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	<title>Sean Moore - Flex Developer, AIR Developer, ActionScript Programmer &#187; UML</title>
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		<title>Flex Best Practices Presentations</title>
		<link>http://seantheflexguy.com/blog/2009/01/08/flex-best-practices-presentations/</link>
		<comments>http://seantheflexguy.com/blog/2009/01/08/flex-best-practices-presentations/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 23:10:00 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex Best Practices]]></category>
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		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[Flex Champion]]></category>
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		<category><![CDATA[OOD]]></category>
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		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>
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		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=249</guid>
		<description><![CDATA[The San Diego Flash Users Group invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to Kyle and Chris for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. Dan made [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.seantheflexguy.com/images/blog/sean-moore-flex-best-practices-preso.jpg" alt="" width="322" height="190" />The <a href="http://www.sdfug.org/" target="_blank">San Diego Flash Users Group</a> invited me to give a presentation on Flex Best Practices last night. Thanks to everyone who took the time to join the meeting. Thanks to <a href="http://www.blurredvisions.org/blog" target="_blank">Kyle</a> and <a href="http://chrisgriffith.wordpress.com/" target="_blank">Chris</a> for inviting me to present. Also thanks a lot to everyone who provided all the great feedback and questions. <a href="http://polygeek.com/" target="_blank">Dan</a> made the journey down from the mountains to join us as well. Several attendees inquired about getting a copy of the slideshow. I think the articles that I wrote for Adobe are actually much better and cover even more material than the Powerpoint presentation. Here are the links to the articles:</p>
<p><strong>Flex best practices – Part 1: Setting up your Flex project article</strong></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html">http://www.adobe.com/devnet/flex/articles/best_practices_pt1.html</a></p>
<p><strong>Flex best practices &#8211; Part 2: Development practices</strong></p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html">http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html</a></p>
<p>If you would still like the Powerpoint preso <a href="mailto:info@seantheflexguy.com">email me</a> and I&#8217;ll send it along.</p>
<p>There was an example application that I wanted to share as well. I&#8217;ll post it on this blog in the very near future. It utilizes many of the practices and standards covered in my presentation and the articles. I&#8217;d like to provide a little info or blog post at least along with the example&#8230;soon&#8230;.</p>
<p>I&#8217;ll be giving this same presentation on Flex Best Practices in March at the <a href="http://www.ocflex.org/" target="_blank">OC Flex Users Group</a>. Thanks to <a href="http://www.asfusion.com/" target="_blank">ASFusion </a>for the invite!!</p>
<p>Thanks again to everyone who made it out last night. The audience was really great and had great questions and a great discussion. I appreciate everyone&#8217;s time and feedback. Thanks to <a href="http://doloresjoya.com/" target="_self">Dolores</a> for all of the help getting ready for the preso too!!<a href="http://doloresjoya.com/" target="_self"></a></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flex best practices &#8211; Part 2: Development practices</title>
		<link>http://seantheflexguy.com/blog/2008/12/13/flex-best-practices-part-2-development-practices/</link>
		<comments>http://seantheflexguy.com/blog/2008/12/13/flex-best-practices-part-2-development-practices/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 19:04:32 +0000</pubDate>
		<dc:creator>seantheflexguy</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[OOP]]></category>
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		<guid isPermaLink="false">http://seantheflexguy.com/blog/?p=237</guid>
		<description><![CDATA[Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html"><img class="alignright" src="http://www.seantheflexguy.com/images/blog/Sean-Moore-Best-Practices-Part-2-thumb.jpg" alt="" width="200" height="200" /></a>Following best practices during the development process can help organize and structure an application. Standardized development provides clarity, stability, longevity and scalability. I worked with several members of the Flex community and the Adobe Flex Team to create this article outlining over 90 best practices for the Flex development process. Thank you to everyone who helped review the article. Also thanks to everyone who provided input!! And, thanks to Adobe for the opportunity to write this!!!</p>
<p>Here is a short passage from the article:</p>
<p>&#8220;In this article, you will learn how to manage assets so that your application&#8217;s dependencies will be well organized. I will also discuss widely accepted ActionScript 3.0, MXML, and CSS coding standards currently being practiced by the Flex development community. I&#8217;ll review ASDoc, a tool that you can use to create API language reference documentation as HTML from your application&#8217;s source code. In the application architecture section of this article I&#8217;ll show techniques that you can use to help define the blueprints for your application&#8217;s foundation. I will cover some of the application development frameworks that are available to Flex developers and discuss when it makes sense to use them and when it does not. Lastly, I will cover best practices for unit testing so that you can test your codebase and ensure the code will perform consistently.&#8221;</p>
<p><a href="http://www.adobe.com/devnet/flex/articles/best_practices_pt2.html"><img class="alignnone" src="http://www.seantheflexguy.com/images/blog/Sean-Moore-Best-Practices-Part-2.jpg" alt="Here is the article on the Adobe Developer Center homepage" width="665" height="397" /></a></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>42 tech items for Flex Developers to research, study and watch in 2008</title>
		<link>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</link>
		<comments>http://seantheflexguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 16:14:20 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[AS3 API]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Bleeding Edge Flash]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex 3 Skinning]]></category>
		<category><![CDATA[Flex API Example]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
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		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/12/21/42-tech-items-for-flex-developers-to-research-study-and-watch-in-2008/</guid>
		<description><![CDATA[2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years. &#8220;Iâ€™m sure that Flex skills will be one of the hottest [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/flex2008.jpg" alt="Adobe AIR, Adobe Flex, Adobe Thermo, Adobe Astro" /></p>
<p>2007 was an AWESOME year for Flex and AIR. 2008 should continue this trend. Here are several different technologies and other items I plan on monitoring going into 2008. Some of these are bleeding edge, others are fundamentals which we&#8217;ve been studying for years.</p>
<p>&#8220;Iâ€™m sure that Flex skills will be one of the hottest skills to have in 2008.&#8221; &#8211; Yakov Fain</p>
<p><strong>ActionScript 3.0</strong><br />
<a href="http://www.amazon.com/Essential-ActionScript-3-0-Colin-Moock/dp/0596526946/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198204598&#038;sr=8-1">Essential ActionScript 3.0</a><br />
Personally I plan on digging into the nitty-gritty details of the language. This includes refining knowledge of Errors, Events, Exceptions, Interfaces, Bitmap API, Display API and Namespaces to name a few. I&#8217;ll be reading Essential ActionScript 3.0 to do so.</p>
<p><strong>Adobe AIR</strong><br />
<a href="http://labs.adobe.com/technologies/air/">http://labs.adobe.com/technologies/air/</a><br />
The first full release of AIR should be coming in 2008. With the rapid growth and massive interest already I cannot even speculate what 08 will bring for this exciting, young technology.</p>
<p><strong>Adobe Astro</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Astro">http://labs.adobe.com/wiki/index.php/Astro</a><br />
&#8220;The next major release of Flash Player, codename &#8220;Astro,&#8221; was first previewed at Adobe MAX 2007. The preview highlighted a few of the new capabilities the Flash Player team is working on for Astro: advanced text layout, simple 3D effects, and custom filters, blend modes and effects.&#8221;</p>
<p><strong>Adobe BlazeDS</strong><br />
<a href="http://labs.adobe.com/technologies/blazeds/">http://labs.adobe.com/technologies/blazeds/</a><br />
<a href="http://livedocs.adobe.com/labs/blazeds/html/index.html">http://livedocs.adobe.com/labs/blazeds/html/index.html</a><br />
&#8220;BlazeDS is the server-based Java remoting and web messaging technology that enables developers to easily connect to back-end distributed data and push data in real-time to AdobeÂ® Flexâ„¢ and Adobe AIRâ„¢ applications for more responsive rich Internet application (RIA) experiences.&#8221;</p>
<p><strong>API&#8217;s</strong><br />
<a href="http://programmableweb.com/apis/directory/1?sort=date">http://programmableweb.com/apis/directory/1?sort=date</a><br />
I always keep an eye on this area of Programmable Web for new ideas for applications and mashups.</p>
<p><strong>ASDoc</strong><br />
<a href="http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&#038;file=asdoc_127_1.html">Using ASDoc</a><br />
&#8220;ASDoc is a command-line tool that you can use to create API language reference documentation as HTML pages from the classes in your Flex application. The Adobe Flex team uses the ASDoc tool to generate the Adobe Flex 2 Language Reference.&#8221;</p>
<p><strong>Brain-computer interface</strong><br />
<a href="http://en.wikipedia.org/wiki/Brain-computer_interfaces">http://en.wikipedia.org/wiki/Brain-computer_interfaces</a><br />
<a href="http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx">http://www.techrivet.com/2007/07/23/NeuroSkyMovingBeyondConceptBCI.aspx</a><br />
&#8220;brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal brain (or brain cell culture) and an external device.&#8221; The WII in Flash was cool, let&#8217;s see one of these plugged into the Flash Platform!!!</p>
<p><strong>Cairngorm</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Cairngorm">http://labs.adobe.com/wiki/index.php/Cairngorm</a><br />
<a href="http://www.cairngormdocs.org/">http://www.cairngormdocs.org/</a><br />
&#8220;The Cairngorm Microarchitecture is a lightweight yet prescriptive framework for rich Internet application (RIA) development.&#8221;</p>
<p><strong>Cloud Computing</strong><br />
<a href="http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/">http://tnerd.com/2007/10/14/cloud-computing-the-next-big-thing-is-cloud/</a><br />
<a href="http://download.boulder.ibm.com/ibmdl/pub/software/dw/wes/hipods/Cloud_computing_wp_final_8Oct.pdf">Cloud_computing_wp_final_8Oct.pdf</a><br />
&#8220;is a computing paradigm shift where computing is moved away from personal computers or an individual server to a â€œcloudâ€ of computers. Users of the cloud only need to be concerned with the computing service being asked for, as the underlying details of how itâ€™s achieved are hidden&#8221;</p>
<p><strong>Design Patterns</strong><br />
<a href="http://www.javacamp.org/designPattern/">http://www.javacamp.org/designPattern/</a><br />
<a href="http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm">http://www.exciton.cs.rice.edu/JAvaResources/DesignPatterns/default.htm</a><br />
<a href="http://www.amazon.com/ActionScript-3-0-Design-Patterns-Programming/dp/0596528469/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1198196346&#038;sr=8-1">ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques</a><br />
&#8220;In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations&#8221;</p>
<p><strong>E4X</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/training_e4x.html">http://www.adobe.com/devnet/flex/articles/training_e4x.html</a><br />
<a href="http://www.ecma-international.org/publications/standards/Ecma-357.htm">http://www.ecma-international.org/publications/standards/Ecma-357.htm</a><br />
<a href="http://livedocs.adobe.com/flex/2/docs/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00001912.html">E4X: A new approach to XML processing</a><br />
<a href="http://www.w3schools.com/e4x/default.asp">http://www.w3schools.com/e4x/default.asp</a><br />
&#8220;E4X offers a natural, fluent set of language constructs for manipulating XML. In contrast to traditional XML-parsing APIs, XML with E4X performs like a native data type of the language. E4X streamlines the development of applications that manipulate XML by drastically reducing the amount of code needed.&#8221;</p>
<p><strong>EcmaScript 4.0</strong><br />
<a href="http://www.ecmascript.org/">http://www.ecmascript.org/</a><br />
<a href="http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf">http://www.ecmascript.org/es4/spec/evolutionary-programming-tutorial.pdf</a><br />
<a href="http://www.mikechambers.com/blog/2007/11/01/microsoft-trying-to-derail-ecmascript-4/">Microsoft trying to derail ECMAScript 4?</a><br />
&#8220;ECMA-262 Edition 4 is the next-generation version of ECMAScript being developed currently by the ECMA TG1 working group.&#8221; This space is heating up, keep a watch on this one I have a feeling this is going to shape the future of the web in major ways.</p>
<p><strong>Flash Media Server</strong><br />
<a href="http://www.adobe.com/products/flashmediaserver">http://www.adobe.com/products/flashmediaserver</a><br />
&#8220;an enterprise-grade data and media server from Adobe Systems Inc. This server works together with the Flash Player runtime to create media driven, multiuser RIAâ€™s.&#8221;</p>
<p><strong>Flex 3 &#038; Flex 4</strong><br />
<a href="http://labs.adobe.com/technologies/flex/">http://labs.adobe.com/technologies/flex/</a><br />
Keep an eye on Adobe Labs. Flex 3 will be coming out in 2008 and who knows we may even see at least some more talk about or get to provide additional input on the future of Flex.</p>
<p><strong>Flex Custom Components</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/creating_components.html">http://www.adobe.com/devnet/flex/articles/creating_components.html</a><br />
<a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1273018">Flex Component Kit Alpha for Flex 2.0.1</a><br />
<a href="http://www.adobe.com/devnet/flash/articles/creating_as3_components.html">http://www.adobe.com/devnet/flash/articles/creating_as3_components.html</a><br />
I think creating custom components for Flex is going to increase in demand in 2008.</p>
<p><strong>Flex Performance and Memory Profiling</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Flex_3:Feature_Introductions:_Performance_and_Memory_Profiling">Performance and Memory Profiling</a><br />
&#8220;Memory profiling lets you look at objects being created, take snapshots and compare them. Performance profiling allows snapshots for looking at cumulative and internal time.&#8221;</p>
<p><strong>Flex Persistent Framework Caching</strong><br />
<a href="http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm">http://weblogs.macromedia.com/jd/archives/2007/08/player_update_p.cfm</a></p>
<p><strong>Flex Refactoring</strong><br />
<a href="http://labs.adobe.com/technologies/flex/videos/refactoringdemo/">http://labs.adobe.com/technologies/flex/videos/refactoringdemo/</a></p>
<p><strong>Flex Skinning</strong><br />
<a href="http://www.adobe.com/devnet/flex/articles/flex_skins.html">http://www.adobe.com/devnet/flex/articles/flex_skins.html</a><br />
<a href="http://www.scalenine.com/resources.html">http://www.scalenine.com/resources.html</a><br />
&#8220;If you want to redesign the appearance of the Flex components more radically, you can do so by creating a new set of skins for the Flex components that completely replace the built-in Halo Aeon theme.&#8221;</p>
<p><strong>Hibernate</strong><br />
<a href="http://www.hibernate.org/">http://www.hibernate.org/</a><br />
&#8220;Hibernate is a powerful, high performance object/relational persistence and query service. Hibernate lets you develop persistent classes following object-oriented idiom &#8211; including association, inheritance, polymorphism, composition, and collections.&#8221;</p>
<p><strong>Hydra / Adobe Image Foundation</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/AIF_Toolkit">http://labs.adobe.com/wiki/index.php/AIF_Toolkit</a><br />
&#8220;The Adobe Image Foundation (AIF) Toolkit preview release includes a high-performance graphics programming language that Adobe is developing for image processing, codenamed Hydra, and an application to create, compile and preview Hydra filters and effects.&#8221;</p>
<p><strong>Java 7</strong><br />
<a href="https://jdk7.dev.java.net/">https://jdk7.dev.java.net/</a><br />
<a href="http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html">http://today.java.net/pub/a/today/2007/08/09/looking-ahead-to-java-7.html</a></p>
<p><strong>Java 6</strong><br />
<a href="http://www.sun.com/training/catalog/courses/WJB-110A.xml">http://www.sun.com/training/catalog/courses/WJB-110A.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/SL-275-SE6.xml">http://www.sun.com/training/catalog/courses/SL-275-SE6.xml</a><br />
<a href="http://www.sun.com/training/catalog/courses/CX-310-065.xml">http://www.sun.com/training/catalog/courses/CX-310-065.xml</a><br />
Here are a few links with training recommended for Java certification. Might be something to think about for the future.</p>
<p><strong>JavaFX</strong><br />
<a href="http://www.sun.com/software/javafx/index.jsp">http://www.sun.com/software/javafx/index.jsp</a><br />
&#8220;The JavaFX product family delivers the ability to create interactive content, applications and services from the desktop to mobile devices to the living room.&#8221;</p>
<p><strong>Microformats</strong><br />
<a href="http://microformats.org/ ">http://microformats.org/ </a><br />
&#8220;Designed for humans first and machines second, microformats are a set of simple, open data formats built upon existing and widely adopted standards.&#8221; Microformats are being used in conjunction with Adobe AIR.</p>
<p><strong>Occasionally Connected Apps</strong><br />
<a href="http://livedocs.adobe.com/labs/air/1/devappsflex/help.html?content=network_connectivity_1.html">Monitoring network connectivity</a><br />
One of the draws to using Adobe AIR is the ability to monitor network connectivity. This is one area I want to work with and research a bit more in 2008.</p>
<p><strong>OOP</strong><br />
<a href="http://www.friendsofed.com/book.html?isbn=1590598458">http://www.friendsofed.com/book.html?isbn=1590598458</a><br />
<a href="http://www.adobe.com/devnet/actionscript/articles/oop_as3.html">http://www.adobe.com/devnet/actionscript/articles/oop_as3.html</a><br />
&#8220;Object-oriented programming (OOP) is a programming paradigm that uses &#8220;objects&#8221; and their interactions to design applications and computer programs. It is based on several techniques, including encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s. Many modern programming languages now support OOP.&#8221;</p>
<p><strong>Papervision 2.0</strong><br />
<a href="http://blog.papervision3d.org/">http://blog.papervision3d.org/</a><br />
<a href="http://papervision3d.googlecode.com/svn/trunk">http://papervision3d.googlecode.com/svn/trunk</a><br />
<a href="http://blog.zupko.info/?p=76">http://blog.zupko.info/?p=76</a><br />
&#8220;Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.&#8221;</p>
<p><strong>Prisim</strong><br />
<a href="http://labs.mozilla.com/2007/10/prism/">http://labs.mozilla.com/2007/10/prism/</a><br />
&#8220;Unlike Adobe AIR and Microsoft Silverlight, weâ€™re not building a proprietary platform to replace the web. We think the web is a powerful and open platform for this sort of innovation, so our goal is to identify and facilitate the development of enhancements that bring the advantages of desktop apps to the web platform.&#8221;</p>
<p><strong>Refactoring</strong><br />
<a href="http://www.refactoring.com/">http://www.refactoring.com/</a><br />
&#8220;Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a &#8216;refactoring&#8217;) does little, but a sequence of transformations can produce a significant restructuring.&#8221;</p>
<p><strong>Spring</strong><br />
<a href="http://www.springframework.org/">http://www.springframework.org/</a><br />
<a href="http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25">http://www.theserverside.com/tt/articles/article.tss?l=IntrotoSpring25</a><br />
&#8220;The Spring Framework is probably best known for offering features required to effectively create complex business applications outside of the programming models that historically have been dominant in the industry. Next to that it is also credited for introducing previously unfamiliar functionalities into today&#8217;s mainstream development practices, even beyond the Java platform.&#8221;</p>
<p><strong>SQLite</strong><br />
<a href="http://www.sqlite.org/">http://www.sqlite.org/</a><br />
<a href="http://sqlitebrowser.sourceforge.net/">http://sqlitebrowser.sourceforge.net/</a><br />
&#8220;SQLite is a software library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine.&#8221; This is used in google gears and Adobe AIR. Firefox also uses SQLite.</p>
<p><strong>Struts</strong><br />
<a href="http://struts.apache.org/">http://struts.apache.org/</a><br />
&#8220;An open source framework for building Servlet/JSP based web applications based on the Model-View-Controller (MVC) design paradigm.&#8221;</p>
<p><strong>Subversion</strong><br />
<a href="http://subversion.tigris.org/">http://subversion.tigris.org/</a><br />
<a href="http://svnbook.red-bean.com/">http://svnbook.red-bean.com/</a><br />
<a href="http://svnbook.red-bean.com/en/1.4/svn-book.pdf">http://svnbook.red-bean.com/en/1.4/svn-book.pdf</a><br />
&#8220;Subversion (SVN) is a version control system initiated in 2000 by CollabNet Inc. It allows users to keep track of changes made to any type of electronic data, typically source code, web pages or design documents.&#8221;</p>
<p><strong>Surface Computing</strong><br />
<a href="http://www.microsoft.com/surface/">http://www.microsoft.com/surface/</a><br />
&#8220;Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen, replicating the familiar hands-on experience of everyday object manipulation.&#8221;</p>
<p><strong>Swing</strong><br />
<a href="http://books.google.com/books?id=cPxGfk-FZNUC&#038;dq=java+swing&#038;pg=PP1&#038;ots=gEAy40pn9r&#038;sig=GgnF3AE1O467crW8XQYgS2nofDo&#038;hl=en&#038;prev=http://www.google.com/search?hl=en&#038;client=firefox-a&#038;rls=org.mozilla:en-US:official&#038;hs=efq&#038;q=java+Swing&#038;btnG=Search&#038;sa=X&#038;oi=print&#038;ct=title&#038;cad=one-book-with-thumbnail">Java Swing By Marc Loy</a><br />
<a href="http://java.sun.com/docs/books/tutorial/uiswing/">http://java.sun.com/docs/books/tutorial/uiswing/</a><br />
&#8220;Swing is a widget toolkit for Java. It is part of Sun Microsystems&#8217; Java Foundation Classes (JFC) â€” an API for providing a graphical user interface (GUI) for Java programs. Swing includes GUI widgets such as text boxes, buttons, split-panes, and tables.&#8221;</p>
<p><strong>Thermo</strong><br />
<a href="http://labs.adobe.com/wiki/index.php/Thermo">http://labs.adobe.com/wiki/index.php/Thermo</a><br />
&#8220;Thermo&#8221; is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.</p>
<p><strong>Technological singularity</strong><br />
<a href="http://en.wikipedia.org/wiki/Technological_singularity">http://en.wikipedia.org/wiki/Technological_singularity</a><br />
&#8220;There is no clear definition, but usually the Singularity is meant as a future time when societal, scientific and economic change is so fast we cannot even imagine what will happen from our present perspective, and when humanity will become posthumanity.&#8221;</p>
<p><strong>TouchLib</strong><br />
<a href="http://www.whitenoiseaudio.com/touchlib/">http://www.whitenoiseaudio.com/touchlib/</a><br />
&#8220;Touchlib is our library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light for you and sends your programs multitouch events, such as &#8216;finger down&#8217;, &#8216;finger moved&#8217;, and &#8216;finger released&#8217;. It includes a configuration app and a few demos to get you started. It interaces with most major types of webcams and video capture devices&#8221;</p>
<p><strong>UML</strong><br />
<a href="http://www.uml.org">http://www.uml.org</a><br />
<a href="http://en.wikipedia.org/wiki/Unified_Modeling_Language">http://en.wikipedia.org/wiki/Unified_Modeling_Language</a><br />
&#8220;In the field of software engineering, the Unified Modeling Language (UML) is a standardized specification language for object modeling. UML is a general-purpose modeling language that includes a graphical notation used to create an abstract model of a system, referred to as a UML model.&#8221;</p>
<p><strong>Unit Testing</strong><br />
<a href="http://code.google.com/p/as3flexunitlib/">http://code.google.com/p/as3flexunitlib/</a><br />
<a href="http://www.adobe.com/devnet/flex/articles/unit_testing.html">http://www.adobe.com/devnet/flex/articles/unit_testing.html</a><br />
&#8220;Unit testing is a procedure used to validate that individual units of source code are working properly. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the smallest unit is a method; which may belong to a base/super class, abstract class or derived/child class.&#8221;</p>
<p><strong>WebKit</strong><br />
<a href="http://webkit.org/">http://webkit.org/</a><br />
<a href="http://webkit.org/blog/">http://webkit.org/blog/</a><br />
&#8220;WebKit is an open source web browser engine.&#8221; This is the browser used within Adobe AIR.</p>
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		<title>Software Development Podcasts: Design Patterns, Unit Testing, Architecture, Refactoring</title>
		<link>http://seantheflexguy.com/blog/2007/12/20/software-development-podcasts-design-patterns-unit-testing-architecture-refactoring/</link>
		<comments>http://seantheflexguy.com/blog/2007/12/20/software-development-podcasts-design-patterns-unit-testing-architecture-refactoring/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 05:35:10 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[General Development Notes]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Software development process]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/12/20/software-development-podcasts-design-patterns-unit-testing-architecture-refactoring/</guid>
		<description><![CDATA[Here are a number of podcasts regarding software development. All of these topics are valid for Flex development. Enjoy! Refactoring Pt. 2 http://media.libsyn.com/media/seradio/seradio-episode55-refactoring_pt2.mp3 Design By Contract http://media.libsyn.com/media/seradio/seradio-episode51-designByContract.mp3 Architecture Patterns (Architecture Pt. 4) http://media.libsyn.com/media/seradio/seradio-episode41-architecture_pt4.mp3 Refactoring Pt. 1 http://media.libsyn.com/media/seradio/seradio-episode46-refactoring_pt1.mp3 Dynamic Languages for Static Minds http://media.libsyn.com/media/seradio/seradio-episode49-dynamicLanguages.mp3 Architecture Pt.3 http://media.libsyn.com/media/seradio/seradio-episode30-architecture_pt3.mp3 Architecture Pt. 2 http://media.libsyn.com/media/seradio/seradio-episode25-architecture_pt2.mp3 Development Processes Pt.1 http://media.libsyn.com/media/seradio/seradio-episode24-developmentProcesses_pt1.mp3 Architecture [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/software_podcast.jpg" alt="Software Architecture Podcast" /></p>
<p>Here are a number of podcasts regarding software development. All of these topics are valid for Flex development. Enjoy!</p>
<p><strong>Refactoring Pt. 2</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode55-refactoring_pt2.mp3">http://media.libsyn.com/media/seradio/seradio-episode55-refactoring_pt2.mp3</a></p>
<p><strong>Design By Contract</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode51-designByContract.mp3">http://media.libsyn.com/media/seradio/seradio-episode51-designByContract.mp3</a></p>
<p><strong>Architecture Patterns (Architecture Pt. 4)</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode41-architecture_pt4.mp3">http://media.libsyn.com/media/seradio/seradio-episode41-architecture_pt4.mp3</a></p>
<p><strong>Refactoring Pt. 1</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode46-refactoring_pt1.mp3">http://media.libsyn.com/media/seradio/seradio-episode46-refactoring_pt1.mp3</a></p>
<p><strong>Dynamic Languages for Static Minds</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode49-dynamicLanguages.mp3">http://media.libsyn.com/media/seradio/seradio-episode49-dynamicLanguages.mp3</a></p>
<p><strong>Architecture Pt.3</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode30-architecture_pt3.mp3">http://media.libsyn.com/media/seradio/seradio-episode30-architecture_pt3.mp3</a></p>
<p><strong>Architecture Pt. 2</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode25-architecture_pt2.mp3">http://media.libsyn.com/media/seradio/seradio-episode25-architecture_pt2.mp3</a></p>
<p><strong>Development Processes Pt.1</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode24-developmentProcesses_pt1.mp3">http://media.libsyn.com/media/seradio/seradio-episode24-developmentProcesses_pt1.mp3</a></p>
<p><strong>Architecture Pt. 1</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode23-architecture_pt1.mp3">http://media.libsyn.com/media/seradio/seradio-episode23-architecture_pt1.mp3</a></p>
<p><strong>Service Oriented Architecture Pt.1</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode27-soa_pt1.mp3">http://media.libsyn.com/media/seradio/seradio-episode27-soa_pt1.mp3</a><br />
<strong><br />
Error Handling</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode7-errorhandling.mp3">http://media.libsyn.com/media/seradio/seradio-episode7-errorhandling.mp3</a></p>
<p><strong>Scripting Languages</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode4-scriptingLanguages.mp3">http://media.libsyn.com/media/seradio/seradio-episode4-scriptingLanguages.mp3</a></p>
<p><strong>Dependencies</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode2-dependencies.mp3">http://media.libsyn.com/media/seradio/seradio-episode2-dependencies.mp3</a></p>
<p><strong>Patterns</strong><br />
<a href="http://media.libsyn.com/media/seradio/seradio-episode1-patterns.mp3">http://media.libsyn.com/media/seradio/seradio-episode1-patterns.mp3</a></p>
<p><strong>Design Patterns</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS2_copy_1.mp3">http://media.libsyn.com/media/ais/AiS2_copy_1.mp3</a></p>
<p><strong>Web Services</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS5.mp3">http://media.libsyn.com/media/ais/AiS5.mp3</a></p>
<p><strong>Unit Testing</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS8.mp3">http://media.libsyn.com/media/ais/AiS8.mp3</a></p>
<p><strong>Advanced Unit Testing Techniques</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS9.mp3">http://media.libsyn.com/media/ais/AiS9.mp3</a></p>
<p><strong>Database Normalization</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS12.mp3">http://media.libsyn.com/media/ais/AiS12.mp3</a></p>
<p><strong>Abstraction</strong><br />
<a href="http://ais.libsyn.com/index.php?post_id=187077#">http://ais.libsyn.com/index.php?post_id=187077#</a></p>
<p><strong>Engineering Processes</strong><br />
<a href="http://ais.libsyn.com/index.php?post_id=196868#">http://ais.libsyn.com/index.php?post_id=196868#</a></p>
<p><strong>Refactoring</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS24.mp3">http://media.libsyn.com/media/ais/AiS24.mp3</a></p>
<p><strong>Scalable Enterprise Applications</strong><br />
<a href="http://media.libsyn.com/media/ais/AiS35.mp3">http://media.libsyn.com/media/ais/AiS35.mp3</a></p>
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		<slash:comments>2</slash:comments>
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		<title>ActionScript 3.0 UML and Code Generation Tools</title>
		<link>http://seantheflexguy.com/blog/2007/11/20/actionscript-30-uml-and-code-generation-tools/</link>
		<comments>http://seantheflexguy.com/blog/2007/11/20/actionscript-30-uml-and-code-generation-tools/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 16:52:53 +0000</pubDate>
		<dc:creator>sean</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Cairngorm]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Flex Builder 3]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://seantheflashguy.com/blog/2007/11/20/actionscript-30-uml-and-code-generation-tools/</guid>
		<description><![CDATA[If you are interested in generating UML and/or AS3 code you might want to take a look at the following tools. The price tags range from $0 to $239. Cairngen - Free http://www.ericfeminella.com/blog/cairngen This tool provides AS3 code generation for Cairngorm based Flex projects. You&#8217;ll need to have Ant installed and know how to run [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.seantheflashguy.com/images/umlas3codegenthumb.jpg" alt="ActionScript 3.0 Code Generation and UML" align="right" hspace="10" vspace="5" />If you are interested in generating UML and/or AS3 code you might want to take a look at the following tools. The price tags range from $0 to $239.</p>
<p><strong>Cairngen </strong>- Free<br />
<a href="http://www.ericfeminella.com/blog/cairngen">http://www.ericfeminella.com/blog/cairngen</a><br />
This tool provides AS3 code generation for Cairngorm based Flex projects. You&#8217;ll need to have <a href="http://ant.apache.org/bindownload.cgi">Ant</a> installed and know how to <a href="http://www.allapplabs.com/ant/running_ant.htm">run</a> and <a href="http://www.allapplabs.com/ant/ant_basics.htm">modify</a> Ant scripts so there is a barrier of entry here. It would be great if Cairngen had a GUI.</p>
<p><strong>VASGen</strong> &#8211; Free<br />
<a href="http://selfmummy.com/vasgen">http://selfmummy.com/vasgen</a><br />
There are a few issues with VASGen, like no package name support, but the AS3 code generation is pretty good. This tool is definitely worth checking out, especially considering the price. If you aren&#8217;t planning on using Cairngorm and you want a free tool this might be the solution.</p>
<p><strong>UMLet</strong> &#8211; Free<br />
<a href="http://www.umlet.com">http://www.umlet.com</a><br />
This app can be <a href="http://www.itmeyer.at/umlet/faq/How%20to%20start%20UMLet%20as%20Eclipse-Plugin.htm">set up as a Flex/Eclipse plug in</a>. Pretty cool, no code generation from what I could tell though.</p>
<p><strong>Enterprise Architect</strong> &#8211; $239-$135<br />
<a href="http://www.sparxsystems.com.au/products/ea.html">http://www.sparxsystems.com.au/products/ea.html</a><br />
At one point I had a trial copy of EA that was generating AS3, if memory serves me it did take a few hours of changing settings and research to get the code gen working though. Unfortunately the current price tag is out of my reach so no further information is available.</p>
<p><strong>Visual Paradigm</strong> &#8211; $70-$59<br />
<a href="http://www.visual-paradigm.com/product/vpuml/personaledition.jsp">http://www.visual-paradigm.com/product/vpuml/personaledition.jsp</a><br />
Visual Paradigm claims AS3 generation but I&#8217;ve seen <a href="http://diamondtearz.org/blog/2007/01/">some concerns</a>, and have <a href="http://www.visual-paradigm.com/product/vpuml/demos/generatecode/generateas.jsp">my own</a> (that doesn&#8217;t look like AS3 to me, notice the lack of a package?).</p>
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