038;rls=org.mozilla:en-US:official&#038;hs=efq&#038;q=java+Swing&#038;btnG=Search&#038;sa=X&#038;oi=print&#038;ct=title&#038;cad=one-book-with-thumbnail">Java Swing By Marc Loy</a><br />
<a href="http://java.sun.com/docs/books/tutorial/uiswing/">http://java.sun.com/docs/books/tutorial/uiswing/</a><br />
&#8220;Swing is a widget toolkit for Java. It is part of Sun Microsystems&#8217; Java Foundation Classes (JFC) â€” an API for providing a graphical user interface (GUI) for Java programs. Swing includes GUI widgets such as text boxes, buttons, split-panes, and tables.&#8221;</p>
<p><strong>Thermo</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Thermo">http://labs.adobe.com/wiki/index.php/Thermo</a><br />
&#8220;Thermo&#8221; is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.</p>
<p><strong>Technological singularity</strong><br />
<a href="http://en.wikipedia.org/wiki/Technological_singularity">http://en.wikipedia.org/wiki/Technological_singularity</a><br />
&#8220;There is no clear definition, but usually the Singularity is meant as a future time when societal, scientific and economic change is so fast we cannot even imagine what will happen from our present perspective, and when humanity will become posthumanity.&#8221;</p>
<p><strong>TouchLib</strong><br />
<a href="http://www.whitenoiseaudio.com/touchlib/">http://www.whitenoiseaudio.com/touchlib/</a><br />
&#8220;Touchlib is our library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light for you and sends your programs multitouch events, such as &#8216;finger down&#8217;, &#8216;finger moved&#8217;, and &#8216;finger released&#8217;. It includes a configuration app and a few demos to get you started. It interaces with most major types of webcams and video capture devices&#8221;</p>
<p><strong>UML</strong><br />
<a href="http://www.uml.org">http://www.uml.org</a><br />
<a href="http://en.wikipedia.org/wiki/Unified_Modeling_Language">http://en.wikipedia.org/wiki/Unified_Modeling_Language</a><br />
&#8220;In the field of software engineering, the Unified Modeling Language (UML) is a standardized specification language for object modeling. UML is a general-purpose modeling language that includes a graphical notation used to create an abstract model of a system, referred to as a UML model.&#8221;</p>
<p><strong>Unit Testing</strong><br />
<a href="http://code.google.com/p/as3flexunitlib/">http://code.google.com/p/as3flexunitlib/</a><br />
<a href="http://www.adobe.com/devnet/flex/articles/unit_testing.html">http://www.adobe.com/devnet/flex/articles/unit_testing.html</a><br />
&#8220;Unit testing is a procedure used to validate that individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the smallest unit is a method; which may belong to a base/super class, abstract class or derived/child class.&#8221;</p>
<p><strong>WebKit</strong><br />
<a href="http://webkit.org/">http://webkit.org/</a><br />
<a href="http://webkit.org/blog/">http://webkit.org/blog/</a><br />
&#8220;WebKit is an open source web browser engine.&#8221; This is the browser used within Adobe AIR.</p>
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