Archive for the 'Flex Builder' Category
Here’s the second episode of seantheflexguyTV! In this episode I talk about the upcoming Flash and the City conference in NYC. I also cover some of the new features and capabilities of AIR 2.0 and do a quick review of the Flex 3 with Java book. This episode should be a little more organized and [...]
February 9th, 2010 | Posted in ActionScript 3.0, Bleeding Edge Flash, Flash Platform, Flash Platform Community, Flex, Flex Books, Flex Builder, Flex Conferences, General Development Notes, MXML, OOP, seantheflexguyTV | 2 Comments
Here’s the first episode of seantheflexguyTV! I’ll talk about several new Flex related tools and some software development books. I’d like to thank Jesse Warden for the inspiration and the nudge to get seantheflexguyTV started. More specifically in this episode I talk a little about: RobotLegs, Parsley, FlexPMD, RIATest, Hello Flex 4, Clean Code, 97 [...]
January 30th, 2010 | Posted in ActionScript 3.0, Bleeding Edge Flash, Flash Builder, Flash Platform, Flash Platform Community, Flex, Flex 4, Flex Best Practices, Flex Books, Flex Builder, Flex Builder 3, General Development Notes, Inversion Of Control, Software development process, frameworks, seantheflexguyTV | 12 Comments
Last August I began researching and exploring the new features and capabilities in the next version of Flex, Flex 4 Gumbo. Adobe has been posting nightly builds of Flex 4 since last summer. Gareth Edwards was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was [...]
June 1st, 2009 | Posted in ActionScript 3.0, Bleeding Edge Flash, Cairngorm, Flash Builder, Flash Catalyst, Flash Platform, Flex 4, Flex Builder, Gumbo | No Comments
The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]
January 8th, 2009 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flex, Flex 3 Skinning, Flex Best Practices, Flex Builder, Flex Builder 3, Flex Champion, General Development Notes, MXML, OOD, OOP, Software development process, UML, frameworks, mate, sdfug | 3 Comments
Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]
December 13th, 2008 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flash Platform, Flex, Flex Builder, Flex Builder 3, MXML, OOP, Software development process, UML | 1 Comment
Here is an article on Flex best practices that I had the extreme pleasure of recently writing for Adobe’s Dev Center. The article explores a number of things you can do to help clarify your Flex development process. The article was a community based effort and input was collected from quite a few prominent Flex, [...]
July 26th, 2008 | Posted in ActionScript 3.0, Design Patterns, Flash Platform, Flex, Flex Builder, OOP, Software development process | 1 Comment
First off thanks to everyone who stopped by to congratulate me on my new “Flex Champion” status. Second, thanks again to Suzanne Nguyen and everyone at Adobe for this awesome opportunity. I am truly honored. Third, congrats to my fellow Flex Champions Chad Udell and David Flatley.
Now, on to the free Flex books!!!
Congrats to Anand [...]
February 5th, 2008 | Posted in ActionScript 3.0, Adobe AIR, Flex, Flex 3 Skinning, Flex Books, Flex Builder, Flex Builder 3, Flex Champion | 5 Comments
2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we’ve been studying for years.
“I’m sure that Flex skills will be one of the hottest skills [...]
December 21st, 2007 | Posted in AS3 API, ActionScript 3.0, Adobe AIR, Bleeding Edge Flash, Cairngorm, Design Patterns, Flash Platform, Flex, Flex 3 Skinning, Flex API Example, Flex Builder, Flex Builder 3, General Development Notes, OOD, OOP, Software development process, UML | 12 Comments
If you are interested in generating UML and/or AS3 code you might want to take a look at the following tools. The price tags range from $0 to $239.
Cairngen – Free
http://www.ericfeminella.com/blog/cairngen
This tool provides AS3 code generation for Cairngorm based Flex projects. You’ll need to have Ant installed and know how to run and modify Ant [...]
November 20th, 2007 | Posted in ActionScript 3.0, Cairngorm, Flash Platform, Flex, Flex Builder, Flex Builder 3, OOD, OOP, UML | 5 Comments
Here is a cool tip from Programming Flex 2. This code is from a Flex 3 project. I believe the syntax is the same for both versions of Flex. Notice that the repeatCount attribute in the Sequence component definition is set to 0. This will repeat the Effect until you call the end() method on [...]
November 8th, 2007 | Posted in ActionScript 3.0, Flex, Flex Builder, Flex Builder 3, MXML | No Comments