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	<title>Sean Moore - Flex Developer, AIR Developer, ActionScript Programmer &#187; Flex API Example</title>
	<atom:link href="http://seantheflexguy.com/blog/category/flex-api-example/feed/" rel="self" type="application/rss+xml" />
	<link>http://seantheflexguy.com/blog</link>
	<description>Flex Developer, AIR Developer, ActionScript Programmer</description>
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		<title>Neurosky MindSet Brain Computer Interface ActionScript 3.0 API</title>
		<link>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 23:44:07 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=402</guid>
		<description><![CDATA[Read and process data from your brain in ActionScript 3.0 with this open source API that I&#8217;ve created. You&#8217;ll need the Mindset hardware to utilize the full power of the API but you can run the ThinkGear Connector in &#8220;demo&#8221; mode and it will send simulated brain data to your app. I&#8217;ve been interested in [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><img src="http://seantheflexguy.com/images/blog/sean-moore-bci.jpg" alt="" width="200" height="232" /><p class="wp-caption-text">Sean wearing the Mindset</p></div>
<p>Read and process data from your brain in ActionScript 3.0 with this open source API that I&#8217;ve created. You&#8217;ll need the Mindset hardware to utilize the full power of the API but you can run the ThinkGear Connector in &#8220;demo&#8221; mode and it will send simulated brain data to your app.</p>
<p>I&#8217;ve been interested in <a href="http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface" target="_blank">Brain Computer Interfaces</a> for a few years now and was pleasantly surprised to find that <a href="http://neurosky.com/" target="_blank">Neurosky </a>is now <a href="http://store.neurosky.com/" target="_blank">selling </a>an affordable headset that reads brainwave data. The development tools are <a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">available for download </a>from the Neurosky website for free. They provide a small piece of AS3 that shows how to read data from the ThinkGear Connector through a socket using ActionScript 3.0. I&#8217;ve abstracted the raw socket code into an easy to use API with <a href="http://kannopy.com/thinkgear/thinkgear-api-asdocs/" target="_blank">documentation</a>. Events are generated as the connector captures brainwave data from the BCI headset. You can register to listen for these events and get notifications as the brainwave data is read in one second intervals.</p>
<p>I&#8217;m currently working on a dashboard that displays the data my brain is generating using this API. It&#8217;s still a little rough but you can see the beginning in the video below. I&#8217;m also working on another project that feeds the brainwave data to some particle based visualizations in Flex. I think combining the brainwave data with Flash/Flex based visualizations could produce some very interesting results!</p>
<p>I&#8217;m planning on making this API open source and encourage developers to get involved. I can&#8217;t think of anything more exciting than reading your brain with ActionScript 3.0, Flex, AIR, etc. I truly think BCIs are the future of computing and we&#8217;ve hardly even seen the full potential yet. I currently need more examples to add to the project so if you&#8217;re interested in contributing those or anything else to the project please <a href="mailto:info@seantheflexguy.com?subject=ThinkGearAPI">get in touch</a>.</p>
<p>The game market is a great area where a BCI can be utilized. There is currently a demo game included with the Mindset when you purchase one. It&#8217;s pretty cool and if you are as interested in BCIs I encourage  you to take a look.</p>
<p>You can use the links below to find additional information about Neurosky and the Mindset BCI. You can also download the ThinkGearAPI SWC, browse the API documentation and download the source for the API and the Flex example using Subversion.</p>
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<p><strong>ThinkGearAPI SWC</strong></p>
<p><a href="http://kannopy.com/thinkgear/ThinkGearAPI.swc" target="_blank">http://kannopy.com/thinkgear/ThinkGearAPI.swc</a></p>
<p><strong>ThinkGearAPI ASDoc Documentation</strong></p>
<p><a href="http://kannopy.com/thinkgear/thinkgear-api-asdocs/" target="_blank">http://kannopy.com/thinkgear/thinkgear-api-asdocs/</a></p>
<p><strong>ThinkGearAPI Flex Example (Flex Archive)</strong></p>
<p><a href="http://kannopy.com/thinkgear/ThinkGearAPIFlexExample.zip" target="_blank">http://kannopy.com/thinkgear/ThinkGearAPIFlexExample.zip</a></p>
<p><strong>Neurosky MindSet BCI API (Subversion):</strong></p>
<p><a href="http://kannopy.com/thinkgearapi/">http://kannopy.com/thinkgearapi/</a></p>
<p><strong>Neurosky MindSet BCI API Flex Example (Subversion):</strong></p>
<p><a href="http://kannopy.com/thinkgearflex">http://kannopy.com/thinkgearflex</a></p>
<p><strong>Neurosky MindSet Development Tools</strong></p>
<p><a href="http://store.neurosky.com/products/mindset-development-tools" target="_blank">http://store.neurosky.com/products/mindset-development-tools</a></p>
<p><strong>Neurosky Homepage</strong></p>
<p><a href="http://www.neurosky.com/" target="_blank">http://www.neurosky.com/</a></p>
<p><strong>Neurosky Brainwave Visualizer</strong></p>
<p><a href="http://www.neurosky.com/mindset/visualizer.html" target="_blank">http://www.neurosky.com/mindset/visualizer.html</a></p>
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			<wfw:commentRss>http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>List of 34 More ActionScript 3.0 APIs</title>
		<link>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/</link>
		<comments>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:19:13 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[frameworks]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=390</guid>
		<description><![CDATA[Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s 34 more ActionScript 3.0 APIs that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my previous API [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.seantheflexguy.com/images/blog/as3-api.jpg" class="alignright" width="165" height="132" /><br />
Using an API can save time during the development process. The wonderful thing about the Flash Platform Community has always been the willingness to share. Here&#8217;s <strong>34 more ActionScript 3.0 APIs</strong> that can be used for Flex, Flash and AIR development. Hopefully one of the APIs listed here or in one of my <a href="http://seantheflexguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">previous</a> API listing <a href="http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/">posts</a> can help you and your team save time. Happy Holidays!! <img src='http://seantheflexguy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>ArcGIS API for Flex</strong><br />
The ArcGIS API for Flex allows the creation of Rich Internet applications on top of ArcGIS Server. It is based on the free Adobe Flex framework. The Flex framework is a client-side technology that is rendered by Flash Player 9 and above, or by Adobe AIR. All Flex 3.x SDK versions are now supported.<br />
<a href="http://resources.esri.com/arcgisserver/apis/flex/">http://resources.esri.com/arcgisserver/apis/flex/</a></p>
<p><strong>asaudio</strong><br />
ASaudio is a small AS3 library dedicated to simple and efficient sound handling.<br />
<a href="http://code.google.com/p/asaudio/">http://code.google.com/p/asaudio/</a></p>
<p><strong>as3ansi</strong><br />
Library for parsing and viewing extended ASCII (IBM code page 437) into AS3 for use in Flash and Flex applications.<br />
<a href="http://code.google.com/p/as3ansi/">http://code.google.com/p/as3ansi/</a></p>
<p><strong>ActionScript 3.0 Client Library for Facebook Platform API</strong><br />
The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform.<br />
<a href="http://code.google.com/p/facebook-actionscript-api/">http://code.google.com/p/facebook-actionscript-api/</a></p>
<p><strong>ascolourlovers</strong><br />
ColourLovers API for ActionScript 3. This library provides all the tools needed to bring palettes, colors, patterns and more from the ColourLovers API in your AS3 projects.<br />
<a href="http://code.google.com/p/ascolourlovers/">http://code.google.com/p/ascolourlovers/</a></p>
<p><strong>AS3DAC </strong><br />
AS3DAC parses an AS3.0 class or instance file and adds asdoc documentation stubs. Follows the Flex SDK Coding Conventions where applicable.<br />
<a href="http://code.google.com/p/as3dac/">http://code.google.com/p/as3dac/</a></p>
<p><strong>as3flexdb</strong><br />
AS3FlexDB project is a open source lib that allows Adobe Flex applications to connect to a MySQL server.<br />
<a href="http://code.google.com/p/as3flexdb/">http://code.google.com/p/as3flexdb/</a></p>
<p><strong>as3growl</strong><br />
An ActionScript 3 API for working with the Growl notification service.<br />
<a href="http://code.google.com/p/as3growl/">http://code.google.com/p/as3growl/</a></p>
<p><strong>AS3 Http Client Library</strong><br />
An http library written on top of flash.net.Socket (and as3crypto) to be used with AIR or flash runtimes.<br />
<a href="http://github.com/gabriel/as3httpclient">http://github.com/gabriel/as3httpclient</a></p>
<p><strong>as3midilib</strong><br />
MIDI for ActionScript 3.0<br />
<a href="http://code.google.com/p/as3midilib/">http://code.google.com/p/as3midilib/</a></p>
<p><strong>as3openxmlformats</strong><br />
ActionScript 3 lib for MS Office Open XML Formats<br />
<a href="http://code.google.com/p/as3openxmlformats/">http://code.google.com/p/as3openxmlformats/</a></p>
<p><strong>as3-scaffold </strong><br />
as3-scaffold is a lightweight as3 framework with an accompanying set of scaffolding scripts to automate the tedium of setting up new as3 projects, with support for PureMVC.<br />
<a href="http://code.google.com/p/as3-scaffold/">http://code.google.com/p/as3-scaffold/</a></p>
<p><strong>as3scriptinglib</strong><br />
This library aims to provide an API for compiling and executing runtime ActionScript/JavaScript within the Flash client (no server required) via Adobe&#8217;s ECMAScript 4 compiler (from the Tamarin project).<br />
<a href="http://code.google.com/p/as3scriptinglib/">http://code.google.com/p/as3scriptinglib/</a></p>
<p><strong>as3zlib</strong><br />
as3 port of zlib<br />
This is a port of JZlib to as3. Was created because as3 in Flash9 does not support deflate in ByteArray. AIR does support deflate and doesn&#8217;t need this code.<br />
<a href="http://code.google.com/p/as3zlib/">http://code.google.com/p/as3zlib/</a></p>
<p><strong>bitly as3 api</strong><br />
Simple as3 implementation for bit.ly API.<br />
<a href="http://code.google.com/p/bitly-as3-api/">http://code.google.com/p/bitly-as3-api/</a></p>
<p><strong>Diggbe </strong><br />
Diggbe is a general purpose DI engine. It is first conceived for unit testing purposes (to avoid xxxSet/GetForTest). But it can also be use for runtime code to allow service dependencies to be injected.<br />
<a href="http://code.google.com/p/diggbe/">http://code.google.com/p/diggbe/</a></p>
<p><strong>echo-nest-flash-api</strong><br />
An ActionScript 3 interface for the the Echo Nest API.<br />
<a href="http://github.com/also/echo-nest-flash-api">http://github.com/also/echo-nest-flash-api</a></p>
<p><strong>Etsy API Wrapper for Actionscript 3</strong><br />
An Actionscript 3 class that wraps the Etsy.com API.<br />
<a href="http://thunderfarm.com/etsy/">http://thunderfarm.com/etsy/</a></p>
<p><strong>feedmeas3</strong><br />
FeedMe is a low level class for sharing data between objects.<br />
<a href="http://code.google.com/p/feedmeas3/">http://code.google.com/p/feedmeas3/</a></p>
<p><strong>fuelas3svn </strong><br />
This is the SVN protocol implemented in AS3. This library gives you the ability to write your own SVN client completely in Flash.<br />
<a href="http://code.google.com/p/fuelas3svn/">http://code.google.com/p/fuelas3svn/</a></p>
<p><strong>Gigya AS3 API</strong><br />
<a href="http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29">http://wiki.gigya.com/030_Gigya_Socialize_API_2.0/030_API_reference/010_Client_API_%28JavaScript%29</a></p>
<p><strong>googleas3api</strong><br />
AS3 library on Googles API&#8217;s, integrate the power of Google in your Flash/Flex/AIR application (searches, translation, suggest, weather, feeds).<br />
<a href="http://code.google.com/p/googleas3api/">http://code.google.com/p/googleas3api/</a></p>
<p><strong>Kongregate&#8217;s AS3 API</strong><br />
The Kongregate AS3 API allows you to extend your game to communicate with the Kongregate back-end.<br />
<a href="http://www.kongregate.com/developer_center/docs/as3-api">http://www.kongregate.com/developer_center/docs/as3-api</a></p>
<p><strong>KoolMoves AS3 API</strong><br />
<a href="http://koolexchange.com/docs/km/">http://koolexchange.com/docs/km/</a></p>
<p><strong>lastfm as3</strong><br />
Actionscript 3.0 API to access the Last.fm web services.<br />
<a href="http://code.google.com/p/lastfm-as3/">http://code.google.com/p/lastfm-as3/</a></p>
<p><strong>Mappy AS3 API</strong><br />
Thanks to Mappy AS3 API, show your users advanced visual effects (zooming with transition effects, video integrations, animations, etc.)and render maps quickly on browsers with a Flash plug-in instaled (the vast majority of Internet users).<br />
<a href="http://api.mappy.com/en/as3">http://api.mappy.com/en/as3</a></p>
<p><strong>MP3tunes Music AS3/Flex/AIR API</strong><br />
API to implements the MP3tunes Music API. The api consists of REST interface which gives you access to all data for a user within the MP3tunes Locker service. It gives you the foundation for using the service in a AS3/Flex/AIR project.<br />
<a href="http://code.google.com/p/mp3tunes-as3-api/">http://code.google.com/p/mp3tunes-as3-api/</a></p>
<p><strong>nd3d</strong><br />
ND3D is a simple to use AS3 3D Engine. Aimed for speed and simplicity. Target use are small 3D effects and rapid 3D testing / prototyping. The compiled size of the engine is about 10k.<br />
<a href="http://code.google.com/p/nd3d/">http://code.google.com/p/nd3d/</a></p>
<p><strong>netflex-as3-api</strong><br />
An Actionscript 3 utility library to simplify the Netflix API for Actionscript 3 based applications.<br />
<a href="http://code.google.com/p/netflex-as3-api/">http://code.google.com/p/netflex-as3-api/</a></p>
<p><strong>Sekati API</strong><br />
Sekati API is a Pure Actionscript 3.0 framework designed to bootstrap the development of flash/flex projects &#038; applications with an emphasis on high-level functionality encapsulation. The framework provides a flexible, feature-rich xml configurable application architecture through the implementation of it&#8217;s collection of behavior-specific core display objects, controllers, managers &#038; utilities.<br />
<a href="http://code.google.com/p/sekati/">http://code.google.com/p/sekati/</a></p>
<p><strong>Soundcloud AS3 API</strong><br />
Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0.<br />
<a href="http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README">http://github.com/dasflash/Soundcloud-AS3-API/blame/1aa2d25c072309a1e931b08e88f6c7218a135be0/README</a></p>
<p><strong>tweensy</strong><br />
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.<br />
<a href="http://code.google.com/p/tweensy/">http://code.google.com/p/tweensy/</a></p>
<p><strong>vyana </strong><br />
Light-weight Cairngorm-PureMVC like framework with care about modular applications<br />
<a href="http://code.google.com/p/vyana/">http://code.google.com/p/vyana/</a></p>
<p><strong>wiiflash</strong><br />
Communication between the Wiimote and Flash<br />
<a href="http://code.google.com/p/wiiflash/">http://code.google.com/p/wiiflash/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2009/12/19/list-of-34-more-actionscript-30-apis/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>6 Adobe AIR ActionScript APIs explored, first up File System Access</title>
		<link>http://seantheflexguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/</link>
		<comments>http://seantheflexguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 15:50:58 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[MXML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/01/28/6-adobe-air-actionscript-apis-explored-with-example-code/</guid>
		<description><![CDATA[Ted Patrick recently visited San Diego and gave a presentation for the upcoming release of Flex Builder 3.0 and AIR 1.0. One thing that stood out was the slideshow that Ted used during his presentation. One important screen that jumped out at me was the Adobe AIR Application Stack. The 6 Adobe AIR APIs in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://seantheflashguy.com/images/airapis.jpg" alt="Adobe AIR ActionScript API" align="right" /><a href="http://www.onflex.org" target="_blank">Ted Patrick</a> recently visited San Diego and gave a presentation for the <a href="http://flex.org/tour/" target="_blank">upcoming release of Flex Builder 3.0 and AIR 1.0</a>. One thing that<br />
stood out was the <a href="http://flex.org/tour/slides.pdf" target="_blank">slideshow</a> that Ted used during his presentation. One important screen that jumped out at me was the Adobe AIR Application Stack. The 6 Adobe AIR APIs in this diagram seemed like they would make a good blog series. Here are the APIs from the slide:</p>
<ul>
<li>File System Access</li>
<li>Network Detection</li>
<li>Notifications</li>
<li>Application Update</li>
<li>Drag and Drop</li>
<li>Local Database</li>
</ul>
<p>The first code example is for File System Access. The next code example will be Network Detection.</p>
<p>Here is the source code that is used to open and read a .txt file with Adobe AIR. Note: this is a simple example created using the <a href="http://livedocs.adobe.com/labs/air/1/devappsflex/" target="_blank">&#8220;Developing AIR Applications with Adobe Flex 3&#8243;</a> online manual. This manual is a GREAT resource and I highly recommend using it.</p>
<p><strong>Adobe AIR: File System Access</strong><br />
<i>Example Code</i>:<br />
<font size="2"></p>
<pre>

&lt;mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
  layout="absolute"
  creationComplete="init();"&gt;
  &lt;mx:Script&gt;
    &lt;![CDATA[

      private var file : File;
      private var fileStream : FileStream;
      private var fileContents : String;
      private const ISO_CS : String = "iso-8859-1";

      private function init() : void
      {
        file = new File();
        file = File.applicationDirectory.resolvePath("file.txt");
        fileStream = new FileStream();
        fileStream.addEventListener( Event.COMPLETE, fileComplete );
        fileStream.openAsync( file, FileMode.READ );
      }
      private function fileComplete( event : Event ):void
      {
        fileContents = fileStream.readMultiByte( fileStream.bytesAvailable, ISO_CS );
        trace( "fileContents="+fileContents );
      }
    ]]&gt;
  &lt;/mx:Script&gt;
&lt;/mx:WindowedApplication&gt;
</pre>
<p></font></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>42 tech items for Flex Developers to research, study and watch in 2008</title>
		<link>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</link>
		<comments>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 16:14:20 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</guid>
		<description><![CDATA[2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years. &#8220;Iâ€™m sure that Flex skills will be one of the hottest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/flex2008.jpg" alt="Adobe AIR, Adobe Flex, Adobe Thermo, Adobe Astro" /></p>
<p>2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years.</p>
<p>&#8220;Iâ€™m sure that Flex skills will be one of the hottest skills to have in 2008.&#8221; &#8211; Yakov Fain</p>
<p><strong>ActionScript 3.0</strong><br />
<a href="http://www.amazon.com/Essential-ActionScript-3-0-Colin-Moock/dp/0596526946/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198204598&#038;sr=8-1">Essential ActionScript 3.0</a><br />
Personally I plan on digging into the nitty-gritty details of the language. This includes refining knowledge of Errors, Events, Exceptions, Interfaces, Bitmap API, Display API and Namespaces to name a few. I&#8217;ll be reading Essential ActionScript 3.0 to do so.</p>
<p><strong>Adobe AIR</strong><br />
<a href="http://labs.adobe.com/technologies/air/">http://labs.adobe.com/technologies/air/</a><br />
The first full release of AIR should be coming in 2008. With the rapid growth and massive interest already I cannot even speculate what 08 will bring for this exciting, young technology.</p>
<p><strong>Adobe Astro</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Astro">http://labs.adobe.com/wiki/index.php/Astro</a><br />
&#8220;The next major release of Flash Player, codename &#8220;Astro,&#8221; was first previewed at Adobe MAX 2007. The preview highlighted a few of the new capabilities the Flash Player team is working on for Astro: advanced text layout, simple 3D effects, and custom filters, blend modes and effects.&#8221;</p>
<p><strong>Adobe BlazeDS</strong><br />
<a href="http://labs.adobe.com/technologies/blazeds/">http://labs.adobe.com/technologies/blazeds/</a><br />
<a href="http://livedocs.adobe.com/labs/blazeds/html/index.html">http://livedocs.adobe.com/labs/blazeds/html/index.html</a><br />
&#8220;BlazeDS is the server-based Java remoting and web messaging technology that enables developers to easily connect to back-end distributed data and push data in real-time to AdobeÂ® Flexâ„¢ and Adobe AIRâ„¢ applications for more responsive rich Internet application (RIA) experiences.&#8221;</p>
<p><strong>API&#8217;s</strong><br />
<a href="http://programmableweb.com/apis/directory/1?sort=date">http://programmableweb.com/apis/directory/1?sort=date</a><br />
I always keep an eye on this area of Programmable Web for new ideas for applications and mashups.</p>
<p><strong>ASDoc</strong><br />
<a href="http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&#038;file=asdoc_127_1.html">Using ASDoc</a><br />
&#8220;ASDoc is a command-line tool that you can use to create API language reference documentation as HTML pages from the classes in your Flex application. The Adobe Flex team uses the ASDoc tool to generate the Adobe Flex 2 Language Reference.&#8221;</p>
<p><strong>Brain-computer interface</strong><br />
<a href="http://en.wikipedia.org/wiki/Brain-computer_interfaces">http://en.wikipedia.org/wiki/Brain-computer_interfaces</a><br />
<a href="http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx">http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx</a><br />
&#8220;brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal brain (or brain cell culture) and an external device.&#8221; The WII in Flash was cool, let&#8217;s see one of these plugged into the Flash Platform!!!</p>
<p><strong>Cairngorm</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Cairngorm">http://labs.adobe.com/wiki/index.php/Cairngorm</a><br />
<a href="http://www.cairngormdocs.org/">http://www.cairngormdocs.org/</a><br />
&#8220;The Cairngorm Microarchitecture is a lightweight yet prescriptive framework for rich Internet application (RIA) development.&#8221;</p>
<p><strong>Cloud Computing</strong><br />
<a href="http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/">http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/</a><br />
<a href="http://download.boulder.ibm.com/ibmdl/pub/software/dw/wes/hipods/Cloud_computing_wp_final_8Oct.pdf">Cloud_computing_wp_final_8Oct.pdf</a><br />
&#8220;is a computing paradigm shift where computing is moved away from personal computers or an individual server to a â€œcloudâ€ of computers. Users of the cloud only need to be concerned with the computing service being asked for, as the underlying details of how itâ€™s achieved are hidden&#8221;</p>
<p><strong>Design Patterns</strong><br />
<a href="http://www.javacamp.org/designPattern/">http://www.javacamp.org/designPattern/</a><br />
<a href="http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm">http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm</a><br />
<a href="http://www.amazon.com/ActionScript-3-0-Design-Patterns-Programming/dp/0596528469/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198196346&#038;sr=8-1">ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques</a><br />
&#8220;In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations&#8221;</p>
<p><strong>E4X</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/training_e4x.html">http://www.adobe.com/devnet/flex/articles/training_e4x.html</a><br />
<a href="http://www.ecma-international.org/publications/standards/Ecma-357.htm">http://www.ecma-international.org/publications/standards/Ecma-357.htm</a><br />
<a href="http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00001912.html">E4X: A new approach to XML processing</a><br />
<a href="http://www.w3schools.com/e4x/default.asp">http://www.w3schools.com/e4x/default.asp</a><br />
&#8220;E4X offers a natural, fluent set of language constructs for manipulating XML. In contrast to traditional XML-parsing APIs, XML with E4X performs like a native data type of the language. E4X streamlines the development of applications that manipulate XML by drastically reducing the amount of code needed.&#8221;</p>
<p><strong>EcmaScript 4.0</strong><br />
<a href="http://www.ecmascript.org/">http://www.ecmascript.org/</a><br />
<a href="http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf">http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf</a><br />
<a href="http://www.mikechambers.com/blog/2007/11/01/microsoft-trying-to-derail-ecmascript-4/">Microsoft trying to derail ECMAScript 4?</a><br />
&#8220;ECMA-262 Edition 4 is the next-generation version of ECMAScript being developed currently by the ECMA TG1 working group.&#8221; This space is heating up, keep a watch on this one I have a feeling this is going to shape the future of the web in major ways.</p>
<p><strong>Flash Media Server</strong><br />
<a href="http://www.adobe.com/products/flashmediaserver">http://www.adobe.com/products/flashmediaserver</a><br />
&#8220;an enterprise-grade data and media server from Adobe Systems Inc. This server works together with the Flash Player runtime to create media driven, multiuser RIAâ€™s.&#8221;</p>
<p><strong>Flex 3 &#038; Flex 4</strong><br />
<a href="http://labs.adobe.com/technologies/flex/">http://labs.adobe.com/technologies/flex/</a><br />
Keep an eye on Adobe Labs. Flex 3 will be coming out in 2008 and who knows we may even see at least some more talk about or get to provide additional input on the future of Flex.</p>
<p><strong>Flex Custom Components</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/creating_components.html">http://www.adobe.com/devnet/flex/articles/creating_components.html</a><br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018">Flex Component Kit Alpha for Flex 2.0.1</a><br />
<a href="http://www.adobe.com/devnet/flash/articles/creating_as3_components.html">http://www.adobe.com/devnet/flash/articles/creating_as3_components.html</a><br />
I think creating custom components for Flex is going to increase in demand in 2008.</p>
<p><strong>Flex Performance and Memory Profiling</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">Performance and Memory Profiling</a><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;</p>
<p><strong>Flex Persistent Framework Caching</strong><br />
<a href="http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm">http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm</a></p>
<p><strong>Flex Refactoring</strong><br />
<a href="http://labs.adobe.com/technologies/flex/videos/refactoringdemo/">http://labs.adobe.com/technologies/flex/videos/refactoringdemo/</a></p>
<p><strong>Flex Skinning</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/flex_skins.html">http://www.adobe.com/devnet/flex/articles/flex_skins.html</a><br />
<a href="http://www.scalenine.com/resources.html">http://www.scalenine.com/resources.html</a><br />
&#8220;If you want to redesign the appearance of the Flex components more radically, you can do so by creating a new set of skins for the Flex components that completely replace the built-in Halo Aeon theme.&#8221;</p>
<p><strong>Hibernate</strong><br />
<a href="http://www.hibernate.org/">http://www.hibernate.org/</a><br />
&#8220;Hibernate is a powerful, high performance object/relational persistence and query service. Hibernate lets you develop persistent classes following object-oriented idiom &#8211; including association, inheritance, polymorphism, composition, and collections.&#8221;</p>
<p><strong>Hydra / Adobe Image Foundation</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/AIF_Toolkit">http://labs.adobe.com/wiki/index.php/AIF_Toolkit</a><br />
&#8220;The Adobe Image Foundation (AIF) Toolkit preview release includes a high-performance graphics programming language that Adobe is developing for image processing, codenamed Hydra, and an application to create, compile and preview Hydra filters and effects.&#8221;</p>
<p><strong>Java 7</strong><br />
<a href="https://jdk7.dev.java.net/">https://jdk7.dev.java.net/</a><br />
<a href="http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html">http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html</a></p>
<p><strong>Java 6</strong><br />
<a href="http://www.sun.com/training/catalog/courses/WJB-110A.xml">http://www.sun.com/training/catalog/courses/WJB-110A.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/SL-275-SE6.xml">http://www.sun.com/training/catalog/courses/SL-275-SE6.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/CX-310-065.xml">http://www.sun.com/training/catalog/courses/CX-310-065.xml</a><br />
Here are a few links with training recommended for Java certification. Might be something to think about for the future.</p>
<p><strong>JavaFX</strong><br />
<a href="http://www.sun.com/software/javafx/index.jsp">http://www.sun.com/software/javafx/index.jsp</a><br />
&#8220;The JavaFX product family delivers the ability to create interactive content, applications and services from the desktop to mobile devices to the living room.&#8221;</p>
<p><strong>Microformats</strong><br />
<a href="http://microformats.org/ ">http://microformats.org/ </a><br />
&#8220;Designed for humans first and machines second, microformats are a set of simple, open data formats built upon existing and widely adopted standards.&#8221; Microformats are being used in conjunction with Adobe AIR.</p>
<p><strong>Occasionally Connected Apps</strong><br />
<a href="http://livedocs.adobe.com/labs/air/1/devappsflex/help.html?content=network_connectivity_1.html">Monitoring network connectivity</a><br />
One of the draws to using Adobe AIR is the ability to monitor network connectivity. This is one area I want to work with and research a bit more in 2008.</p>
<p><strong>OOP</strong><br />
<a href="http://www.friendsofed.com/book.html?isbn=1590598458">http://www.friendsofed.com/book.html?isbn=1590598458</a><br />
<a href="http://www.adobe.com/devnet/actionscript/articles/oop_as3.html">http://www.adobe.com/devnet/actionscript/articles/oop_as3.html</a><br />
&#8220;Object-oriented programming (OOP) is a programming paradigm that uses &#8220;objects&#8221; and their interactions to design applications and computer programs. It is based on several techniques, including encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s. Many modern programming languages now support OOP.&#8221;</p>
<p><strong>Papervision 2.0</strong><br />
<a href="http://blog.papervision3d.org/">http://blog.papervision3d.org/</a><br />
<a href="http://papervision3d.googlecode.com/svn/trunk">http://papervision3d.googlecode.com/svn/trunk</a><br />
<a href="http://blog.zupko.info/?p=76">http://blog.zupko.info/?p=76</a><br />
&#8220;Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.&#8221;</p>
<p><strong>Prisim</strong><br />
<a href="http://labs.mozilla.com/2007/10/prism/">http://labs.mozilla.com/2007/10/prism/</a><br />
&#8220;Unlike Adobe AIR and Microsoft Silverlight, weâ€™re not building a proprietary platform to replace the web. We think the web is a powerful and open platform for this sort of innovation, so our goal is to identify and facilitate the development of enhancements that bring the advantages of desktop apps to the web platform.&#8221;</p>
<p><strong>Refactoring</strong><br />
<a href="http://www.refactoring.com/">http://www.refactoring.com/</a><br />
&#8220;Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a &#8216;refactoring&#8217;) does little, but a sequence of transformations can produce a significant restructuring.&#8221;</p>
<p><strong>Spring</strong><br />
<a href="http://www.springframework.org/">http://www.springframework.org/</a><br />
<a href="http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25">http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25</a><br />
&#8220;The Spring Framework is probably best known for offering features required to effectively create complex business applications outside of the programming models that historically have been dominant in the industry. Next to that it is also credited for introducing previously unfamiliar functionalities into today&#8217;s mainstream development practices, even beyond the Java platform.&#8221;</p>
<p><strong>SQLite</strong><br />
<a href="http://www.sqlite.org/">http://www.sqlite.org/</a><br />
<a href="http://sqlitebrowser.sourceforge.net/">http://sqlitebrowser.sourceforge.net/</a><br />
&#8220;SQLite is a software library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine.&#8221; This is used in google gears and Adobe AIR. Firefox also uses SQLite.</p>
<p><strong>Struts</strong><br />
<a href="http://struts.apache.org/">http://struts.apache.org/</a><br />
&#8220;An open source framework for building Servlet/JSP based web applications based on the Model-View-Controller (MVC) design paradigm.&#8221;</p>
<p><strong>Subversion</strong><br />
<a href="http://subversion.tigris.org/">http://subversion.tigris.org/</a><br />
<a href="http://svnbook.red-bean.com/">http://svnbook.red-bean.com/</a><br />
<a href="http://svnbook.red-bean.com/en/1.4/svn-book.pdf">http://svnbook.red-bean.com/en/1.4/svn-book.pdf</a><br />
&#8220;Subversion (SVN) is a version control system initiated in 2000 by CollabNet Inc. It allows users to keep track of changes made to any type of electronic data, typically source code, web pages or design documents.&#8221;</p>
<p><strong>Surface Computing</strong><br />
<a href="http://www.microsoft.com/surface/">http://www.microsoft.com/surface/</a><br />
&#8220;Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen, replicating the familiar hands-on experience of everyday object manipulation.&#8221;</p>
<p><strong>Swing</strong><br />
<a href="http://books.google.com/books?id=cPxGfk-FZNUC&#038;dq=java+swing&#038;pg=PP1&#038;ots=gEAy40pn9r&#038;sig=GgnF3AE1O467crW8XQYgS2nofDo&#038;hl=en&#038;prev=http://www.google.com/search?hl=en&#038;client=firefox-a&#038;rls=org.mozilla:en-US:official&#038;hs=efq&#038;q=java+Swing&#038;btnG=Search&#038;sa=X&#038;oi=print&#038;ct=title&#038;cad=one-book-with-thumbnail">Java Swing By Marc Loy</a><br />
<a href="http://java.sun.com/docs/books/tutorial/uiswing/">http://java.sun.com/docs/books/tutorial/uiswing/</a><br />
&#8220;Swing is a widget toolkit for Java. It is part of Sun Microsystems&#8217; Java Foundation Classes (JFC) â€” an API for providing a graphical user interface (GUI) for Java programs. Swing includes GUI widgets such as text boxes, buttons, split-panes, and tables.&#8221;</p>
<p><strong>Thermo</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Thermo">http://labs.adobe.com/wiki/index.php/Thermo</a><br />
&#8220;Thermo&#8221; is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.</p>
<p><strong>Technological singularity</strong><br />
<a href="http://en.wikipedia.org/wiki/Technological_singularity">http://en.wikipedia.org/wiki/Technological_singularity</a><br />
&#8220;There is no clear definition, but usually the Singularity is meant as a future time when societal, scientific and economic change is so fast we cannot even imagine what will happen from our present perspective, and when humanity will become posthumanity.&#8221;</p>
<p><strong>TouchLib</strong><br />
<a href="http://www.whitenoiseaudio.com/touchlib/">http://www.whitenoiseaudio.com/touchlib/</a><br />
&#8220;Touchlib is our library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light for you and sends your programs multitouch events, such as &#8216;finger down&#8217;, &#8216;finger moved&#8217;, and &#8216;finger released&#8217;. It includes a configuration app and a few demos to get you started. It interaces with most major types of webcams and video capture devices&#8221;</p>
<p><strong>UML</strong><br />
<a href="http://www.uml.org">http://www.uml.org</a><br />
<a href="http://en.wikipedia.org/wiki/Unified_Modeling_Language">http://en.wikipedia.org/wiki/Unified_Modeling_Language</a><br />
&#8220;In the field of software engineering, the Unified Modeling Language (UML) is a standardized specification language for object modeling. UML is a general-purpose modeling language that includes a graphical notation used to create an abstract model of a system, referred to as a UML model.&#8221;</p>
<p><strong>Unit Testing</strong><br />
<a href="http://code.google.com/p/as3flexunitlib/">http://code.google.com/p/as3flexunitlib/</a><br />
<a href="http://www.adobe.com/devnet/flex/articles/unit_testing.html">http://www.adobe.com/devnet/flex/articles/unit_testing.html</a><br />
&#8220;Unit testing is a procedure used to validate that individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the smallest unit is a method; which may belong to a base/super class, abstract class or derived/child class.&#8221;</p>
<p><strong>WebKit</strong><br />
<a href="http://webkit.org/">http://webkit.org/</a><br />
<a href="http://webkit.org/blog/">http://webkit.org/blog/</a><br />
&#8220;WebKit is an open source web browser engine.&#8221; This is the browser used within Adobe AIR.</p>
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			<wfw:commentRss>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/feed/</wfw:commentRss>
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		<title>Flex ActionScript 3.0 Odeo API Example with Live typing reflection</title>
		<link>http://seantheflexguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/</link>
		<comments>http://seantheflexguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 23:21:49 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flash CS3 to Flex communication]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/09/30/flex-actionscript-30-odeo-api-example-with-live-typing-reflection/</guid>
		<description><![CDATA[Delving deeper into the ActionScript 3.0 API research I present the Odeo API Example. Full source available. Use of TileList with drop-in ItemRenderer. Parallels for animation and the search text field has a real time &#8220;web 2.0&#8243; reflection. A little bit of Flash CS3 to Flex communication going on here too. This application should probably [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/"><img src="http://www.seantheflashguy.com/flex/OdeoBasicExample/odeoscreencap.jpg" align="left"></a>Delving deeper into the ActionScript 3.0 API research I present the Odeo API Example. <a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/srcview/index.html" target="_blank">Full source available.</a> Use of <a href="http://livedocs.adobe.com/flex/2/langref/mx/controls/TileList.html">TileList</a> with <a href="http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00000827.html">drop-in ItemRenderer</a>. <a href="http://livedocs.adobe.com/flex/2/langref/mx/effects/Parallel.html">Parallels</a> for animation and the search text field has a real time &#8220;web 2.0&#8243; reflection. A little bit of <a href="http://seantheflashguy.com/blog/2007/09/27/flash-cs3-and-flex-2-communication-using-actionscript-30/">Flash CS3 to Flex communication</a> going on here too.</p>
<p>This application should probably be broken down in terms of architecture. Refactoring this to <a href="http://puremvc.org/">PureMVC</a> or <a href="http://labs.adobe.com/wiki/index.php/Cairngorm">Cairngorm</a> would be a fun project. Perhaps after the <a href="http://seantheflashguy.com/blog/2007/09/22/actionscript-30-apis-examined-youtube-up-first/">remaining API examples</a> have been completed.</p>
<p><a href="http://www.seantheflashguy.com/flex/OdeoBasicExample/">http://www.seantheflashguy.com/flex/OdeoBasicExample/</a></p>
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		<title>ActionScript 3.0 API&#8217;s Examined: YouTube up first!</title>
		<link>http://seantheflexguy.com/blog/2007/09/22/actionscript-30-apis-examined-youtube-up-first/</link>
		<comments>http://seantheflexguy.com/blog/2007/09/22/actionscript-30-apis-examined-youtube-up-first/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 23:20:39 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex API Example]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/09/22/actionscript-30-apis-examined-youtube-up-first/</guid>
		<description><![CDATA[If you didn&#8217;t see the list of 22 ActionScript 3.0 API&#8217;s that I posted you might want to take a look. To continue exploring the API&#8217;s I have decided to begin creating simple examples for 10 of the 22 from the previous post. I have broken these 10 into the following categories: Media, Social Networking, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://seantheflashguy.com/flex/YouTubeBasicExample/youtubeapithumb.jpg" alt="YouTube API Basic Example" align="left" />If you didn&#8217;t see the list of <a href="http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">22 ActionScript 3.0 API&#8217;s</a> that I posted you might want to take a look. To continue exploring the API&#8217;s I have decided to begin creating simple examples for 10 of the 22 from the previous post. I have broken these 10 into the following categories: Media, Social Networking, Marketplace, Misc and 3D. Currently on the line up: YouTube, Odeo, Flickr, Facebook, Twitter, del.icio.us, Amazon, ebay, Away3D, Papervision3D.</p>
<p>First up is the uber popular YouTube.com. I was disappointed that the YouTube API does not have a means to provide a path to the raw FLV file via the API. That would be loads of fun considering what can be done with video in the Flash Player.</p>
<p>I started with the YouTube API hoping that pulling in video data would be supported, oh well. I did notice another YouTube <a href="http://www.onflex.org/ted/2006/09/is-flex-productive-tagtv-total.php">example that Ted Patrick created</a> that does appear to pull in the actual video. I was getting a #2044 error from his example so I wasn&#8217;t able to see that in action. I also received the same error when trying to upload this example to my server. That is why the working SWF/HTML isn&#8217;t available.</p>
<p>You can <a href="http://www.seantheflashguy.com/flex/YouTubeBasicExample/">view the source here</a>. You can also <a href="http://www.seantheflashguy.com/flex/YouTubeBasicExample/YouTubeBasicExample.zip">download the source here</a>. Once you get the example set up in Flex Builder the #2044 error should cease. If anyone has any info on this please <a href="mailto:seantheflashguy@gmail.com">drop me a line.</a>.</p>
<p>This example uses <a href="http://code.google.com/p/as3youtubelib/">Adobe&#8217;s as3youtubelib</a> and <a href="http://code.google.com/p/as3corelib/">as3corelib</a>. You will need to download these using <a href="http://tortoisesvn.tigris.org/">Tortoise SVN</a>. <a href="http://www.mind.ilstu.edu/research/robots/iris4/developers/svntutorial/">Here is a decent looking tutorial</a> on that if you need. Once you get the libraries downloaded you&#8217;ll need to <a href="http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&#038;file=build_044_06.html">add them to your Flex project&#8217;s Build Path</a>.</p>
<p>The UI for this example has a very basic October/Halloween theme. I used a piece of vector art for the background and then used a Halloweeny typeface to kick up the look and feel a notch.</p>
<p>For the Top Ten video display a <a href="http://livedocs.adobe.com/flex/2/langref/mx/controls/TileList.html">TileList</a> was used. The TileList uses a drop in <a href="http://www.adobe.com/devnet/flex/quickstart/using_item_renderers/">ItemRenderer</a>.</p>
<p>One minor issue I had with the as3youtubelib was with regard to data binding. I ended up needing to create my own custom, bindable VideoVO class. This is because the properties of the as3youtube Video class are not bindable. I could be doing something incorrectly here, again drop me a line or leave a comment with any suggestions, info etc.</p>
<p>The next API slated is the popular podcasting service Odeo. I hope to keep these examples as simple as possible. Leave a comment with questions or suggestions.</p>
<p><strong>And don&#8217;t forget to: &#8220;Flex it up a notch!&#8221;</strong></p>
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