Archive for the 'MXML' Category
Here’s an exciting new book that is full of great information regarding developing components in Flex 4. The book is very in depth and a really great read. I have yet to finish the entire thing but am slowly making my way through it. The beginning of the book is an overview of Flex and [...]
May 17th, 2011 | Posted in ActionScript 3.0, Bleeding Edge Flash, Flash Platform, Flex, Flex 4, Flex 4 Components, Flex 4.5, Flex Books, Flex Component Development, flex development, MXML, OOP, Software development process | No Comments
So with the release of Flash Builder 4.5 and the continuing popularity of the Android platform and devices there are a number of books coming to market. Here are a few books that should help you get up to speed and learn more about developing for Android with the Flash Platform. I had the opportunity [...]
May 9th, 2011 | Posted in ActionScript 3.0, Adobe AIR, Android, Android Development, Bleeding Edge Flash, Flash Builder, Flash Builder 4.5, Flash Platform, Flex, Flex 4.5, flex development, Flex Mobile, MXML | 3 Comments
Looking around the web and searching google resulted in no quick, easy and simple results for a basic drag and drop example for a Flex 4 Group. There’s plenty of drag and drop examples but all the ones I located were way too complicated for my needs. (What’s up with all the examples being super-over-the-top [...]
April 17th, 2011 | Posted in ActionScript 3.0, Flash Builder, Flash Platform, Flex, Flex 4, flex development, MXML | 1 Comment
We’ve all seen it, the code that makes you cringe. The projects that leave you scratching your head for hours and hours. The nightmares you have and cold sweats you wake up with at 2AM with your mind racing about 900 line long methods. The countless nested if and for statements, the code with 20 [...]
January 5th, 2011 | Posted in ActionScript 3.0, best practices, flex development, motivational programming posters, MXML, OOP | 5 Comments
Here’s the second episode of seantheflexguyTV! In this episode I talk about the upcoming Flash and the City conference in NYC. I also cover some of the new features and capabilities of AIR 2.0 and do a quick review of the Flex 3 with Java book. This episode should be a little more organized and [...]
February 9th, 2010 | Posted in ActionScript 3.0, Bleeding Edge Flash, Flash Platform, Flash Platform Community, Flex, Flex Books, Flex Builder, Flex Conferences, General Development Notes, MXML, OOP, seantheflexguyTV | 2 Comments
The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]
January 8th, 2009 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flex, Flex 3 Skinning, Flex Best Practices, Flex Builder, Flex Builder 3, Flex Champion, frameworks, General Development Notes, mate, MXML, OOD, OOP, sdfug, Software development process, UML | 3 Comments
Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]
December 13th, 2008 | Posted in ActionScript 3.0, Cairngorm, Design Patterns, Flash Platform, Flex, Flex Builder, Flex Builder 3, MXML, OOP, Software development process, UML | 1 Comment
Flex 4 is certain to mold the future of RIA development. Building on the existing Halo theme the Flex Team has started to further refine the component model and architecture for Flex. Flex 4 has a strong focus on design. One primary goal is to allow designers and developers to collaborate in innovative and unseen [...]
August 2nd, 2008 | Posted in Bleeding Edge Flash, Flex, Flex 4, General Development Notes, Gumbo, MXML | 6 Comments
I wanted to post a link to this article that I had the pleasure and opportunity of writing for Flash Magazine about the Mate framework for Flex. Mate is an awesome framework used for developing applications using Adobe Flex. I’d like to thank both Jens from Flash Magazine and Laura from ASFusion for their help [...]
July 5th, 2008 | Posted in Design Patterns, Flex, frameworks, mate, MXML, OOD, OOP, Software development process | No Comments
Here is a new pocket guide for Flex 3.0 that somehow slipped past me. I haven’t seen this book mentioned anywhere. Things have been mega busy over the last few months so that could explain it. Three things I really like: Flex, O’Reilly and a pocket sized book. These pocket guides are great for reading [...]
June 22nd, 2008 | Posted in ActionScript 3.0, Flex, Flex Books, Flex Builder 3, MXML | 2 Comments