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	<title>Sean Moore - Software Developer, Digital Musician, Arduino Hacker &#187; Flex Builder 3</title>
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		<title>seantheflexguyTV &#8211; episode 01: RobotLegs, Flex Unit 4, FlexPMD, FDT, RIATest and more!</title>
		<link>http://seantheflexguy.com/blog/2010/01/30/seantheflexguytv-episode-01-robotlegs-flex-unit-4-flexpmd-fdt-riatest-and-more/</link>
		<comments>http://seantheflexguy.com/blog/2010/01/30/seantheflexguytv-episode-01-robotlegs-flex-unit-4-flexpmd-fdt-riatest-and-more/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 16:05:07 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash Builder]]></category>
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		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[seantheflexguyTV]]></category>
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		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=424</guid>
		<description><![CDATA[Here&#8217;s the first episode of seantheflexguyTV! I&#8217;ll talk about several new Flex related tools and some software development books. I&#8217;d like to thank Jesse Warden for the inspiration and the nudge to get seantheflexguyTV started. More specifically in this episode I talk a little about: RobotLegs, Parsley, FlexPMD, RIATest, Hello Flex 4, Clean Code, 97 [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the first episode of seantheflexguyTV! I&#8217;ll talk about several new Flex related tools and some software development books. I&#8217;d like to thank Jesse Warden for the inspiration and the nudge to get seantheflexguyTV started. More specifically in this episode I talk a little about: RobotLegs, Parsley, FlexPMD, RIATest, Hello Flex 4, Clean Code, 97 Things Every Software Architect Should Know, Flex Unit 4 and FDT. Please let me know if you love/hate the series and if you have any feedback. You can reach me by email at: info@seantheflexguy.com. Thanks for checking it out. If you have a tool, book, magazine or anything else that you&#8217;d like reviewed or any news stories please get in touch!!</p>
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		<slash:comments>13</slash:comments>
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		<title>SeanTheFlexGuy: 2009 Accomplishments and Review</title>
		<link>http://seantheflexguy.com/blog/2010/01/01/seantheflexguy-2009-accomplishments-and-review/</link>
		<comments>http://seantheflexguy.com/blog/2010/01/01/seantheflexguy-2009-accomplishments-and-review/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 20:46:33 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flash Platform Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Consulting]]></category>
		<category><![CDATA[Flex Contracting]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Inversion Of Control]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[sdfug]]></category>
		<category><![CDATA[Software development process]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=413</guid>
		<description><![CDATA[Taking a look at everyone&#8217;s &#8220;2009 In Review&#8221; blog posts is really great inspiration. Looking back over the last year is always worth taking a minute to do. It&#8217;s great to reflect on personal growth over the course of a year and take note of our accomplishments. I decided to recall the last year for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.seantheflexguy.com/images/blog/2009.jpg" alt="" width="250" height="190" />Taking a look at everyone&#8217;s &#8220;2009 In Review&#8221; blog posts is really great inspiration. Looking back over the last year is always worth taking a minute to do. It&#8217;s great to reflect on personal growth over the course of a year and take note of our accomplishments. I decided to recall the last year for myself and put together a quick blog post. It was a pretty good year and I&#8217;ve learned a lot and continued refining my skills in my mission to become a &#8220;great&#8221; Flex developer. Here&#8217;s a rundown of what 2009 looked like for me:</p>
<p><strong>San Diego Flash Users Group: Flex Best Practices Presentation</strong></p>
<p>To start 2009 off I gave <a href="http://www.sdfug.org/san-diego-flash-users-group/flex/reminder-meeting-this-wednesday-6pm/" target="_blank">my first presentation</a> to an awesome group of Flash and Flex developers in San Diego. The presentation was created from the two articles I wrote in 2008 for the Adobe Developer Connection on Best Practices for Flex development. I&#8217;ve kept the Powerpoint presentation offline until now. Some of the content is a little dated but it&#8217;s probably still worth checking out. I may update this presentation with everything I&#8217;ve learned over the last year and for the upcoming changes coming in Flex 4, if time permits.</p>
<p>Download the <a href="http://www.seantheflexguy.com/presentations/Sean-Moore-Flex-Best-Practices.ppt" target="_blank">Flex Best Practices Powerpoint Presentation here</a>.</p>
<p><strong>Java Programming II at UCSD</strong></p>
<p>After wanting to learn more about Java for many years I decided to go back to school and take a structured class. This was the first time I&#8217;d set foot in a classroom since about 1998. It was through the UCSD Extension program but classes were held on the UCSD campus. It was pretty cool to walk around the campus and see the &#8220;college&#8221; life again after so long. In addition this was the first time I&#8217;d ever taken a class at a University, my previous college experience was at a community college. The instructor <a href="http://extension.ucsd.edu/about/index.cfm?vAction=instructorDetail&amp;vContactID=1078&amp;vDepartmentCode=CS" target="_blank">Kent Yang</a> was really awesome and the class was killer! I learned a lot more about Java, OOP, Unit Testing and Design Patterns. This knowledge was all transferable into AS3/Flex so the experience was well worth the time and investment.</p>
<p>Check out the <a href="http://extension.ucsd.edu/studyarea/index.cfm?vAction=singleCourse&amp;vStudyAreaID=14&amp;vCourse=CSE-40480" target="_blank">class details here</a>.</p>
<p><strong> The Flex Show Episode 71: OOP w/ Sean Moore</strong></p>
<p>The Flex Show is awesome, simply stated. Jeffry Houser has done an excellent job with the podcast and I&#8217;ve been a fan for a few years now. One of my goals was to be a guest on The Flex Show and in 2009 in became a reality. I was able to put together a talk about OOP in regards to Flex and ActionScript development. The Java class helped solidify my knowledge of OOP so hopefully the talk will help others grasp some of the fundamental OO concepts. It was an honor to be on the show and I really appreciate the opportunity. Hopefully I can do another show sometime in the future. Maybe on the Mindset BCI work I&#8217;ve been doing lately.</p>
<p>You can listen to <a href="http://www.theflexshow.com/blog/index.cfm/2009/4/8/The-Flex-Show-Episode-71-Flex-Compiler-Edits-w-Brian-Deitte-from-Brightcove" target="_blank">my talk on The Flex Show here</a>.</p>
<p><strong>Orange County Flex Users Group: Flex Best Practices Presentation</strong></p>
<p><strong></strong><a href="http://twitter.com/instante/" target="_blank">Laura Arguello</a> was kind enough to invite me to give my <a href="http://www.ocflex.org/post/march-meeting-flex-best-practices" target="_blank">Flex Best Practices preso at the OCFlex Users Group in March</a>. This gave me a chance to visit the <a href="http://www.asfusion.com/">ASFusion</a> office before the preso and hang out with <a href="http://twitter.com/jeremysaenz" target="_blank">Jeremy Saenz</a> (aka The Flex Gangster) a bit as well. The crowd at OCFlex was really great and very patient as I got set up and had some trouble finding a room at the venue big enough for everyone. Thanks again to ASFusion and the OCFlex Users Group for inviting me to present. It was a great experience!</p>
<p><strong>Technical Authoring for O&#8217;Reilly InsideRIA</strong></p>
<p>2008 was a big year for me and authoring. I wrote articles for <a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html" target="_blank">Adobe</a>, <a href="http://www.flashmagazine.com/Reviews/detail/mate_event_driven_framework_for_flex" target="_blank">Flash Magazine</a> and <a href="http://www.insideria.com/2008/11/exploring-the-strategy-design.html" target="_blank">O&#8217;Reilly&#8217;s InsideRIA</a>. I continued the trend in 2009 by writing three featured articles for InsideRIA. <a href="http://blog.everythingflex.com/" target="_blank">Rich Tretola</a> is one of the coolest guys I know and such a pleasure to work with. He helped me a ton with the articles I wrote this year through the good and the bad. Another person I really have to thank is <a href="http://blogs.adobe.com/mchotin/" target="_blank">Matt Chotin</a>. His feedback on my Flex 4 article was a huge help and I really appreciate his time and input! You can check out the articles I wrote for InsideRIA below:</p>
<p><a href="http://www.insideria.com/2009/04/51-actionscript-30-and-flex-op.html" target="_blank">Round up of ActionScript 3.0 and Flex optimization techniques and practices</a></p>
<p><a href="http://www.insideria.com/2009/06/overview-of-flex-4-gumbo.html" target="_blank">Overview of Flex 4 (Gumbo)</a></p>
<p><a href="http://www.insideria.com/2009/10/decorator-design-pattern.html" target="_blank">Decorator Design Pattern</a></p>
<p><strong>Technical Reviews for Manning Publications</strong></p>
<p>Reviewing books is great for a lot of reasons, it helps your writing skills, you get a preview of the books before they&#8217;re published and you get to contribute to the quality of the books being published. I do the reviews on a volunteer basis and really enjoy and appreciate the opportunity to do so. In 2009 I had the privilege of reviewing three books for Manning. They are all great titles and I encourage you to check them out.</p>
<p><a href="http://www.manning.com/armstrong3/" target="_blank">Hello! Flex 4</a></p>
<p><a href="http://www.manning.com/allmon/" target="_blank">Flex On Java</a></p>
<p><a href="http://www.manning.com/ahmed2/" target="_blank">Flex 4 In Action</a></p>
<p><strong>Present.ly AIR Client Development</strong></p>
<p>This is one of the larger apps that I worked on completely by myself. Dave at <a href="http://www.intridea.com/" target="_blank">Intridea</a> got in touch with a request to help them refactor an existing AIR application to best practices. This project was one of the best projects I&#8217;ve ever had the pleasure of working on. The app was cool, the concept was cool and the client was cool. The <a href="http://presentlyapp.com/" target="_blank">Present.ly service</a> is a private Twitter like service for businesses, if you haven&#8217;t already taken a minute to check it out I encourage you to do so. Another really awesome aspect of this project is that the codebase for the AIR app is totally open source and available for download on GIT Hub. I was able to use Cairngorm and Flex Unit on this project which I feel really helped the codebase and application&#8217;s stability and scalability. You can check out the codebase and the finished app by following the links below:</p>
<p><a href="http://github.com/presently/presently-air" target="_blank">Present.ly AIR source code at GIT Hub</a></p>
<p><a href="http://presentlyapp.com/native_apps/air" target="_blank">Present.ly AIR Client</a></p>
<p><strong>Game Consulting and Development</strong></p>
<p>A game development company contacted me for some assistence with consulting and development for a Flex and Flash based game. This was my first experience doing any game dev and it was really great. This was another awesome client. They are not public yet so there aren&#8217;t any links to share. I did want to note that game development is something that I&#8217;d like to do more of and hopefully 2010 will present more opportunities to do so.</p>
<p><strong>Parsley</strong></p>
<p>Learning <a href="http://www.spicefactory.org/parsley/" target="_blank">Parsley</a> was been on my radar for quite some time. I&#8217;ve been able to work with the framework quite a bit over the last few months and really like it so far. It&#8217;s quite a bit different than Cairngorm development but it offers more flexibility and is the preferred direction by many developers. <a href="http://en.wikipedia.org/wiki/Inversion_of_control" target="_blank">IoC</a> frameworks are all the rage and I am glad to be learning how to use them.</p>
<p><strong>Presentation Model</strong></p>
<p>This design pattern is great. It enables better unit testing for your applications and helps to decouple logic from views. Using the <a href="http://martinfowler.com/eaaDev/PresentationModel.html" target="_blank">Presentation Model </a>wasn&#8217;t totally clear at first but after working with it for a while I&#8217;m really beginning to like it. Having a bunch of code in MXML files wasn&#8217;t really ever all that appealing to me and using the Presentation Model really helps to separate this code out into pure AS3 classes.</p>
<p><strong>ThinkGear Brain Computer Interface API</strong></p>
<p>In an effort to end 2009 with a bang I released my <a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">ThinkGear API</a>. This API enables the <a href="http://www.neurosky.com/" target="_blank">Neurosky </a>Mindset Brain Computer Interface to communicate with AS3 based applications. So far I&#8217;ve been able to build a rough dashboard that uses my brainwaves as its data source. In addition I was able to tie my brainwaves into some AS3 based particle visualizations. You can see my demo video and <a href="http://seantheflexguy.com/blog/2009/12/30/neurosky-mindset-brain-computer-interface-actionscript-3-0-api/" target="_blank">learn more here</a>. Control ActionScript with your mind!!!</p>
<p>Well here&#8217;s looking to 2010. I can&#8217;t believe it&#8217;s already been a decade since Y2K. It&#8217;s been a great decade for the Flash Platform we&#8217;ve all come a long way.</p>
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		<title>Present.ly Microblogging AIR Application for Business (Open Source)</title>
		<link>http://seantheflexguy.com/blog/2009/08/15/presently-microblogging-air-application-for-business-open-source/</link>
		<comments>http://seantheflexguy.com/blog/2009/08/15/presently-microblogging-air-application-for-business-open-source/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 18:49:28 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Builder 3]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=363</guid>
		<description><![CDATA[For a good part of 2009 I had the extreme pleasure of working with Intridea on an open source AIR application for their Present.ly microblogging service. Present.ly provides a secure and private way to share updates among members of a company, without them being visible to the outside world. The service has a Twitter-compatible API [...]]]></description>
			<content:encoded><![CDATA[<p><a href="https://presentlyapp.com/native_apps/air/"><img class="alignright" src="http://www.seantheflexguy.com/images/blog/presently-screen-cap.gif" alt="" width="263" height="400" /></a>For a good part of 2009 I had the extreme pleasure of working with <a href="http://www.intridea.com/" target="_blank">Intridea </a>on an open source AIR application for their <a href="https://presentlyapp.com/" target="_blank">Present.ly microblogging service</a>. Present.ly provides a secure and private way to share updates among members of a company, without them being visible to the outside world. The service has a Twitter-compatible API so tools built for Twitter can be adapted to Present.ly (with a few small modifications). You can learn more about the service and how it&#8217;s different from Twitter on the <a href="https://presentlyapp.com/" target="_blank">website</a>, specifically <a href="https://presentlyapp.com/tour" target="_blank">the tour</a>. I recommend watching <a href="http://www.youtube.com/watch?v=rPIk3LF5_b4&amp;feature=player_embedded" target="_blank">this video</a> for a brief introduction to what the service is all about.</p>
<p>This was a great project to work on and the people at Intridea were just awesome to work with. They allowed me to do the development without any distraction or micro-management. The application already existed when they got in touch but they wanted to change a few things and also update the codebase to a more standards based approach since the app is open source. The codebase now uses Cairngorm and Flex Unit and is also fully commented for ASDoc. It also used Degrafa for some of the view. I&#8217;d really like to thank Dave at Intridea for the opportunity to work together, it was a great experience and I really enjoyed working on the application.</p>
<p>You can visit the page for the AIR client <a href="https://presentlyapp.com/native_apps/air/" target="_blank">here</a>. The app is available for <a href="https://presentlyapp.com/apps/air/PresentlyApp-1.0.air" target="_blank">download</a> and you can also browse or download the <a href="http://github.com/presently/presently-air/tree/master" target="_blank">source code from github.</a></p>
<p>Intridea also has several other applications for the Present.ly service including a really cool <a href="https://presentlyapp.com/accounts/new" target="_blank">web based application</a>, <a href="https://presentlyapp.com/native_apps/iphone" target="_blank">an iPhone app</a> and an <a href="https://presentlyapp.com/native_apps/android" target="_blank">Android app</a> to name a few.</p>
<p>Take a minute to check out the Present.ly service. It was mentioned as Best-Bet Collaboration Tool by Inc. Magazine and also won an WebWare 100 Editor&#8217;s Choice Award. Intridea is a pretty cool company doing some exciting things!! You can sign up for the Present.ly  service <a href="https://presentlyapp.com/accounts/new" target="_blank">here</a>.</p>
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		<title>Flex Best Practices Presentations</title>
		<link>http://seantheflexguy.com/blog/2009/01/08/flex-best-practices-presentations/</link>
		<comments>http://seantheflexguy.com/blog/2009/01/08/flex-best-practices-presentations/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 23:10:00 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Champion]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[mate]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[sdfug]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=249</guid>
		<description><![CDATA[The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.seantheflexguy.com/images/blog/sean-moore-flex-best-practices-preso.jpg" alt="" width="322" height="190" />The <a href="http://www.sdfug.org/" target="_blank">San Diego Flash Users Group</a> invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to <a href="http://www.blurredvisions.org/blog" target="_blank">Kyle</a> and <a href="http://chrisgriffith.wordpress.com/" target="_blank">Chris</a> for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. <a href="http://polygeek.com/" target="_blank">Dan</a> made the journey down from the mountains to join us as well. Several attendees inquired about getting a copy of the slideshow. I think the articles that I wrote for Adobe are actually much better and cover even more material than the Powerpoint presentation. Here are the links to the articles:</p>
<p><strong>Flex best practices – Part 1: Setting up your Flex project article</strong></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html">http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html</a></p>
<p><strong>Flex best practices &#8211; Part 2: Development practices</strong></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html">http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html</a></p>
<p>If you would still like the Powerpoint preso <a href="mailto:info@seantheflexguy.com">email me</a> and I&#8217;ll send it along.</p>
<p>There was an example application that I wanted to share as well. I&#8217;ll post it on this blog in the very near future. It utilizes many of the practices and standards covered in my presentation and the articles. I&#8217;d like to provide a little info or blog post at least along with the example&#8230;soon&#8230;.</p>
<p>I&#8217;ll be giving this same presentation on Flex Best Practices in March at the <a href="http://www.ocflex.org/" target="_blank">OC Flex Users Group</a>. Thanks to <a href="http://www.asfusion.com/" target="_blank">ASFusion </a>for the invite!!</p>
<p>Thanks again to everyone who made it out last night. The audience was really great and had great questions and a great discussion. I appreciate everyone&#8217;s time and feedback. Thanks to <a href="http://doloresjoya.com/" target="_self">Dolores</a> for all of the help getting ready for the preso too!!<a href="http://doloresjoya.com/" target="_self"></a></p>
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		<item>
		<title>Flex best practices &#8211; Part 2: Development practices</title>
		<link>http://seantheflexguy.com/blog/2008/12/13/flex-best-practices-part-2-development-practices/</link>
		<comments>http://seantheflexguy.com/blog/2008/12/13/flex-best-practices-part-2-development-practices/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 19:04:32 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=237</guid>
		<description><![CDATA[Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html"><img class="alignright" src="http://www.seantheflexguy.com/images/blog/Sean-Moore-Best-Practices-Part-2-thumb.jpg" alt="" width="200" height="200" /></a>Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who helped review the article. Also thanks to everyone who provided input!! And, thanks to Adobe for the opportunity to write this!!!</p>
<p>Here is a short passage from the article:</p>
<p>&#8220;In this article, you will learn how to manage assets so that your application&#8217;s dependencies will be well organized. I will also discuss widely accepted ActionScript 3.0, MXML, and CSS coding standards currently being practiced by the Flex development community. I&#8217;ll review ASDoc, a tool that you can use to create API language reference documentation as HTML from your application&#8217;s source code. In the application architecture section of this article I&#8217;ll show techniques that you can use to help define the blueprints for your application&#8217;s foundation. I will cover some of the application development frameworks that are available to Flex developers and discuss when it makes sense to use them and when it does not. Lastly, I will cover best practices for unit testing so that you can test your codebase and ensure the code will perform consistently.&#8221;</p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html"><img class="alignnone" src="http://www.seantheflexguy.com/images/blog/Sean-Moore-Best-Practices-Part-2.jpg" alt="Here is the article on the Adobe Developer Center homepage" width="665" height="397" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Getting Started with Flex 3 &#8211; Pocket Guide for Developers</title>
		<link>http://seantheflexguy.com/blog/2008/06/22/getting-started-with-flex-3-pocket-guide-for-developers/</link>
		<comments>http://seantheflexguy.com/blog/2008/06/22/getting-started-with-flex-3-pocket-guide-for-developers/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 18:50:46 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Books]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[MXML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/?p=60</guid>
		<description><![CDATA[Here is a new pocket guide for Flex 3.0 that somehow slipped past me. I haven&#8217;t seen this book mentioned anywhere. Things have been mega busy over the last few months so that could explain it. Three things I really like: Flex, O&#8217;Reilly and a pocket sized book. These pocket guides are great for reading [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://oreilly.com/catalog/9780596520649/"><img src="http://oreilly.com/catalog/covers/9780596520649_cat.gif" alt="Getting Started with Flex 3 - An Adobe Developer Library Pocket Guide for Developers" align="right" /></a>Here is a <a href="http://oreilly.com/catalog/9780596520649/">new pocket guide for Flex 3.0</a> that somehow slipped past me. I haven&#8217;t seen this book mentioned <em>anywhere</em>. Things have been mega busy over the last few months so that could explain it. Three things I really like: Flex, O&#8217;Reilly and a pocket sized book. These pocket guides are great for reading while standing in lines, on airplanes etc. I want to get a copy of this little guy ASAP! Here are the details for the book. Enjoy!</p>
<p><strong><a href="http://oreilly.com/catalog/9780596520649/">Getting Started with Flex 3 An Adobe Developer Library Pocket Guide for Developers</a></strong><br />
By: <a href="http://www.oreillynet.com/pub/au/1293">Jack Herrington</a>, <a href="http://www.oreillynet.com/pub/au/3342">Emily Kim</a><br />
Compiled by: <a href="http://www.oreillynet.com/cs/catalog/view/au/2844">Adobe Development Team</a><br />
First Edition  June 2008  (est.)<br />
Pages: 143<br />
Series: <a href="http://www.oreilly.com/store/series/adl.csp">Adobe Developer Library</a><br />
ISBN 10: 0-596-52064-6 | ISBN 13: 9780596520649</p>
<p><strong>Book description:</strong><br />
&#8220;Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you&#8217;ll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0 &#8212; whether you come from an open source or Visual Studio-intensive background.&#8221;</p>
<p><a href="http://oreilly.com/catalog/9780596520649/toc.html"><strong>Table of Contents</strong></a></p>
<p><a href="http://oreilly.com/catalog/9780596520649/">http://oreilly.com/catalog/9780596520649/</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>36 New, Cool Flex and AS3 Tools, Libraries and Components</title>
		<link>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/</link>
		<comments>http://seantheflexguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/#comments</comments>
		<pubDate>Sat, 24 May 2008 19:16:36 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder 3]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/05/24/36-new-cool-flex-and-as3-tools-libraries-and-components/</guid>
		<description><![CDATA[The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/nuclear-explosion.jpg"  align="right" />The Flex and AS3 ecosystem is exploding. The demand for individuals who know these technologies is at an all time high. I currently get about 5 people per day that are seeking developers who know this stuff. Over the past year the demand has only increased. More and more kats are jumping into Flex/AS3 dev every day. Along with the surge of interest has come a ton of new tools, libraries and components. I put together two blog posts last year showcasing many of these new libraries, tools, etc. The hit count on these those posts is pretty impressive to say the least. It surprised me quite a bit actually. Since the start of 2008 there have been several cool items introduced to the community. Here is a new list of 36 Flex and AS3 tools, libraries and components that I&#8217;ve been tracking. I hope someone else gets some use out of this list. I need to check out many of these projects myself&#8230;</p>
<p><strong>List of 31 Flex APIs, Libraries, Components and Tools</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/">http://seantheflashguy.com/blog/2007/08/21/list-of-31-flex-apis-libraries-components-and-tools/</a></p>
<p><strong>List of 22 ActionScript 3.0 API’s</strong><br />
<a href="http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/">http://seantheflashguy.com/blog/2007/08/13/list-of-22-actionscript-30-apis/</a></p>
<p><strong>ActionScript 3.0 APIs from Eric Feminella</strong><br />
ActionScript 3.0 APIs developed specifically for Adobe Flex and AIR.<br />
<a href="http://www.ericfeminella.com/blog/actionscript-3-apis/">http://www.ericfeminella.com/blog/actionscript-3-apis/</a></p>
<p><strong>ASMailer </strong><br />
The ASMailer class sends emails using an SMTP server. ASMailer sends mail without the need of a server side language like PHP or JSP.<br />
<a href="http://asmailer.riaforge.org/">http://asmailer.riaforge.org/</a></p>
<p><strong>Away3d 2.1</strong><br />
Away3D is a realtime 3d engine for flash in ActionScript 3.0<br />
<a href="http://away3d.com/away3d-21-demos-docs">http://away3d.com/away3d-21-demos-docs</a></p>
<p><strong>Bullet Graph</strong><br />
A good way to show actual time spent vs. the estimated time for a project<br />
<a href="http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html">http://agileui.blogspot.com/2008/05/bullet-graph-free-flex-component.html</a></p>
<p><strong>Degrafa</strong><br />
Degrafa : Declarative Graphics Framework<br />
<a href="http://www.degrafa.com/">http://www.degrafa.com/</a></p>
<p><strong>Desuade Partigen</strong><br />
Desuade Partigen is an extension for Adobe Flash which lets you create realistic vector and raster particle effects (such as fire, smoke, sparkles), without requiring you to do any complex coding.<br />
<a href="http://desuade.com/products/partigen/">http://desuade.com/products/partigen/</a></p>
<p><strong>EasyMVC </strong><br />
EasyMVC is an event driven MVC framework which focuses on flexibility while not getting in the developers way.<br />
<a href="http://projects.simb.net/easyMVC/">http://projects.simb.net/easyMVC/</a></p>
<p><strong>Five3D</strong><br />
vector-based 3d rendering framework by Mathieu Badimon &#8211; has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width<br />
<a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a></p>
<p><strong>Flash Player 10 API Documentation!</strong><br />
<a href="http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip">http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip</a></p>
<p><strong>Flex 3 Performance and Memory Profiling</strong><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling</a></p>
<p><strong>Flex 3 RSLs</strong><br />
Use Flex 3 runtime-shared-libraries (RSLs) to reduce the size of your applications and thereby reduce the time required to download the application. RSLs are just SWF files whose code is used as a shared library between different application SWF files.<br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs">http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:Flex_3_RSLs</a></p>
<p><strong>Flex 4 States syntax changes</strong><br />
Flex 4 will target all of the legacy usage scenarios of classic Flex states functionality (stateful components, states as application &#8220;views&#8221; or &#8220;pages&#8221;, effects and transitions between view states, etc.). This document outlines what is primarily a syntax change for the existing functionality.<br />
<a href="http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax">http://opensource.adobe.com/wiki/display/flexsdk/Enhanced+States+Syntax</a></p>
<p><strong>Flex and Flex Developers Magazine</strong><br />
<a href="http://www.ffdmag.com/">http://www.ffdmag.com/</a></p>
<p><strong>Flex &#8220;Designer Scroll Bars&#8221;</strong><br />
&#8220;designer scroll bars&#8221; &#8211; skinny little tone on tone scroll bars that have no scroll arrows<br />
<a href="http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html">http://www.gskinner.com/blog/archives/2008/05/designer_scroll.html</a></p>
<p><strong>FlexMDI</strong><br />
flexmdi is a robust, extensible Multiple Document Interface framework for Adobe Flex.<br />
<a href="http://code.google.com/p/flexmdi/">http://code.google.com/p/flexmdi/</a></p>
<p><strong>Flex Resource Bundles</strong><br />
What’s a resource bundle? It’s a set of values that you externalize from your source code in a properties file. And it can be swapped out at compile time or, with Flex 3, at runtime. Think of it like a style sheet for values.<br />
<a href="http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/">http://blog.extends.eventdispatcher.org/roger/introduction-to-flex-resource-bundles/</a></p>
<p><strong>FOAM </strong><br />
FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0.<br />
<a href="http://code.google.com/p/foam-as3/">http://code.google.com/p/foam-as3/</a></p>
<p><strong>Go3D</strong><br />
Cool Tweening Engine, the Go3D which give you more control over moving objects in 3d space.<br />
<a href="http://code.google.com/p/goplayground/source/checkout">http://code.google.com/p/goplayground/source/checkout</a></p>
<p><strong>GoogleMap Flex Component</strong><br />
A new component for Flex Developers who want to add more control or be very well organized.<br />
<a href="http://www.igorcosta.org/?p=140">http://www.igorcosta.org/?p=140</a></p>
<p><strong>Guttershark </strong><br />
Guttershark is an Actionscript 3 library that pushes some simple conventions on you, only to make you faster as a developer. It&#8217;s a pattern for Flash development that cuts out a huge amount of time, especially when you&#8217;re in the first stages of development.<br />
<a href="http://www.guttershark.net/">http://www.guttershark.net/</a></p>
<p><strong>ILOG Elixir </strong><br />
A suite of professional user interface controls that gives developers a rich collection of innovative and interactive data display components. It includes ready-to-use schedule displays, map displays, dials, gauges, 3D and radar charts, a treemap chart and organization charts.<br />
<a href="http://www.ilog.com/products/ilogelixir/">http://www.ilog.com/products/ilogelixir/</a></p>
<p><strong>LoadingImage </strong><br />
Takes a regular Flex Image component, and adds a self contained ProgressBar to it to show its own loading progress.<br />
<a href="http://www.munkiihouse.com/?p=135">http://www.munkiihouse.com/?p=135</a></p>
<p><strong>Logger Library and RIALogger</strong><br />
The Logger component provides classes to that abstract the Flex 2 Log and logging Target classes. It provides a simple approach to logging messages with category information and provide hooks into multiple targets. It supports the following logging targets by default: RIALoggerTarget, TraceTarget (trace()), XPanelTarget, and FlexTracePanelTarget. The LogController also provides functionality to allow you to setup your own custom logging Target.<br />
<a href="http://renaun.com/blog/flex-components/rialogger/">http://renaun.com/blog/flex-components/rialogger/</a></p>
<p><strong>Mate</strong><br />
Mate is a tag-based, event-driven Flex framework.<br />
<a href="http://mate.asfusion.com/index.cfm">http://mate.asfusion.com/index.cfm</a></p>
<p><strong>Merapi</strong><br />
Merapi is a new project that is a framework for connecting AIR to java at the desktop.<br />
<a href="http://adamflater.blogspot.com/search/?q=merapi">http://adamflater.blogspot.com/search/?q=merapi</a></p>
<p><strong>MinimalComps: Minimal AS3 UI Component Set</strong><br />
CheckBox, PushButton, HSlider, VSlider, InputText, ProgressBar, RadioButton, ColorChooser (text input only) and Panel.<br />
<a href="http://www.bit-101.com/minimalcomps/">http://www.bit-101.com/minimalcomps/</a></p>
<p><strong>OpenFlux</strong><br />
OpenFlux is an open-source Flex component framework which allows developers to create radically new and custom Flex components.<br />
<a href="http://code.google.com/p/openflux/">http://code.google.com/p/openflux/</a></p>
<p><strong>PeekPanel</strong><br />
Cool way to hide options or preferences in an application.  It borrows the look and feel from the FlexBook/PageFlip components already out there, but instead of simulating a book, this is more of a way to use the “flip” to hide other components.<br />
<a href="http://www.billdwhite.com/wordpress/?p=29">http://www.billdwhite.com/wordpress/?p=29</a></p>
<p><strong>PlexiGlass</strong><br />
<a href="http://www.bobjim.com/category/plexiglass/">http://www.bobjim.com/category/plexiglass/</a></p>
<p><strong>Share (Document Services API)</strong><br />
Online service provided by Adobe that allows you to share, publish, and organize documents online.<br />
<a href="http://code.google.com/p/as3sharelib/downloads/list">http://code.google.com/p/as3sharelib/downloads/list</a></p>
<p><strong>Slide</strong><br />
Slide is an application framework for projects built in Flex 2 or 3. Using familiar design patterns, Slide provides a robust MVC structure, view state management decoupled from view implementation and a flexible approach to model and controller access, eliminating need for singleton classes.<br />
<a href="http://code.google.com/p/flex-slide/">http://code.google.com/p/flex-slide/</a></p>
<p><strong>Sandy 3.0.2</strong><br />
Sandy is an intuitive and user-friendly 3D open-source library.<br />
<a href="http://www.flashsandy.org/versions/3.0">http://www.flashsandy.org/versions/3.0</a></p>
<p><strong>Sprouts</strong><br />
Sprouts is an open-source, cross-platform project generation and configuration tool for ActionScript 2, ActionScript 3, Adobe AIR and Flex projects.<br />
<a href="http://www.projectsprouts.org/">http://www.projectsprouts.org/</a></p>
<p><strong>Universal Mind Extensions for Adobe Cairngorm</strong><br />
Universal Mind has extended the &#8220;classic&#8221; Adobe 2.2.x Cairngorm version to provide many productivity and maintenance enhancements.<br />
<a href="http://code.google.com/p/flexcairngorm/">http://code.google.com/p/flexcairngorm/</a></p>
<p><strong>Video Tutorial on Compiling for Flash Player 10</strong><br />
<a href="http://theflashblog.com/?p=383">http://theflashblog.com/?p=383</a></p>
<p><strong>Virtual Space (AS 3.0) V. 1.0</strong><br />
The Virtual Space is an AS3 component that can be used to create virtual-tour type visualizations very easily. Simply specify 6 images to be used for top, bottom, left, right, front, and back. Then, position the camera, set the initial view, and specify interaction parameters.<br />
<a href="http://www.afcomponents.com/components/virtual_space_as3/">http://www.afcomponents.com/components/virtual_space_as3/</a></p>
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		<item>
		<title>Adobe is Now Hiring Flex and Flash Developers!!!</title>
		<link>http://seantheflexguy.com/blog/2008/04/07/adobe-is-now-hiring-flex-and-flash-developers/</link>
		<comments>http://seantheflexguy.com/blog/2008/04/07/adobe-is-now-hiring-flex-and-flash-developers/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 15:54:50 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Jobs]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/04/07/adobe-is-now-hiring-flex-and-flash-developers/</guid>
		<description><![CDATA[Erin Fife from Adobe got in touch recently about some pretty cool Flex and Flash development opportunities that are currently available at Adobe. Flex and Flash developers are encouraged to get in contact with Erin directly to speak about potential employment with Adobe. (efife@adobe.com or 408-536-5382) Here is a bit more information from Erin about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cooljobs.adobe.com/frameset.html" target="_blank"><img src="http://www.seantheflashguy.com/images/blog/adobe-logo.jpg" align="left"></a> <a href="mailto:efife@adobe.com?subject=AdobeFlexJobInterestViaSeanTheFlexGuy"><strong>Erin Fife from Adobe</strong></a> got in touch recently about some <strong>pretty cool Flex and Flash development opportunities that are currently available at Adobe</strong>. Flex and Flash developers are encouraged to <strong>get in contact with Erin</strong> directly to speak about potential employment with Adobe. (<a href="mailto:efife@adobe.com?subject=AdobeFlexJobInterestViaSeanTheFlexGuy">efife@adobe.com</a> or 408-536-5382)</p>
<p>Here is a bit more information from Erin about these exciting opportunities:</p>
<p>&#8220;Adobe is looking for Flex and Actionscript developers; especially folks who are experts at building on top of platforms like the Flash Player, Flex, Flash Media Server, etc. Specific jobs can be found at:&#8221;</p>
<p>Here is the link that Erin sent along, you&#8217;ll need to search for the jobs mentioned in this blog post. (The Adobe job site is a great place to keep an eye on too, if you weren&#8217;t already.)</p>
<p><a href="http://cooljobs.adobe.com/frameset.html" target="_blank"><strong>http://cooljobs.adobe.com/frameset.html</strong></a></p>
<p>Here are the open positions and the technologies that you will be working on for each position.</p>
<p>Flash Authoring/ Flex Dev w/ a strong background in CS to work on the Media Platform.<br />
<a href="http://labs.adobe.com/technologies/mediaplayer/" target="_blank">http://labs.adobe.com/technologies/mediaplayer/</a></p>
<p>Flex UI Dev focus on real time communications:<br />
<a href="http://labs.adobe.com/technologies/brio/" target="_blank">http://labs.adobe.com/technologies/brio/</a></p>
<p>Flex UI Dev working on a v1.0 product, Share.com:<br />
<a href="http://labs.adobe.com/technologies/share/" target="_blank">http://labs.adobe.com/technologies/share/</a></p>
<p>Full job descriptions are available in the following PDF downloads:</p>
<p><strong>Flex Application Developer</strong><br />
<a href="http://www.seantheflashguy.com/adobe/jobs/Flex App Developer.pdf">Flex App Developer.pdf</a> (47kb)</p>
<p><strong>Senior Software Engineer, Connect</strong><br />
<a href="http://www.seantheflashguy.com/adobe/jobs/Sr. SWE Connect Brio.pdf">Sr. SWE Connect Brio.pdf</a> (39kb)</p>
<p><strong>Computer Scientist, Flash</strong><br />
<a href="http://www.seantheflashguy.com/adobe/jobs/Computer Scientist, Flash.pdf">Computer Scientist, Flash.pdf</a> (40kb)</p>
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		<title>Video Skinning Explorations and Fun with Flex 3 Effects</title>
		<link>http://seantheflexguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/</link>
		<comments>http://seantheflexguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 19:02:26 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Skinning Lab]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/03/23/video-skinning-explorations-and-fun-with-flex-3-effects/</guid>
		<description><![CDATA[Dolores Joya sent over a link to her blog with a couple of new Flex 3 experiments today. In her research she was able to develop some pretty cool transitions using the Flex Effects classes. The source code is included with her sample, just do the right click boogie for the source. The other area [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/blog/doloreseffectspost.jpg" align="right" alt="Video Skinning Flex 3 and Flex 3 Effects" />Dolores Joya sent over a link to <a href="http://doloresjoya.com/blog/">her blog</a> with a couple of new Flex 3 experiments today. In her research she was able to develop some pretty cool transitions using the Flex Effects classes. The source code is included with her sample, just do the right click boogie for the source.</p>
<p>The other area she investigated was skinning the Flex 3 UI controls with video. This is something I haven&#8217;t seen in any Flex UI&#8217;s to date, Dolores is always up to something cool! She has really been digging into skinning Flex apps lately. Stop by her <a href="http://doloresjoya.com/blog/">blog</a> or <a href="mailto:doloresjoya@gmail.com">get in touch directly</a> to discuss bleeding-edge Flex 3 and AIR skinning requests. Dolores is also very interested in integrating 3D into Flex. Stay tuned for some 3D/Flex UI explorations from her in the future.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flex 3 Cheatsheet, MXML controls &#8211; Page 1 Draft</title>
		<link>http://seantheflexguy.com/blog/2008/03/12/flex-3-cheatsheet-mxml-controls-page-1-draft/</link>
		<comments>http://seantheflexguy.com/blog/2008/03/12/flex-3-cheatsheet-mxml-controls-page-1-draft/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 17:43:41 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[MXML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2008/03/12/flex-3-cheatsheet-mxml-controls-page-1-draft/</guid>
		<description><![CDATA[Here is a draft version for the Flex 3 Cheatsheets. A number of MXML controls are detailed on this draft. For the first few Flex 3 Cheatsheets I am thinking about following this format for the rest of the commonly used MXML controls and containers. The properties, events and styles are taken directly from the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://actionscriptcheatsheet.com/pdf/Flex3ControlsCheatsheet_p1.pdf"><img src="http://www.actionscriptcheatsheet.com/jpg/flex3cheatsheetthumb.jpg" alt="Flex 3 MXML Cheatsheet" align="left" /></a>Here is a draft version for the Flex 3 Cheatsheets. A number of MXML controls are detailed on this draft. For the first few Flex 3 Cheatsheets I am thinking about following this format for the rest of the commonly used MXML controls and containers.  The properties, events and styles are taken directly from the Flex 3 Language reference for now. This is a change from the previous cheatsheets. Does this information help, or is the old format better? Constructive feedback appreciated.</p>
<p>Flex 3 Cheatsheet, page 1 DRAFT:<br />
<a href="http://actionscriptcheatsheet.com/pdf/Flex3ControlsCheatsheet_p1.pdf">http://actionscriptcheatsheet.com/pdf/Flex3ControlsCheatsheet_p1.pdf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://seantheflexguy.com/blog/2008/03/12/flex-3-cheatsheet-mxml-controls-page-1-draft/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

