Archive for the 'MXML' Category

Flex Best Practices Presentations

The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]

Flex best practices - Part 2: Development practices

Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]

Flex 4 Gumbo Link Roundup: From getting started to skinning

Flex 4 is certain to mold the future of RIA development. Building on the existing Halo theme the Flex Team has started to further refine the component model and architecture for Flex. Flex 4 has a strong focus on design. One primary goal is to allow designers and developers to collaborate in innovative and unseen [...]

Mate framework article on Flash Magazine, by: SeanTheFlexGuy

I wanted to post a link to this article that I had the pleasure and opportunity of writing for Flash Magazine about the Mate framework for Flex. Mate is an awesome framework used for developing applications using Adobe Flex. I’d like to thank both Jens from Flash Magazine and Laura from ASFusion for their help [...]

Getting Started with Flex 3 - Pocket Guide for Developers

Here is a new pocket guide for Flex 3.0 that somehow slipped past me. I haven’t seen this book mentioned anywhere. Things have been mega busy over the last few months so that could explain it. Three things I really like: Flex, O’Reilly and a pocket sized book. These pocket guides are great for reading [...]

Flex 3 Cheatsheet, MXML controls - Page 1 Draft

Here is a draft version for the Flex 3 Cheatsheets. A number of MXML controls are detailed on this draft. For the first few Flex 3 Cheatsheets I am thinking about following this format for the rest of the commonly used MXML controls and containers. The properties, events and styles are taken directly from [...]

6 Adobe AIR ActionScript APIs explored, first up File System Access

Ted Patrick recently visited San Diego and gave a presentation for the upcoming release of Flex Builder 3.0 and AIR 1.0. One thing that
stood out was the slideshow that Ted used during his presentation. One important screen that jumped out at me was the Adobe AIR Application Stack. The 6 Adobe AIR APIs in this [...]

Looping a Flex 3 Sequence Effect Animation with MXML

Here is a cool tip from Programming Flex 2. This code is from a Flex 3 project. I believe the syntax is the same for both versions of Flex. Notice that the repeatCount attribute in the Sequence component definition is set to 0. This will repeat the Effect until you call the end() method on [...]